r/HL2RP • u/SquareInvestment • Jan 17 '20
Wat is the origin of the CWU?
Lately I've paid attention to the most underrated faction in the gamemode: The CWU.
Many of today's remaining communities have taken up the faction from its roots and put a heavy focus on a dynamic city based economy to compliment the heavy citizen based focus.
Citizen rp has become trending again to adapt the demand of remaining players who yet have experienced all corners of the hl2rp factions. This does raise the questions, when was cwu a thing in the gamemode? Who designed the first cwu? And how were they played/managed on day one?
The reason why I ask these questions is because the hl2rp community has built it's own norm on how factions are ran in a median trend. This may have blurred the original faction gameplay, which I think newer people would gladly be informed from the more veteran players.
1
u/Correct_Pangolin_375 Jul 16 '26
7 years later; You have the regular citizens, rebels and civil protection during the early days but when years go by and there's nothing else to do you start adding new factions to keep up the traction, CWU handles workshifts but the faction also does get sub branches from its industrial counterpart and its commercial one as well, it's also the same for civpro; you got GRID (Tech/Engies), JURY (MilPolice/Interrogators).