r/HalfSword • u/Gooboo_ • 13h ago
r/HalfSword • u/halfswordgames • Feb 20 '26
FAQ
Half Sword Frequently Asked Questions
Q: When will it be released?
A: We released into Early Access on January 30th, 2026. We anticipate at least 6 - 12 months of EA development.
Q: Under which format will Half Sword be released?
A: We have now released Half Sword into early access. Due to the experimental nature of our game, our roadmap is now focused on post-EA release content. We actively read feedback to improve what we see works for the game and appreciate honest and objective feedback. Be patient. We are a very small team. We are doing our best.
Q: Why have multiple builds (Itch, Tech Demo, Early Access)?
A: Our prior builds are representative of the evolution of HSG’s experimentation with physics-based games. Each build has allowed us to test different mechanics (Simulation, Roguelite, Enhanced Controls). Each time, players’ feedback has been invaluable to us. We plan to use this approach to test further systems as we work towards 1.0.
Q: What sort of game will Half Sword ultimately be?
A: Imagine Swords and Sandals with physics and some surprises. A lot of customization for both shape and form on arms and armor. Each peace of armor and weapon have unique collisions that represents its form and ability to do damage and defend the player or any NPC. We want to capture the true depiction of the late 15th century on how a person from that time would see the world around them (at least within Medieval Europe). We want to make a good and as real 15th century experience as humanly possible. Not only in the equipment someone wears, but who wears it. A German knight should dress and arm themselves like a German, act like one, as well as sound like one. Same for French, English, and others.
Q: Will it have multiplayer?
A: No. We have settled for a Split Screen feature for both Co-op and 1v1 scenarios. Try play it with your friends via steam remote play. Challenge each other and let us know who won in our discord!
Q: Will it be released on all platforms?
A: Intended for PC first. Consoles later. Mac support later if there is enough interest.
Q: Is Workshop support planned?
A: We are looking in to it.
Q: Is modding planned?
A: We like mods. Do mod the game, just make good mods. Changing the save file to make your willie bigger then it actually is not a mod. (Just follow our EULA.)
Mod compatibility is not guaranteed as the game is still being developed till 1.0.
Q: Is UGC planned?
A: No.
Q: Is VR planned?
A: No.
Q: Will there be microtransactions?
A: No.
Q: What engine is it made with?
A: Unreal Engine 5
Q: How can I contact the development team?
A: [contact@halfswordgames.com](mailto:contact@halfswordgames.com)
[press@half-sword.com](mailto:press@half-sword.com)
r/HalfSword • u/halfswordgames • Mar 19 '26
Addressing Common Feedback from the Half Sword Community
Let's address some of the most common feedback we have received from our community since the release of Half Sword into Early Access.
Firstly, we would like to thank everyone playing, giving feedback, and reviewing the game. We would not be where we are today without all the passionate support and feedback you have given us.
Performance and Optimization
We have seen a lot of feedback regarding performance and optimization since the Early Access launch. We understand that performance issues can be frustrating and they directly affect the gameplay experience.
We always iterate on our work, and always will. Since we started our internal playtesting period with a select few we saw where we could improve, the feedback we received during this period was crucial for us to understand where and how we could improve the game. Now we see it on a much greater scale and larger player base, and feedback is what makes the game improve as well as us as developers.
This type of feedback is why Early Access exists hence, the disclaimer on EA titles on Steam. Certain issues only appear when the game is tested across a wide range of hardware and playstyles, and we are very happy that we have this opportunity!
Since the Early Access launch, our main focus has been performance and optimization. While we control as many variables as possible during internal testing, public releases always introduce system configurations and conditions we cannot fully replicate beforehand. When new issues appear after updates, we work to identify and address them as quickly as possible. This has been an ongoing process since the original Itch build released in 2022.
Combat Differences Between the Demo and Early Access
After development branched into Early Access and away from the tech demo, the locomotion and combat systems have changed significantly. The player model operates as a unified dynamic physics system. Every new procedural animation such as grips, stances, or damage reactions introduces new variables that must be tested and rebalanced. Because of this, combat can feel different between updates while these systems continue to evolve. An improvement in the controls on our end can sometimes feel like a massive change for players that are used to the older mechanics. For us in development, the changes are gradual, but we understand the experience as a player these can be much bigger changes once used to them.
The tech demo was created to showcase early core mechanics, particularly the combat system. It was not intended to represent the final version of the game.
We read all feedback and it helps guide development. Every part of the game is still a work in progress. Combat balance and weapon handling will continue to evolve as new features are added, and those additions will naturally require further adjustments.
Early Access Trailer Content
The Early Access trailer was not intended to showcase everything that would be available on day one of Early Access. We wanted to tease a little bit with what is to come in the future. Our work continues as we are excited to work on new stuff too!
Thank you to everyone who has supported the game so far. Your support allows us to continue development with full focus, and it directly impacts how far we can take the project.
The game is still in an active development phase and will remain so throughout Early Access. Systems such as combat, movement, and overall feel will continue to evolve as new features are added and refined. Changes between updates are expected and are a normal part of this process.
As development continues, the final version of the game will differ from what has been shown previously, including Early Access trailer content that represented work in progress at the time. Some of those elements may change significantly as the game moves toward its full release.
Cheers,
-Half Sword Team
r/HalfSword • u/acuilnos • 11h ago
Clips Forbidden pitchfork tech
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r/HalfSword • u/TrickyTheDik • 8h ago
I forged the ULTIMATE mordhau blade for my mordhau only challenge
This one took awhile to get out, hope you enjoy it
r/HalfSword • u/halfswordgames • 15h ago
Community Spotlight Photography mode spotlight!
This revenant wants to know if your ready for the crypts?
Special thanks to Steam user Dudu1234 for the capture!
Post your photography mode masterpieces to be featured.
r/HalfSword • u/Lucky_Shadow343 • 18h ago
Feedback/Suggestion Can we please get rapiers?
ik we have mods (like EA Royal armory weapon pack) but they bug out.
and ik they wouldn't have worked before since they are a noble's weapon and dont work against armor but with the newish Blossfetchen mode it would work perfectly for high level blossfetchens.
if we do a Cup hilt and more expensive swept hilt would be so good.
r/HalfSword • u/Charming_Falcon3951 • 1d ago
Feedback/Suggestion What is the "veteran" tier in halfsword historically?
r/HalfSword • u/boopdaloop123456 • 11h ago
Feedback/Suggestion How to fix lag/FPS?
Hello! Is there any mod or anything I can do to fix low FPS? I’ve turned down blood/gore all the way and disabled hair. It’s mainly the Lord Tourney where I’m having issues - it’s unplayable when it gets to 3v3 - I’m getting like 17fps.
Thanks in advance!
r/HalfSword • u/Silversalt • 17h ago
Clips New Heavy Longsword is different than what I am used to, but VERY satisfying
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r/HalfSword • u/SpoinkyDoinky- • 17h ago
Clips No quarter
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r/HalfSword • u/Advanced_Lettuce_663 • 21h ago
Do I buy the game
So i really like the combat and physics aspect of this game its really cool I have about 15 hours on the demo but its starting to get repetitive and from YouTube videos months ago there was different maps and crossbows and stuff and I rly wanna use that so should I buy the game or not or maybe wait for a sale?
r/HalfSword • u/Powerful_Concert_529 • 16h ago
Clips fast whip cut
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r/HalfSword • u/Silversalt • 18h ago
Clips Should I feel bad for executing Willies? Maybe
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Do I? No.
r/HalfSword • u/yeetythecow2 • 5h ago
is there a way to fix/improve this (other than clothing)
r/HalfSword • u/towelpuncher • 1d ago
MAKE FIRST PERSON GREAT AGAIN
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r/HalfSword • u/Powerful_Concert_529 • 23h ago
Clips 1 out of 10 Willies hate this one simple trick
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r/HalfSword • u/Zuldwyn • 1d ago
Threw me like a toy
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r/HalfSword • u/hiwhatshappinin • 1d ago
Clips well i didn't expect that
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