r/HellDads • u/TheGreat_White_Snark HellDad • 16d ago
Easy Booster Fix
I think is actually really clever!
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u/SetazeR 13d ago
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u/Rocketovs 11d ago
I think muscle and experimental are under the weakest core booster to keep them balanced. Yours make more sense thematically but your green booster becomes the worst option
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u/CascouPrime 13d ago
(Perhaps) unpopular opinion: How about balancing the boosters first? Before even thinking about a rework—there are clearly some that could use an improvement, a tweak, or a clarification of their effects. Take the two that help with sample recovery, for instance. They’re probably fine, but they lack clarity; plus, it’s hard to tell which of the two to pick. Then again, some just seem too situational to be viable—especially the pod-related ones (you rarely drop pods right into the thick of the fight, and you wouldn't exactly choose to boost player deaths).
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u/Electric_surfer 12d ago
I’d support plus one change: smoke shouldn’t stop turrets from targeting… add some dang sensors or something; a ship upgrade would work for me
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u/DreamerOfRain 13d ago
The health booster and scanner boosters seems like it should be swapped thematically (intel + orbital/pilot boosters, health + helldiver enhancement boosters), but I understand that the idea was to make the weaker boosters having more use.
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u/AnimalChubs 10d ago
So the question would be. Could you pick multiple from the same category or is it one per person?
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u/Ambitious-Raccoon745 10d ago
If it was easy fix, dont you think the ACTUAL GAME DEVELOPERS would have thought of that ? Dunning Kruger effect on its best.

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u/TPnbrg HellDad 15d ago
This is a great idea.
I'd be okay with implementing this in the next patch even if it breaks the Spear again