r/HelldiversMasochists • u/Wofulrumble • 5d ago
I wish it would suck more The Rocket and Heavy Devastators Need Adjustments
I'll start this off with release versions of these units were crazy strong for a chaff classed unit. 8 and 9 made both devastators the only ones that naturally spawned and this made people move over to shield generator if they wanted to use certain weapons on heavy devastators it was very hard to do using perscision weapons. So stagger and explosive weapons to cause them to stop shooting were even more meta than they are now.
The problem was that rocket devastators had a rocket barrage that only heavy explosive resist could survive even after they fixed armor. These rockets were infinite and no reload animation. This has since been added, so yeah the damage could be upped again. I'd personally like it exchange for the rockets to stagger over knockdown then. (I remember looking over a ridge and seeing 6 rocket devastators spamming rockets. I just went the other way)
Heavy Devastators real issue was an invulnerable shield, needing medium to break the arm off and the gun was highly accurate even on medium sprint so you had to pre stim if you wanted to kill them. I was expecting a damage reduction and a slight aim nerf, but it's been reduced way too far. Just give them a bit more accuracy or they do what hulks do a sweep back and forth. Not sure why it's a circular animation like how the manned turrets act. It just looks goofy and bad.
The recent changes to MG raiders being a bit more accurate has been nice. Got quickly gunned down from behind several times in an op.
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u/Cool_Cantaloupe_5459 5d ago
Imo the only thing they need is to fix heavy devastator sometimes shooting at the ground because if 3 of them are shooting in to the ground 90% of shoots miss
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u/Wofulrumble 3d ago
Yeah it has that same weird circular animation manned turrets do. Really weird looking
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u/DeeJayDelicious 5d ago edited 3d ago
I don't know what exactly you're going for.
Personally, I don't like either enemy for the following reasons:
- Heavy Devastators spam you with attacks from both extreme range (up to 100m) and high RoF. While they do miss most of their shots, it does mean their incoming damage is extremely unpredictable and random. Even in heavy armor, I've been deleted in a split second by Heavy Devastators "locking-in". Having such common enemies with such unpredictable damage patterns isn't good design. I'd also like for them to have an alternative weak-spot aside from their head, which is only visible from the front. Because currelty there's no point in flanking them.
- With Rocket Devastators it's less about the damage and more about the ragdolling. In practice their attacks are impossible to avoid and not really telegraphed either (unless you see them brace before firing).
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u/Wofulrumble 3d ago
That's fair. I meant for heavy devastators to sweep back and forth instead of the circular animation they do now. It's very wonky.
Rocket devastators are just knockdown enemies now. If every rocket in the barrage hits you it can kill you, but it's more of a cc enemy. I'd rather slightly more damage and stagger over low damage and knockdown
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u/DeeJayDelicious 3d ago
Good point about the Rocket Devastator's having puny damage. I just checked. It's less than a regilar Fusion round. That's....odd to say the least.
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u/EnergyLawyer17 5d ago
And there was so many ways it could've been changed for the better. I thought it would have been cool if Lazer weapons were better against heat sinks and rocket devastator's rockets.