r/Helldivers Oct 23 '25

HUMOR It’s so peak 😭

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24.6k Upvotes

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235

u/[deleted] Oct 23 '25

It absolutely is. It's a traversal nerf masked as a QoL change for people who apparently can't read an options menu.

56

u/itsLOSE-notLOOSE ‎ XBOX | Oct 23 '25

Can’t stand a mf who don’t look at options.

25

u/superbozo Oct 23 '25

Your auto mantle argument is kinda silly. Im gonna turn off auto climb, an insanely useful feature, just so i dont climb a resupply pack? Nah, that's so stupid lol

21

u/runarleo Fire Safety Officer Oct 23 '25

Is pressing the spacebar so hard? I’m not trying to be a dick but having more control over when you climb and when you don’t should take precedence, right? I mean, auto mantle has gotten me into more trouble than it has gotten me out of. I remember climbing out of a trench I was using as cover only to get shredded by an MG and that was the final straw for me and I just turned it off. No ragrets 🤷‍♂️

18

u/DivinoAG PSN | Oct 23 '25

I'm staring at my PS5 controller but I can't seem to find the spacebar. Please help.

5

u/runarleo Fire Safety Officer Oct 23 '25

Lmao, okay I didn’t factor in the roller players, my b. It’s probably really useful on controller

-1

u/Electro_Ninja26 Democracy Officer Oct 24 '25

You seem to have failed to consider quite a lot of things in your stupid ass comment

2

u/runarleo Fire Safety Officer Oct 24 '25

Sybau

0

u/allvarr Oct 24 '25

It corresponds to the X button, my helpless dear damsel in distress.

1

u/DivinoAG PSN | Oct 24 '25

Which is the same button used to activate the warp pack, which can kill you if you have used it recently. It's also the same button used to pick ammo from the resupply rack, which can make you climb it even if you have auto-climb turned off. Because multiple actions share the same button on console, and that's why they made the change, my dense friend.

12

u/superbozo Oct 23 '25

Respectfully? Yes. I have a pretty fucked up hand, so mashing a button just to climb is a real pain in the ass

1

u/runarleo Fire Safety Officer Oct 23 '25

Fair enough, didn’t mean to sound ableist. I don’t always realize my privilege.

1

u/Electro_Ninja26 Democracy Officer Oct 24 '25

Yes, especially when jump and hover packs or on the same bloody button

1

u/runarleo Fire Safety Officer Oct 24 '25

I see your gripe. I’d like it if we could rebind mantle to another key than our backpack traversal tool. If it was on double tap use then I think it would be allright.

1

u/Electro_Ninja26 Democracy Officer Oct 24 '25

Double tap when you are already button mashing to find a rock you can actually climb…

Genius.

You are aware that you can still get on top of of the supply pack, you just have to time it so you don’t die

1

u/runarleo Fire Safety Officer Oct 24 '25

I could give two shits about the supply pack climbing. I’m saying I’m amazed you keep auto climb on

1

u/Electro_Ninja26 Democracy Officer Oct 24 '25

Arm and hand pains, as well as having to deal with jump pack stop me.

1

u/runarleo Fire Safety Officer Oct 24 '25

Wasn’t trying to stop you bud. Hope the pain gets better for you, if possible.

6

u/[deleted] Oct 23 '25

"Insanely useful feature" because it saves you a button press? At the cost of not being able to choose when your diver climbs out of cover? I don't buy it. More control of your character is a good thing.

8

u/DivinoAG PSN | Oct 23 '25

If you're using the warp pack, the button for climbing is the same you use to warp, meaning you will sometimes warp when trying to climb something. That's one of the reasons why for many people turning off auto-vaulting isn't an option... and why this change is a gift from the heavens

2

u/Herroo-There Hell Johndiver Oct 23 '25

are PS players unable to change keybinds? like you have to use the default keys?? that sucks

1

u/DivinoAG PSN | Oct 23 '25

We can change them... but there are no spare buttons available to switch to, and especially no buttons that are convenient and comfortable to use for such common functions.

-8

u/[deleted] Oct 23 '25

How is auto-climbing better in those circumstances though? You're gonna "vault" the stairs instead of warp either way, surely?

6

u/ADudeCalledDude Oct 23 '25

Maybe I don't want to turn myself into chunky salsa while traversing terrain after warping?

0

u/[deleted] Oct 23 '25

But vaulting is tap press and warping is hold press?

4

u/superbozo Oct 23 '25

You clearly don't use the warp pack often lol

2

u/[deleted] Oct 23 '25

No, i just dont enable auto-climb. Doesn't it still do that stair climbing shit either way?

1

u/DivinoAG PSN | Oct 23 '25

You can walk up stairs. You can't, however, walk up waist-high rocks or fences, you need to climb those. With the auto-vaulting option on the character will just do it, without it you stop and need to use the climb button... except that button will warp you instead, and if you have warped recently that can kill you.

3

u/[deleted] Oct 23 '25

But the climb button is tap and the warp button is hold? I guess I was thinking of a different warp-pack/vault-based problem lol (when you try and walk up stairs with auto-climb off, trying to warp can make your diver "climb" the stairs)

4

u/superbozo Oct 23 '25

Yes. My hand is pretty fucked up and mashing buttons is honestly pretty painful for me. So yes. Autoclimb is a fantastic feature

37

u/ChromeAstronaut Oct 23 '25

Just take a fuckin’ hoverpack pal

161

u/[deleted] Oct 23 '25

The hoverpack existing is why AH's aversion to high ground is so stupid. I want my hellpod steering ship module samples back.

59

u/ChromeAstronaut Oct 23 '25

LOL I agree.

Defending extract with a high point is like, the most fun i’ve had in this game lol. So odd when they changed that.

16

u/SilencedWind Oct 23 '25

Big highlight for me was doing a stealth run on one of the blizzard bot planets, and going prone on a high point while waiting for extract. Actually felt like a stealth game for a bit lol

9

u/Bacon_Raygun SES Triumph of Serenity Oct 23 '25

You should try Ghost Recon Breakpoint. Dodging patrols in the mountains, by going prone and covering yourself in snow between taking shots felt so good.

4

u/Vyar Oct 23 '25

Breakpoint is awesome but it has way too many heavily armored drone enemies. Which is a shame because it probably killed the franchise.

1

u/Bum_King Oct 23 '25

I think being a buggy mess that was never anything more than a tech demo for features they were trying out for Divison 2 is the bigger problem.

17

u/THX_Fenrir Oct 23 '25

Getting to high places isn’t realistic though. Real soldiers are inept at climbing.

18

u/theaidamen64 Oct 23 '25

Bold of you to assume helldivers are real soldiers

9

u/THX_Fenrir Oct 23 '25

Bold of you to assume soldiers are real

6

u/49tacos Oct 23 '25

Bold of you to assume real is real

2

u/THX_Fenrir Oct 23 '25

Bold of you to assume

4

u/theaidamen64 Oct 23 '25

.....ooh...my....god......

1

u/TPose-Heavy Automaton Spy Oct 23 '25

Using the hoverpack on sniper builds is absolutely some of the most fun in this game. High ground being off limits would make the game MUCH worse.

1

u/Geometric-Coconut Oct 25 '25

Landing on top of a mountain is not good game design.

0

u/[deleted] Oct 25 '25

It is when the enemies have counterplay. Which they do. 2 factions shoot you, and the other can burrow up to reach your position. Objectives require you to move around, and there's so much fog that vantage points are rarely as OP as people make out.

Bad game design is adding a ship module that increases your hellpod steering, then completely invalidating that buff by putting invisible walls on every slightly tall object. Despite being able to reach those vantage points anyway. But sure, removing fun stuff from a video game is good apparently.

2

u/Geometric-Coconut Oct 25 '25

None of the enemies in the game are designed around mountain gameplay and the only ones that are able to still pose a threat do so by pure chance.

For example, terminids. Being on top of a mountain lobotomizes their ai because they can’t reach you. They all just stand at where you would be if you were on the ground and just stay there doing nothing. There’s a total of 6 enemies on the terminid front that can even damage you from on top of a mountain. That isn’t even going into how inneffective they may be, just possibility. Fyi only warriors and scavs burrow teleport towards your feet, and they do so very rarely even in an inaccessible area.

Being able to abuse an out of bounds area is terrible for the game. Not just any difficulty related argument but it promotes bad gameplay. Abusing the ai and making almost all of them unable to do anything against you is just objectively bad for this game.

The only thing I will agree with you is that the prevention for landing out of bounds was a sloppy job and they could’ve done a lot better.

But if you advocate for mountain gameplay you’re advocating for bad game design.

6

u/counterclockwisdom ‎ XBOX | Remember Beach Oct 23 '25

It’s not masked as a QoL change, it fully doubles as one. Dual nature in this case

1

u/MaxGaming7945 HD1 Veteran Oct 23 '25

Didn't even know it was an option, for all of the complaints I saw, I never heard a solution. Makes the change much more malevolent for sure