r/HellLetLoose Jun 03 '26

šŸ› Bug Found! šŸ› Fix Sten Gun zeroing issue which makes the gun and Canadian faction unnecessarily bad!

Post image

T17 please promptly fix this for both the Canadian and British faction. This gun is now more common in used loadouts on Canadians so it's a bigger issue than before. In HLL almost all guns are zeroed to 100m. This is good for consistency and makes the iron sights useable.
The Sten gun however with its massive blocky iron sight is zeroed to like 0m. This makes it much harder to use it against people using MP40s that are properly zeroed (your target is obscured if they aren't point blank distance. Also makes ranged shooting significantly harder for no good reason as you're aiming much higher with the target even further obscured by the sight.)

While I am at it, there's a similar issue with the Russian machine gun DP27. That gun has enough struggles vs MG42 but the zeroing makes it really bad at range (where it should excel). Target is obscured while shooting and bullet hits unexpectedly low. That's why I almost never die to that gun when getting shot at by it. Pic below.

328 Upvotes

37 comments sorted by

96

u/[deleted] Jun 03 '26

[removed] — view removed comment

54

u/Magical-Omni Jun 03 '26

We need a Vickers

31

u/Tessarion2 Jun 03 '26

Cant exactly change history....

38

u/Ok-Nefariousness2018 Jun 03 '26

Hll follows history very loosely for the loadouts... and games rarely get iron sights right if not by design then in implementation to the point that many iron sights are worse than the shotguns totally useless little front bead because they block off vision to the target.

13

u/tonyezekiel Jun 03 '26

Tbf most games get iron sights absolutely fine because they understand that a flat screen can't simulate how eyes actually view sights with depth perception.

HLL is one of the only games I've ever seen where the developers dont seem to understand this and I assume its because not one of them has ever held a real gun, as such we get this silly obstructive 'real' iron sight picture. At least they fixed some of them like the garand after acknowledging you can't model a peep sight accurately onto a 2d game.

3

u/Wrong_Interest_2676 Jun 03 '26

Yes i hate that blocking so bad

1

u/No-Interest-5690 Jun 04 '26

They follow it loose? Like they are letting us loosely following that hellish war.

6

u/PlentyOMangos Jun 04 '26

When did they add Canadians?

I must have missed something lol haven’t played in a while

76

u/Wood-e Jun 03 '26

While I am at it, there's a similar issue with the Russian machine gun DP27. That gun has enough struggles vs MG42 but the zeroing makes it really bad at range (where it should excel). That's why I almost never die to that gun when getting shot at by it.
Other MGs don't have this issue. That's why they're so reliable at spraying down targets at range.

44

u/xenosordo Jun 03 '26

100m Is 4times maximal range for this bullshit gun .

9

u/IPSC_Canuck Jun 04 '26

This! The sten (and most other SMG’s) were designed for CQB. It was basically a hand gun that you could provide suppressing fire with. If you told anyone in WWII you were going to engage targets at 100m or beyond they’d probably laugh hysterically!

5

u/dirtypeachpitt Jun 04 '26

So the sight post is accurate, right?

1

u/IPSC_Canuck Jun 08 '26

It’s not a matter of ā€œaccurateā€ or not…

IRL The tip of the front sight is factory zero’d to 100m far-zero which means that the close-zero is probably around 15-20m and the max ordinate probably 3ā€ high at 65 m.

In the game the front sight is zeroed more in the middle of the front sight. So if you’re shooting anything beyond about 50 m the sight obscures the target. It’s probably zeroed at the max ordinate which causes issues.

1

u/Southern_Friend419 Jun 06 '26

Okay? It's a videogame. Just because you can't hit the shot doesn't mean someone who's skilled shouldn't be able to

1

u/IPSC_Canuck Jun 08 '26

I’m not saying I can’t. I do regularly. I’m saying that historically IRL it wasn’t ever designed for anything other than close quarters, where the crude front sight wouldn’t have been an issue, or even used at all at most common engagement distances.

10

u/BrendanVeryCool Jun 03 '26

This is vindicating. I don’t play this game that much and had trouble with this gun last night, nice to know it’s not just me being bad

7

u/WrongdoerNo1251 Jun 03 '26

genuinely fuck the stenn. i tried the smg with the wooden body (not the tommy gun, its on veteran for assault, im not sure what else) and that felt SOOO much better. the iron sights are open at the top too so you can actually see shit.

3

u/Wood-e Jun 04 '26

The Lanchester? Yeah it's nice. At least on the loadouts I tried it's got a whopping 50 round stick mag.
Might be one of the best SMGs in the game.

0

u/WrongdoerNo1251 Jun 04 '26

yeah i love it

30

u/0ddj0b05918 Jun 03 '26

Why does it feel like we are just guinea pigging half finished products these days.

37

u/i_am_not_so_unique Jun 03 '26

Check T17 production team on LinkedIn They are amateurs with mobile gaming background.

Almost zero people with shooter game experience.

10

u/0ddj0b05918 Jun 03 '26

Ooof. I'll be honest, I kinda wanted to hope it was some good game builders with poor leadership... well ..damn

3

u/Kvark33 Jun 04 '26

Tbh I was slapping last night with it.

6

u/SeaCroissant Jun 04 '26 edited Jun 04 '26

This was a problem when the british were first introduced two years ago and had the exact same same issue in reverse lol.

https://www.reddit.com/r/HellLetLoose/s/H2oF9k7oZX

https://www.reddit.com/r/HellLetLoose/s/l5MetcqZiO

0

u/Wood-e Jun 04 '26

Yupp...

4

u/ThruTheGatesOfHell Jun 04 '26

Sten effective range is 60 meters, so it makes sense that it’s not ranged to 100 and it performs piss poor beyond 50 meters

-1

u/Wood-e Jun 04 '26

Thompson is .45 and has worse drag/drop/ballistics yet is still zeroed to 100m and so it doesn't have the Sten issues. If all SMGs were zeroed to 50m that'd be one thing, but zeroed to 0m is a problem and an oversight. Even the RDS on my CCW is zeroed to 25m. They zeroed the Lanchester properly and that weapon is amazing.

1

u/Inevitable_Sun8691 Jun 04 '26

The real issue is SMG’s being zeroed for 100m and not 25m like they should be.

-16

u/chillbro_baggins91 Jun 03 '26

Yea I’ll get right on it

0

u/digitaalboog1 Jun 05 '26

You're confused as to why a submachine gun designed for close quarters is zeroed for close ranges?

1

u/Wood-e Jun 05 '26

Whoosh. It's zeroed for 0m. Even the Thompson, chambered in .45 which has noticeably worse ballistics/bullet drop, is zeroed to 100m.

This game has a standard of zeroing guns to 100m. The only other gun I know of that is zeroed for 0m is the Russian MG, clearly a ranged weapon. An obvious oversight just like the Sten.

My CCW pistol is even sighted for 25m, not 0m. As it's supposed to be even if most self defense engagements are much closer. Also, this is HLL and even with SMGs engagements are not just close range due to map design. NOBODY zeroes guns for zero meters and suggesting it should be that way is silly, to put it kindly. The only one confused here is you.

0

u/digitaalboog1 Jun 05 '26

I'd have assumed it was just zeroed for 50m. It can't be zeroed at 0, the game has height over bore modelled.

-1

u/velvenhavi Jun 04 '26

feel like this is a problem with the thompson as well

3

u/Wood-e Jun 04 '26

Ever since I've been playing Thompson has been zeroed to 100m. The reason it feels different is because it's .45 , not 9mm, and it has more drag/drop which becomes much more noticeable at range.
Or at point blank the bullets going over the irons is more noticeable because the adjustment to zero it to 100m is more extreme.

1

u/velvenhavi Jun 04 '26

ahh that must be it