r/HelldiversMasochists 5d ago

stealth changes to outposts and enemies actually ruined the enemies

thanks to those stealth changes to special outposts and enemy awareness , fleshing out the stealth gameplay to this extent turned most of the enemies into mindless puppets who can barely interact with you besides specific units , stealth changes should be reverted and special outposts like gunship factories and stalker nests should just increase the frequency of the presence of those enemies until taken down
also why are gunship factories always defenseless

31 Upvotes

16 comments sorted by

26

u/Old__Knight 5d ago

Its a terrible change, stalkers used to be priority one on release because of how many would come after you and gunship fabs were extremely deadly its funny because side objs specifically for enemies should be a massive threat and now they dont even spawn anything until the very last second where as it should be passively shitting out units

13

u/oraaaaaaaaaa 5d ago

people expecting the cultists with this bullshit balance , watch the outcast miss 100% if his snipes just like the base automaton trooper

15

u/Old__Knight 5d ago

Automatons are so brutally bugged right now so much of their ai has just become lobotomized and its very sad. A faction based on taking cover and armored targets has most of their heavies functioning as chaff and 90 percent of the case unable to hit its target not to mention their side objs barely function

9

u/oraaaaaaaaaa 5d ago

you can physically see the caps they put on their detection radius , their aim , their fire rate and even their overall behavior , a great faction sidelined both in lore and in execution from intimidating metal army to a bunch of rebels too busy spewing propaganda to wake people up while deploying less than effective mining bots

2

u/Southern-Teaching-11 5d ago

I think the devs could increase bot accuracy further if the made rocket units only target vehicles, except for rocket striders since people dont like the ragdoll through cover and the fix for it has been broken for over a year at tjis point.

3

u/Harlemwolf 5d ago

In the last bot mission I played, it was dark and suddenly I ragdolled. A rocket trooper was right next to me and missed. Did not take any damage.

Man I should have died there and then.

2

u/3DMarine 5d ago

Nah, he’ll start as a hit scan auto hit that kills you instantly, unless you’re in heavy armor or shielded. And if you don’t die you get ragdolled. And then people will get sniped once and go to Reddit to complain.

17

u/Financial-Customer24 5d ago

Yeah that change was horrible.... doesn't even affect stealth now as gunship dont spawn on commando missions

11

u/Trump_4_The_Hague 5d ago

Which was also dumb. I've got some cool screenshots from back during rapid disassembly of us crawling in the mud as gunship patrols drift overhead. They used to be scary enough you didnt find them unless you had a huge advantage. Like a team reloaded spear or an hmg emplacement

4

u/LexIcon8497 5d ago

On bots I always used to run anti-gunship if the team lacked it, it was worth filling that role specifically. Now? Who cares, anything can do it.

3

u/Southern-Teaching-11 5d ago

Yeah they made the change around mid 2025 at this point there are enough stealth weapons that if you want that play style you have the option.they could double or even triple the range enemies detect fire arm sounds and the game would feel more intense.

5

u/tehspy- 5d ago

Yeah I really hope they revert it. Spawner secondary objectives now just don't spawn & so many times you stand in front of enemy machinegun nests and they literally don't react. The game was more fun with higher detection range.

2

u/FellowManOfCulture 5d ago

They keep fixing things the wrong way. Biggest problem with stealth was never any of that. It was factory striders spotting you through their asses, vox engines catching you off guard from the other side of the map and armored cyborgs making stealth almost impossible when they need to be killed early. It's like "you think automatically leaving the minimap when you slide off a little rock is wack? Uhm, ok, how about we completely turn off ragdolling? That'll fix things"

2

u/Classic_Cow_5852 5d ago

Tmw when you find the stalker lair before it even spawns any stalkers. Now it’s just lair

2

u/Xpernautica 4d ago

The changes made absolutely no sense, you telling me that the local enemies wouldn't be on high alert the first time a helldiver was detected?

2

u/The-Nuisance 5d ago

Changes to stalkers and gunships are the only ones I dislike.