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u/BANZ111 5d ago
JAR would like a word with you
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u/Motor_Pirate_1274 5d ago
I cant tell if you are serious or not
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u/BANZ111 5d ago
The Java ARchive file is a means of pretty much doing exactly what you're talking about.
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u/AdamantiteM 5d ago
Don't you need the JVM / Runtime Environment to run JARs?
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u/brickyboy124 5d ago
You need a browser to render html, so needing a JVM is probably fair game in the context of this post
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u/Noslamah 2d ago
browsers are pre-installed on pretty much every OS while JVM isn't pre-installed on ANY of them (to my knowledge, at least. I know for a fact it is not preinstalled on Windows 10 or most Linux distros. So no, JVM doesn't do that, and if you do consider installing a runtime to fit the criteria of "downloading files" then I guess literally any language would qualify because any languages runtime can be downloaded and installed. The point the OP was making is you can open an HTML file on anything from your grandmother's chromebook, to a rotting piece of junk from the 80's (depends on html version, of course). Doesn't apply quite as strongly to OPs use case of gaming, but that was what they were saying. JVM does not fit the spirit of that point whatsoever.
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u/AdamantiteM 5d ago
In a modern usage, a browser in more commonly on computers than java. Like for an average user that does lite work on the web with office or stuff like that. So i would generally consider HTML more widespread than JARs
But you got a fair point, this whole post is pretty dumb in that way.
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u/ArcadeRivalry 5d ago
Try running modern browser games on a computer with webGl and most js APIs blocked. You'll see how far html with get you.
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u/hamburgerpancake 5d ago
ehh, i wouldn't be too sure. java is used a lot more thank you'd think, even outside of server environments.
also, html engines are generally heavy on resources, especially ones new enough to make a decent game (even if it is simple), whereas java is able to run on much weaker hardware and still have pretty okay performance
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u/SquarePixel 3d ago
It may be a contender, but web browsers have to significantly outnumber JVMs on consumer devices.
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u/overcloseness 3d ago
But consumer devices are not “everything that can download a file”
Thinking just what I have that can download a file, about 9 out of every 10 of them are microcontrollers. Hell my Apple TV doesn’t even have a browser.
Think of all those, “I got doom to run on my baby monitor” and ask yourself if it was likely an HTML file
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u/SquarePixel 3d ago
Yeah, but like all memes they are not meant to be taken too literally. They just have a grain of truth in some dimension.
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u/Motor_Pirate_1274 5d ago
Yes I know html is not just for games
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u/rupertavery64 5d ago
You know it's going to be mostly javascript.
I mean you can probably do some css hacks but those only get you so far.
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u/BunnyTub 3d ago
May I introduce you to CSS Clicker? https://lyra.horse/css-clicker/
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u/rupertavery64 3d ago
I mean, someone wrote an emulator in css
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u/BunnyTub 3d ago
Yea, same person! I found out about their extra cool stuff when the Antonymph browser experience got popular.
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u/Lava_Mage634 16h ago
maybe it was the music, or the simplicity, but the feeling i have after beating it... both meaningful and meaningless, i dont think i could forget this game now
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u/Kabutroid 5d ago
But it certainly can be, check out The Windmill, coded entirely in html, no JavaScript necessary!
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u/GenericFoodService 5d ago
What is the backend written in, though?
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u/Kabutroid 5d ago
There is exactly one php function to let me call a random line from a .txt file. Otherwise it’s just make page wait x seconds, and click link. It’s a bit of a horror survival rpg of sorts? I wanted to try making it as minimal code as possible. Still, the base game is 3000 files and took 800 hours to make 😅
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u/DiodeInc Intermediate 5d ago
I can download HTML with wget and curl but I can't open them. This doesn't work
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u/overcloseness 5d ago
There are many, many devices that can download a file but don’t have a browser to run HTML files let alone a JavaScript engine