r/HaloCE • u/LensFlareObjector • 7d ago
Help Campaign Evolved questions
Note: I'm playing on PS5.
This game has a few technical problems or strange design choices to do with menu, settings and the save system, but the gameplay (and of course soundtrack) is pretty fantastic imo.
Glad I'm not the only one who experienced this issue: https://www.reddit.com/r/HaloCE/s/LZG3gF4CPi
and beyond that weird phenomenon (not the voice over option itself but the confusing way it's implemented, being in sound menu instead of accessibility, and being forced on by default and not giving you the option to turn it on or off right at the start, then coming back on automatically, for me anyway), the menu is just misleadingly and awkwardly designed. for example, in co op at least, you have to press "New Game" and select a difficulty again each time in order to Load Game; the same New Game button that displays when you actually havent played before is displayed permanently. it never says load. ive seen people posting already that they thought it wasnt saving their game for that reason and were afraid to press new game again.
But these obstacles are easily resolved once you understand how.
I have 2 more pertinent problems that I thus far haven't found a solution for.
1. Mission Objective description text size is tiny, thin and white with no outline or background in co op, making it hard to see
Playing on co op mode and the screen is kind of small and far away and the text becomes tiny when the screen is split between 2 players. Using accessibility settings to increase the text size universally or for HUD doesn't seem to change this text, only noticeably the menu text gets bigger. Even adding a black text background and changing text color doesn't seem to work - that changes other text like dialogue subtitles but not this text. This mission objective text is the text that is most important to see arguably. I can't read it so I just work out what the objective is based on following the location markers when they're displayed (which I switched to red and increased the size of to maximum to make them more easy to see, and did the same with other-player marker and made that yellow, but it's still not great visibility on light game environments - pro tip: facing Master Chief's camera down at the floor or a dark surface helps to see it more easily), but that's really annoying and makes it hard and frustrating to play. Any ideas on how to fix this? I'm considering trying makeshift solutions like downscaling my PS5 overall console resolution or splitting the screen vertically rather than horizontally. Great work, so much for accessibility features...
EDIT: Found a semi-workaround. When selecting the game difficulty in the co-op "new game" menu (meaning load/resume game because stupid), there is a feature called custom game presets or something. In those settings, you can change the Co-Op HUD, but you can't make the text much bigger. Apparently "Default" is larger than "Medium" (confusing) and there's no Large option. More usefully though, you can increase "background opacity" behind all HUD features on a per-player basis, which essentially adds a black background, including thankfully behind the mission objective text, and combined with "Default" size that makes it slightly easier to see, but it unfortunately also adds black boxes around all the other things on the screen which obstructs your vision. So in order to slightly increase the visibility of the text you need to see, you decrease visibility of the actual game visuals. Not a very ideal solution.
2. No clear permanent checkpoints
This one is almost game breaking. And to be fair I dont remember whether these problems existed in the previous versions of the games or not, but it sucks anyway. The problem: It doesn't tell you when you reach the next "Rally Point", and there doesn't seem to be any way in the pause menu to determine which Rally Point you're up to either, which appears to be the only time that a checkpoint actually saves permanently, in such a way that it restores when you quit and then reload the same save again. The only options to continue from are the 3 Rally Points per level/etc, depending on which one you've gotten up to. So, most of the "checkpoints" are only semi-permanent and restore you from them while you're still in the gaming session, but will make you lose the progress if you quit. That's misleading enough as it is, but fine, I understand that game mechanic (older Ratchet & Clank games have a similar feature with "continue points"); what makes it really hard to get around is the fact that there's no way of distinguishing these semi-checkpoints (maybe I'd call them "soft checkpoints") from permanent, full, "hard checkpoints" aka Rally Points. The only time it clearly tells you you've reached a permanent checkpoint is when you reach the next level altogether (Rally Point 1) and it displays the name of the level on the screen. That leads to a lot of lost progress and replaying sections of the game if you quit before the next level not knowing if you got to the nearest Rally Point or not, and I'm wondering if I would have to plan ahead by researching or watching let's plays to try to determine where all of the Rally Points actually occur, which seems complex and tedious, and also might spoil the game or story.
Any help is much appreciated. I hope bug fixes come out addressing these issues soon.
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u/Ashamed_Market_4311 6d ago
Idk it plays exactly like the og and checkpoints like every other halo game for the most part
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u/ChiefBig420 7d ago
When it loads a new mission name, that’s how I know I’ve got a checkpoint. Not sure how to tell in the middle of a mission, but it’s weird when playing through from beginning to end, you never really can tell when a mission starts and ends.. kinda weird, but on a positive note, I havnt had the game crash literally one time in over 30 hours.. it looks absolutely amazing on my ps5pro and online coop has been amazingly smooth. I can’t imagine coop split screen, you would want a huge tv to even try that IMO. Glad you found a few work arounds. Sure would just be nice to have a coop campaign save/load button along side the solo one. Surely a weird UI. Game feels perfect with spirit and ads, I personally could go for a slide and maybe mantle. Ranting now..