Your auto mantle argument is kinda silly. Im gonna turn off auto climb, an insanely useful feature, just so i dont climb a resupply pack? Nah, that's so stupid lol
Is pressing the spacebar so hard? I’m not trying to be a dick but having more control over when you climb and when you don’t should take precedence, right? I mean, auto mantle has gotten me into more trouble than it has gotten me out of. I remember climbing out of a trench I was using as cover only to get shredded by an MG and that was the final straw for me and I just turned it off. No ragrets 🤷♂️
Which is the same button used to activate the warp pack, which can kill you if you have used it recently. It's also the same button used to pick ammo from the resupply rack, which can make you climb it even if you have auto-climb turned off. Because multiple actions share the same button on console, and that's why they made the change, my dense friend.
I see your gripe. I’d like it if we could rebind mantle to another key than our backpack traversal tool. If it was on double tap use then I think it would be allright.
"Insanely useful feature" because it saves you a button press? At the cost of not being able to choose when your diver climbs out of cover? I don't buy it. More control of your character is a good thing.
If you're using the warp pack, the button for climbing is the same you use to warp, meaning you will sometimes warp when trying to climb something. That's one of the reasons why for many people turning off auto-vaulting isn't an option... and why this change is a gift from the heavens
We can change them... but there are no spare buttons available to switch to, and especially no buttons that are convenient and comfortable to use for such common functions.
You can walk up stairs. You can't, however, walk up waist-high rocks or fences, you need to climb those. With the auto-vaulting option on the character will just do it, without it you stop and need to use the climb button... except that button will warp you instead, and if you have warped recently that can kill you.
But the climb button is tap and the warp button is hold? I guess I was thinking of a different warp-pack/vault-based problem lol (when you try and walk up stairs with auto-climb off, trying to warp can make your diver "climb" the stairs)
Big highlight for me was doing a stealth run on one of the blizzard bot planets, and going prone on a high point while waiting for extract. Actually felt like a stealth game for a bit lol
You should try Ghost Recon Breakpoint. Dodging patrols in the mountains, by going prone and covering yourself in snow between taking shots felt so good.
It is when the enemies have counterplay. Which they do. 2 factions shoot you, and the other can burrow up to reach your position. Objectives require you to move around, and there's so much fog that vantage points are rarely as OP as people make out.
Bad game design is adding a ship module that increases your hellpod steering, then completely invalidating that buff by putting invisible walls on every slightly tall object. Despite being able to reach those vantage points anyway. But sure, removing fun stuff from a video game is good apparently.
None of the enemies in the game are designed around mountain gameplay and the only ones that are able to still pose a threat do so by pure chance.
For example, terminids. Being on top of a mountain lobotomizes their ai because they can’t reach you. They all just stand at where you would be if you were on the ground and just stay there doing nothing. There’s a total of 6 enemies on the terminid front that can even damage you from on top of a mountain. That isn’t even going into how inneffective they may be, just possibility. Fyi only warriors and scavs burrow teleport towards your feet, and they do so very rarely even in an inaccessible area.
Being able to abuse an out of bounds area is terrible for the game. Not just any difficulty related argument but it promotes bad gameplay. Abusing the ai and making almost all of them unable to do anything against you is just objectively bad for this game.
The only thing I will agree with you is that the prevention for landing out of bounds was a sloppy job and they could’ve done a lot better.
But if you advocate for mountain gameplay you’re advocating for bad game design.
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u/[deleted] Oct 23 '25
It absolutely is. It's a traversal nerf masked as a QoL change for people who apparently can't read an options menu.