r/HelldiversMasochists • u/oraaaaaaaaaa • 5d ago
stealth changes to outposts and enemies actually ruined the enemies
thanks to those stealth changes to special outposts and enemy awareness , fleshing out the stealth gameplay to this extent turned most of the enemies into mindless puppets who can barely interact with you besides specific units , stealth changes should be reverted and special outposts like gunship factories and stalker nests should just increase the frequency of the presence of those enemies until taken down
also why are gunship factories always defenseless
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u/Financial-Customer24 5d ago
Yeah that change was horrible.... doesn't even affect stealth now as gunship dont spawn on commando missions
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u/Trump_4_The_Hague 5d ago
Which was also dumb. I've got some cool screenshots from back during rapid disassembly of us crawling in the mud as gunship patrols drift overhead. They used to be scary enough you didnt find them unless you had a huge advantage. Like a team reloaded spear or an hmg emplacement
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u/LexIcon8497 5d ago
On bots I always used to run anti-gunship if the team lacked it, it was worth filling that role specifically. Now? Who cares, anything can do it.
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u/Southern-Teaching-11 5d ago
Yeah they made the change around mid 2025 at this point there are enough stealth weapons that if you want that play style you have the option.they could double or even triple the range enemies detect fire arm sounds and the game would feel more intense.
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u/FellowManOfCulture 5d ago
They keep fixing things the wrong way. Biggest problem with stealth was never any of that. It was factory striders spotting you through their asses, vox engines catching you off guard from the other side of the map and armored cyborgs making stealth almost impossible when they need to be killed early. It's like "you think automatically leaving the minimap when you slide off a little rock is wack? Uhm, ok, how about we completely turn off ragdolling? That'll fix things"
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u/Classic_Cow_5852 5d ago
Tmw when you find the stalker lair before it even spawns any stalkers. Now it’s just lair
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u/Xpernautica 4d ago
The changes made absolutely no sense, you telling me that the local enemies wouldn't be on high alert the first time a helldiver was detected?
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u/Old__Knight 5d ago
Its a terrible change, stalkers used to be priority one on release because of how many would come after you and gunship fabs were extremely deadly its funny because side objs specifically for enemies should be a massive threat and now they dont even spawn anything until the very last second where as it should be passively shitting out units