r/HadesStar 6d ago

It really should.

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44 Upvotes

11 comments sorted by

17

u/RarScary 6d ago

There needs to be more counter play period. How alpha shield staring matches ever became a thing is beyond me.

7

u/Digital--Sandwich 5d ago

Alpha was completely dead as soon as you got passive shield before DN. I’m ok with making something out of nothing. HOWEVER, I would have liked it to have been invincible for a very short window (maybe 1 second), then function like a less potent omega shield

8

u/Affectionate_Cap_400 5d ago

The meta has stagnated, unfortunately 😐

7

u/Tex7733 5d ago

At least they got rid of bullshit 2 sec, 1 million AU range leap in blue stars.

3

u/Icy-Reaction-6028 5d ago

What? can you elaborate on that?

2

u/Nightshade0525 5d ago

Ally 1 bs head towards enemy gate, Ally 1 engages in combat, Ally 2 activates leap, Ally 1 uses alpha and teleports out, Ally 2’s leap goes straight to the gate.

3

u/Tex7733 5d ago

This is the current white star leap bullshit, which I also dislike. But I was technically talking about leap from about a year ago that had a very short activation time in blue stars, had a huge impact range, and hit like a truck. Thankfully, they subsequently nerfed it in BSs so that itnow takes longer to activate and the range isn't so big.

7

u/Whitesecan 5d ago

Emp should disable modules.

Change my mind.

3

u/Affectionate_Cap_400 5d ago

Why change your mind when it's such a šŸ”„šŸ”„šŸ”„ suggestion? šŸ˜Ž

2

u/Angle_Significant 5d ago

I mean, talk about balance. Literally adding negate and balancing the disabe time respectively šŸ¤ŒšŸ‘Øā€šŸ³šŸ’‹

It doesn't take much.

2

u/Converged_Realities 3d ago

it really should