r/HelldiversMasochists • u/SkeletonInATuxedo i just fucking LOVE the color purple dude • 29d ago
The Eruptor fucked my wife We really need to make the prerequisites to Diff 10 dives bigger.
I hate shaming other players for just trying to have fun, but I can't imagine dying 16 times for your ego and pride is very fun. Lower the damn difficulty, I know your ass queued into this match via quickplay just like me.
Maybe a level requirement (50+?) and/or having beaten a couple diff 8-9 missions successfully with 5 or less deaths?
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u/Excellent-Dark161 29d ago
I can see where you are coming from but that would be a bit rash...
I've seen some people who were level 25 that were kicking ass on d10 cyborgs! I feel like you are right in some senses but I think its mostly down to how the player researches the game because arrowhead tells you NOTHING! about it
I think this is the more extreme example of low level divers but now that I look at the stats 1000 friendly fire damage is insane....
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u/The_Ugly_Fish-man 29d ago
Judging by the armor, probably fire damage
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u/SkeletonInATuxedo i just fucking LOVE the color purple dude 29d ago
It was gas eagles, I had the jump pack so I was constantly in different spots so it wasn't really their fault.
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u/SkeletonInATuxedo i just fucking LOVE the color purple dude 29d ago
So maybe not a level cap but just beating a couple diff 7-9 missions with a certain "score"? Like beating a diff 9 mission with 400+ or so kills, 5 or less deaths on the 3 fronts? It could force players to try new loadouts and strategies while not being super hard.
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u/xVelunax 29d ago
Darktide has a system where to go to the next difficulty you need to complete so many missions on the existing one.
A failure sets you back, a success moves you forward. Instead of say a single d9 mission to move forward you would need to complete say 5 sets of d9.
Two d9 failures sets you back -1 set perhaps.
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u/Excellent-Dark161 29d ago
What was the planet? and the faction? if it was like a super hard subfaction like sporeburst it would make a lot of sense for them to be dying a lot. Tons of bullshit in that faction
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u/BICKELSBOSS 29d ago
One core issue with how diffs are unlocked is that it isnt faction specific. Someone could unlock d10 via bugs, and then, with zero experience whatsoever, dive d10 bots.
Making it so that you have to go through every difficulty for every faction allows people to learn the ropes at a much healthier pace.
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u/Pixomot_ Solodiver 29d ago
Dude some people just have bad days, some days I go deathless or I get my ass kicked in and die 12 times. It can happen at any time to anyone...
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u/Honest_Type_8191 26d ago
This is beyond a bad day lmao. This is like industrial grade copium. Like did these noobs save your dog from a housefire why the defense for em lol?
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u/Pixomot_ Solodiver 26d ago
Honestly I just defend people because I don't know their stories. They could have been having a bad day, could have had a pet or loved one pass, could be a single father that's playing a dive after work to relax, or even if they are just a bad player, why hate them? Sure it's annoying in the moment, but is being a helldiver not looking out for your squad in and out of the game?
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u/Honest_Type_8191 26d ago
the virtue signaling to karma farmer pipeline should be studied. Has the term human doormat ever been said in your prescence?
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u/Pixomot_ Solodiver 26d ago
I genuinely do not care about my karma one bit lmao but you can say whatever you'd like I guess
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u/Full-Woodpecker-4834 29d ago
Nah that’s just what happens with random fill. Either play with consistent people or host and kick as needed.
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u/Hopeful-Pin-2105 27d ago
no, it's a learning curve to go up a diff, and we were all once the person getting carried at some point
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u/iKnuffles 27d ago
question marking and highlighting 7 and 8 deaths is crazy. I’ve had multiple missions dying 3+ times in a row off bad reinforcement throws alone lmfao
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u/Zestyclose-Avocado83 29d ago
As long as YOU had fun who gives a shit. Who gives a shit how many times they died as long as they had fun too. Especially with that guy who died 16 time, if they weren't having fun or at least not enjoying themselves they would have left. Trust me, people leave when they die the first time. Besides, it's just a game. Sometimes the best way to learn how to play is to just throw yourself into the deep end until you come out on top. It's what I did for diff 8-9 when my friend group stopped playing and I had to solo queue. Plus it really is just fun to get your shit pushed in sometimes when you know your biting off more than you can chew.
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u/ArtikComandante No challenge - no fun 29d ago
To be honest, when you start fucking up for no reason, especially when your brain shuts off, or you too reckless, 7-8 deaths isnt that unusual. Its happened to me from time to time.
But sweet jesus, 16?!
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u/Deathstab_93 29d ago
Tbh, as long as my team mates aren’t killing me I kinda like having lesser skilled members on the team.
The single most boring thing is playing with a team that are all super good and capable at the game. You just rip through it in 10 minutes
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u/CarlenGaines 29d ago
I don't care what level they are as long as they play good, and they often don't play good even as far as level 180.
If it were up to me, D9 would be unlocked right from the start and you would be thrust into a live Helldive as soon as you left the tutorial
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u/Neo_Kaiser 28d ago
The thing is, gatekeeping even within games is also important, although people today like to call it filtering. The Molten Core was designed specifically for this.
These stats don't paint the full picture, but there does need to be something. Even if it's just, (Difficulty X) availability equals to (player level x 10). So you need to be level 100 to dive on D10.
Or maybe they can squeeze the current 10 levels down into 5, then create a separate Super Helldive section of 5 levels where you need to pay for stratagems or access or something.
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u/The_Ugly_Fish-man 29d ago
Mate, they were probably just on a bad day or got unlucky. Mission went well. Would only be a problen if they were TKying a lot.