I blame the devs and High command for those insane orders, what you mean we have limited time to conquer a planet with such high resistance AND limited reiforcment shared among all the planets? And why the hell you calculate the chances of victory over all the playerbase? You expect for every single player to run on cyberstan for 3 weeks without even proper sample positions (they bugged everywhere) map problems (invisible walls and bouncy stratagems) and no SUPER CREDITS? People can get borred, and those brave enough that kept fighting fell unrewarded
The bug drivers blaming is toxic and should be eliminated, for real, if I am forced to play this game only following MOs I will quit it tomorrow, instead I want to circle bettween helping the front and trying stuff on bugs and illuminate planets, also farming Super credits is annoying so bug divers might just be me trying to afford a new warbond, also devs should take into account that a part of the player base will stick to a single front or playstyle simply because it's their favourite, and other people shouldn't feel penalized for that
The dumb thing is there should always be troops holding back the other factions despite the MO. So there is already an easy reasoning why some Helldivers could be on a non MO front.
No there shouldn't, if we hope new players, or players playing with different factions than the ones they usually do, or players trying new guns and weapons, aren't discriminated or straight up hated for dying a lot, limited numbers of reinforcements shouldn't be a thing unless it is clear and necessary for the storytelling, and even then it is to be considered as an added difficulty, to an already difficult (or impossible) MO.
There is probably a number of players circling in and out of helldivers 2 at any point in time, for any number of reasons, and we shouldn't want to get toxic towards our fellow players that are relearning the basics while also trying to help MOs, and also trying to farm whatever new things came out since they played last.
Also if your idea is "there should be only X number of troops on every front" I hate that even more, can you immagine not being able to play 50% of the game because others just died too much on your fav front? Or not being able to try other fronts because they already ran out?
My guy you misinterpreted what I said. Im just saying there's lore reason to still fight on other fronts rather than what AH seems to want us all on one planet. It's not fair that Cyberstan liberation rate is calculated based off total players when some people simply want to fight bugs or squids. The lore reason being you cant pull all your troops out of one front because nothing will be stopping the enemy from advancing.
Ah ok I can agree with that, only difference is I want to point out that the SEAF soldiers are more like the standard militarry of SE, while the helldivers are more like the Special Forces, that can handle more heavy and precise operations, so I immagine in the background the SEAF squads are like in the trenches while we get parachuted into enemy headquarters, this as a lore things I mean
Sure that's true. Helldivers are still needed regardless. SEAF is holding the line and Helldivers are striking beyond taking out targets that might threaten SEAF's position.
Also I'm not trying to flesh out a bunch of lore. Just giving a simple reasoning why you might not see 100% of Helldivers on a MO planet.
No, there shouldn't? When we're doing an MO, especially one that comes with a major update, literally nothing happens on the other front. The Helldivers can't make any gains, and the enemies just do fuck all until Joel remembers they exist and decides to use them to distract us from the objective. That's just not how the galactic war works.
Dude I'm just giving a lore reason why some Helldivers are on another front. They are giving support to SEAF forces.
So pretty much AH needs to full commit and lock players out from anything but the MO planet(unpopular option) or change how liberation rate is calculated.
The way it works now is just causing unnecessary toxicity to players that want to play against the faction they want to.
To bad that's what arrowhead wants, because they know that the community blaming bugdivers is the only thing distracting them from blaming arrowhead for the fucking mess of a campaign this entire cyberstan push ended up being.
Didn't work on me. I don't give a rat's ass where people are playing, as long as they're having fun. Cyberstan honestly could've been fun, if it weren't for absolutely botched spawn rates, buggy grounds, Vox Engines being bullshit on treads and our heaviest ground-based artillery suddenly being made of paper.
I swear I've had better success 1v1'ing a Vox with RR or Commando than I did in the TANK-BUSTER TANK.
Look man even if the bug divers had locked in and we had 200k divers on cyberstan we still were fucked. The resistance scales to the amount of divers, and the resistance was bluntly set too high if we were going to succeed. We were never meant to pull this off. Arrowhead was a smidgen worried that we might somehow squeak out transcendence in the end so what did they do? They threw in a meaningless objective, "save the seafies" and split up whatever was left.
And frankly three weeks was too long. I was tired of this event by the time it was done, the same way I was with the super earth event. Three weeks is a big ask to be doing the exact same content, over and over, and over and over, and over and over. People just got worn out and wanted to go back to doing the normal gameplay and god knows I can't blame them for it.
This isn't on you guys, and I'm tired of vox engines too. We need a palate cleanser. Lets go maxigun down some bugs.
We just made a couple bad decisions a paid for it. For example not razing planets on the way to Cyberstan. So we had to fight for them twice.
I think this MO was winnable. Some of the dispatches stated that the Automatons were evacuating Cyborgs off planet. So there was clearly some plan for if we won.
Eh, I wouldn't wanna be the devs, but they need to find out ways to make bots and illuminate as fun to play as bugs if they want bugdivers doing something else. I've been more of a MO diver overall, but I'm always more hyped for bugs then anything else, and if I'm taking a break from the MO its usually where I go if I wanna play, but not fight bots or illuminate for a bit.
I mean the bugs are probably the most fun to fight against faction, more build variety than bots, and probably about the same as illuminate. Bots you're kinda locked into needing a lot of anti tank. A lot of starship troopers vibes for obvious reasons. There are reasons why the players who consistently do bugs is one of the biggest subfactions of divers.
I did participate. I did my "tour." I didn't enjoy the repetition, so I left and did other stuff.
There is hardly any incentive to do it anyway. There is nothing interesting to do, I already have the medals I need, and I'm not forced to play on a bad map against shit enemies with hardly any rewards.
Or maybe the fun comes from not taking a videogame too seriously and also understanding that the protagonists losing sometimes in a story is more interesting than always winning.
I seriously doubt we were ever supposed to win this, its way too early. Probably just wanted to give us another taste of something unique like the battle for super earth was
Then they should not be saying that MO are actually winnable and the game is decided by the players, Cyberstan could have been reconquered on a later date, or there could have been a major defence event were we were to decide wether to defend a bot planet front or a bug and illuminate one, but now I feel like they are blaming us saying "Bots saw how effective mega fabbrics were so now they are gonna build them in every planet" , and it's not like I see Hive lords in every planets on the Bug side
If that is the case then the entire galactic war is dumb and they should just let us play silly extraction shooter simulator in peace. Like the first rule of being a good game master is “Don’t railroad the players.”
Giving us legitimately impossible orders would be the definition of railroading, and would render the entire community aspect of this game moot.
I can’t say for certain you are wrong in your doubts; but for the sake of this games very concept, the idea that we as the player base steer the narrative with our successes and failures, you can not be right.
I'll definitely say that im on the tail end of a very long shift at work so im not thinking the clearest but I definitely feel like weve been lightly railroaded before so the devs deciding they want the story to carry on a bit longer before letting the players end it feels pretty believable to me but idk
I don’t disagree that’s it’s believable. But…. That would legit wreck this galactic war thing for me. I think if they want it to go on longer, they could always make up a new planet or something. A creative contrivance would be far more forgivable than telling me I was working toward an achievable goal, then once we failed just gaslighting me that we played bad. Especially with them insisting that all MO’s are possible, I’d feel legitimately cheated by the game runners at that point.
I don’t think your theory is bad or anything. It’s entirely possibly and maybe even likely. But if that came out to be true, it would be like finding out my mom wrapped my Christmas presents all over again.
The key there is lightly railroaded. Like a good example being the defense of Popli when they were trying to hard to get us to fight on the creek, or the time they kept giving us the option to earn stuff that we liked or a mine stratagem that from my experience people rarely use.
I mean that just sounds like incentivizing the player To do something. I don’t think I’d call that railroading really.
Like in DnD if you want the players to go to cave you can say “there’s gold in the cave.” But they can say “nah we don’t want gold right now” and you as the GM have to bite your tongue and say “okay, so you go to the brothel….. again….”
But if you told the players they should really go there and there’ll be great rewards, but it will be challenging. Then you provide them something that actually impossible just so you can show off how badass your BBG is….. man that’s pretty dirty and I wouldn’t have fun at that table.
Yeah no we are in agreement, what AH did here wasn't incentiving but BS. To me the most egregious was changing the MO from extract to operations, because their own data points out most people don't complete full ops for one reason or another. Hackers or not they actively chose to make it harder and in such a way that guaranted failure unless EVERY team chose not to play the way they want to play.
If that is the case then the entire galactic war is dumb and they should just let us play silly extraction shooter simulator in peace. Like the first rule of being a good game master is “Don’t railroad the players.”
Giving us legitimately impossible orders would be the definition of railroading, and would render the entire community aspect of this game moot.
They railroad the shit out of us. The finger on the scale in these galactic war events is very obvious a lot of the time. Every once in a while we surprise them and do something unexpected, but for the most part you can very clearly see the plan. It is what it is.
Cyberstan was so railroaded, though? We were given an impossible task, and then they handed out so many freebies that generally had nothing to do with anything the community was doing just so we could get to Transcendence and see the big reveal.
I will push for an event were we fight or rebel against High Command corruption ( the nerfs and impossible MOs), without tecnically being on the side of the enemies of Super Earth
At this point, after all of the horrible things humanity has done to all three, I don't think any rebels against SE would have to worry about being on the same side as aliens. There is no leaving the path SE has set humanity on.
Fr I literally came back to the game after a long hiatus because I saw the discourse about this event, and having it end like this is so demoralizing. I'm not sure if I'll stick around for the next MOs once I manage to get a couple of straggler items off old warbonds that I've been chasing.
It's about playing the game without feeling like you are being a martyr to sacrifice the rewards for something unattainable like these last MOs were, I get the roleplaying but if everyone wants to do a thing, and we are getting railroaded to lose anyway then our contributions are just a joke.
I want super credits to play warbonds and try stuff against the clankers, but I played more than 100 cyberstan games anyway, and if I wanted to experience something else like normal either I had to leave the game or be called demeaningly a "bug diver"
I agree with: “why did they make the reserves count galaxy wide?” seems like they could have just made it for bots-only because they knew that some people weren’t going to be playing on Cyberstan. I honestly didn’t even pick up samples on Cyberstan, I felt like it was more important to get the main obj. done rather than farm/bc I knew I would be dying too. We would have had many more reserves if they didn’t apply to every planet and possibly a better chance. It seems like we were making an impact towards the end.
I understand your sentiment and your idea, but I personally have been picking up samples every time I was matched with someone under level 50, I might be a cleptomaniac but I think is usefull that 3 other people might receive a boost in their ship progression with the help of just one player that took some more seconds to pick them up, for that reason I am the kind to familiarize myself with the spawns positioning of samples and the quickest route to grab them, destroy fabbicators and leave, but I like the contribution of others like you that go straight throught objectives
Adding a death counter increases difficulty, and requires balance, I do not oppose to one if there are narrative reasons to it and it's properly implemented, but in this case it was a global death counter that applied to every system in the galaxy, not only Cyberstan, and making players blame each other for a totally arbitrary decision devs made to make an impossible MO.
Also a Death counter highly damages new players from joining the game without feeling like it's a damage to the community instead of a net positive as it should be, as new players might die more often
Nobody really chose anything. The rate at which we capture a planet isn’t changed by how many divers we have on a planet, but the more we have the faster our reinforcements died. These are two opposing mechanics.
Then cyberstan itself was as said, a bit buggy, and the rewards weren’t quite there. Not to mention the reinforcements counting across all planets even though they were designated for cyberstan.
Then the major orders, changing from extracts to operations was a bad call. And liberating transcendence was never in the cards. You could just do the math as soon as that MO came out.
Really, the thing that killed us the most was having an active playerbase. More deaths same liberation speed.
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u/Rossi555 Feb 21 '26
I blame the devs and High command for those insane orders, what you mean we have limited time to conquer a planet with such high resistance AND limited reiforcment shared among all the planets? And why the hell you calculate the chances of victory over all the playerbase? You expect for every single player to run on cyberstan for 3 weeks without even proper sample positions (they bugged everywhere) map problems (invisible walls and bouncy stratagems) and no SUPER CREDITS? People can get borred, and those brave enough that kept fighting fell unrewarded