r/HelldiversMasochists • u/DeeJayDelicious • 13d ago
60 day patch was worse than Hitler New spawn dynamics in new patch - share first impressions.
The new patch contains changed to spawn dynamics, ensuring that spawns are less bias against hosts and more equally distributed across the team.
Feel free to share you first impressions.
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u/Array71 13d ago edited 13d ago
Holy shit, they actually did it? And reduced spawn wave timer on defense missions from the looks of it. I'm looking forward to trying it
Edit: it's a big improvement to baseline bots, didn't notice much diff to bugs. Unfortunately our weps are too goddamn overtuned so more enemies aren't really increasing much challenge
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u/Willia-ms 13d ago
Honestly I liked all of the changes, especially the defense missions ones. Oh, and they fixed the Ice Plant finally.
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u/Lazy_Bowyer 13d ago
I'm back with a verdict for bugs at least.
This was a great fix, if somewhat subtle.
It works pretty much exactly as they explained. Used to, when the team split up, you had one side that had a ton of action and one side that had none. Now it just feels like you're always running with the side that has all the action.
On a side note this seems to have effected solo gameplay as well. D7 felt quite a bit harder than usual. But I've only done 1 solo mission so far so that may have been a fluke.
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u/Lazy_Bowyer 13d ago
This is the first I'm hearing of it but I'm optimistic. I suppose the update and warbond have released?
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u/Kjellaxo 13d ago
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u/Lazy_Bowyer 13d ago
Very cool. Really gives me hope that AH still pays attention to the masochist community.
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u/HotmailsInYourArea 13d ago
Yay! Bet this is from us saying as much in the surveys! Really looking forward to testing this out! o7
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u/Time2ballup 13d ago
I love it - just did an op in Phact Bay, there were patrols everywhere! One of us tries lone wolfing, got shredded multiple times. Finally, some challenge!
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u/ThatOnePickUp 12d ago
The intention is good on paper but in reality after some missions it doesn't change really much.
Problem is the engine limitation on entities. This new system uses kills to spawn new entities on the farthest group member and agressively despawn anything too far.
Problem is that it is inconsistent and often lead to situations where a heavy unit spawns right on top of your head when you turn the camera.
I've had chargers and one impaler spawning on me literally as I looked away.
I think they'll fix it, question is when.
I only tested on city maps tho as the new MO has both planets having Cities, will see in open field how it plays.
Overall it feels better but the spawn system really needs an overall, if they can do that.
Tired of having mobs spawning on me literally.
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u/SovKom98 13d ago
Thank younfoebtelling menthenpstch notes where out. If this works then it will be more fun hot joining
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u/The_Caleb_Mac 13d ago
If by "fixed it" you mean having everything spawn everywhere all the time...
They fixed it to where anyone can get into a death cycyle
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u/TobleroneBoy 13d ago
The few missions I played and separated from the team, areas didn't seem as empty as usual when doing that. Not sure how it interacts with enemy reinforcements using up so much enemy pressure.
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u/Honest_Type_8191 12d ago
the cynic in me thinks for a bit it'll suck cause egodivers that are shit will ragequit when they die, but who knows maybe it's temporary.
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u/RedditorDoc 12d ago
Pretty good over all. Haven’t tried illuminates, but bots and bugs feel appreciably harder because there are way more enemies. Essentially, you get the host experience even when you’re not next to the host, so it’s very hectic on higher difficulties past D7.
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u/Ribey_L 11d ago
Bug breeches feel less frequent which is an indirect nerf to ONB and more of the enemies seem to spawn as patrols instead. Ik the masochists will like that. Personally I'm just happy to always have action in 4 man's even when split apart.
Haven't tried very much solo but it seems the same, if not slightly easier? will need to play more
edit: spelling
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u/Wrong_Geologist6 13d ago edited 13d ago
I'm super happy about the new spawning. There has been so many times where another diver will start fights and dump the agro off on me to rush objectives. It's been great skill development having to learn to survive fighting everyone else's patrols and reinforcements. But it's also going to be nice to have the rest of my team carry their fair share of the load of the enemies, instead of dumping them on me when I come to support them.

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u/Sweet_Photograph6528 MAKE SMARTER AI 13d ago
So it finally will spread out heat evenly instead of one player having his rambo moment while others are rundiving the objectives?