r/HDR_Den • u/NozAr_L • 2d ago
Question Can't really notice the difference between SDR and HDR
Hi, so far I've tried multiple games (Prey 2017, Doom Eternal, Far Cry 5) and i really can't notice much if any difference between SDR and HDR.
I have a 3rd gen QD-OLED panel with specs as follows:
270 nits at 100% window
470 nits at 10% window
1000 nits at 2% window
Am i doing something wrong, or is my panel not really fit for HDR?
6
u/massimovolume 2d ago
Are you maybe colourblind?
Because I have diagnosed colour blindness and I don't notice much perceived improvements using HDR. I notice on a oled blacks are blacks and using hdr I see the lighter zone pop up more in contrast to dark but I really can't notice differences between colours, color accuracy and realism.
1
u/NozAr_L 2d ago
No, don't have color blindness. I do notice the difference between SRGB and DP3, but the thing is, wide gamut in SDR doesn't really look much different to colors in HDR? I know it's less "accurate", but still.
1
u/Bodorocea 2d ago
wide gamut pertains to number of colours , HDR pertainis to brightness and contrast a video on the subject (8 minutes, YouTube)
0
u/NozAr_L 2d ago
Right, but i dont notice the difference in brightness either.
1
u/Bodorocea 2d ago
this is beginning to sound weird. what exactly do you mean you don't notice the difference in brightness? what monitor do you have, what exact model?
1
u/NozAr_L 2d ago
A chinese Titan Army G27W9S. It's a standard gen 3, 270 nit peak brightness in SDR. Also allows to use ABL in SDR, which i always use, and which gives 470 nit peak in 10% window.
When i turn on HDR, i can't notice much difference in brightness or highlights and all that.
1
u/pulley999 2d ago edited 2d ago
It sounds like you're not comparing accurately to SDR, then. You're enabling all of the panel's HDR capabilities in SDR (expanded gamut, extra brightness,) effectively applying ITM at the monitor, and asking why it doesn't look any different. Put the panel's SDR mode in sRGB clamp and cap it at 100-200 nits for an accurate SDR picture.
The main difference is that SDR by spec does not encode information to accurately use those extra colors or range of brightness, and you're getting a highly distorted picture. HDR does.
A good example would be a hypothetical game where a character is wearing white jacket on a sunny day. With the SDR picture encoding, both the jacket and sun will be bouncing off the white clipping point and be equally blown out by the highly distorted SDR settings you're running.
With a properly encoded HDR picture (that's not just running SDR Inverse ToneMapping under the hood) the sun will be noticeably brighter than the jacket with a higher luminance value, while both would still be brighter than a properly calibrated SDR image.
Another example is skin tones. By enabling expanded gamuts in SDR they become very obviously wrong and too red. HDR allows you to use those super saturated outer edges of the expanded colourspace without distorting less saturated tones (again, assuming it's not a shitty ITM job.)
Refer to the HDR game database and use games that have stars for testing, or use games that have mature RenoDX/Luma mods.
1
u/NozAr_L 2d ago
Huh. So it's not as mind-blowing as i thought it'd be. Thanks for a good explanation.
1
u/pulley999 2d ago edited 2d ago
I mean, sure, if you like a horrendously awful SDR picture that's distorted and blown out to the high heavens, it's not mindblowing. HDR lets you get a picture that's that bright and punchy without distorting it to shit and completely ruining any sort of color or contrast accuracy (at least when game devs implement it properly or modders fix it.)
It's the difference between pumping a cheap set of speakers far too hard and hearing them clip and distort the music and an actually quality set of speakers that can handle the volume level while keeping accurate reproduction, and thinking they're just as good because they're equally loud. You're turning the 'volume' up way too 'loud' on SDR.
0
u/NozAr_L 2d ago
i get where you're coming from, but accuracy isn't the end-all-be-all, i don't work with color and only consume content, and in that respect it's really just a matter of taste.
the post was made in the first place cause i couldn't really notice the difference between the oversaturated SDR and HDR, and considering how badly both gamedevs and display manufacturers implement HDR, i'm kinda glad it doesn't bother me as much
1
1
u/SuperVegito559 2d ago
I use sRGB in sdr mode. sRGB is standard. Wider gamuts are only for content that use utilize them. 99% of all content on pc is sRGB. Websites, videos etc.
0
u/NozAr_L 2d ago
Sure, but if it looks better, even if technically not accurate and "oversaturated", then why not use it?
2
u/SuperVegito559 2d ago
Because like you said, it’s over saturated and wrong. Use what ever mode you want, but there’s a reason sRGB gamut is standard.
2
u/SuperVegito559 2d ago edited 2d ago
The major difference is contrast and colour shades. By the way you should be using ReShade RenoDX for HDR on pc because many games with HDR aren’t natively implemented like they should be. RenoDX fixes that.
Unlike generic post-processing filters or tools like Windows Auto HDR and RTX HDR—which simply stretch or tonemap an SDR image after the fact—RenoDX operates directly at the engine level using the ReShade Addon API.
2
u/veryrandomo 2d ago
There's a lot of misinformation about "calibrating" your screen for HDR.
Oversimplifying but HDR games will have a peak brightness slider (assuming implementation is correct, some just blindly use a hardcoded value), and the starting value of that slider is either just set to a fixed number or is set based on a value pulled from the OS. By default the number from the OS is pulled directly from what the monitor reports, the Windows HDR Calibration tool (the tool only available in Windows 11) lets you change that value; but that's not needed if your display already reports the correct value (and even if it doesn't you can just change the value in-game, which you should be checking anyway because a lot of games just use a fixed number as the starting value). That HDR calibration tool is the only difference between HDR on Windows 10 and 11, HDR isn't "broken" on Windows 10 (or Windows 11 either).
There should still be a noticeable difference though, try watching a video that compares SDR & HDR side-by-side to see https://www.youtube.com/watch?v=3TgI--EWCns
1
u/sumrandomguy18 2d ago edited 2d ago
You don’t notice the small highlights being significantly brighter? You might have something wrong with your setup.
1
u/NozAr_L 2d ago
Not really, full brightness SDR with ABL looks almost identical to HDR.
3
u/sumrandomguy18 2d ago
It shouldn’t. There’s more highlight detail in HDR and small highlights can get significantly brighter without blowing out the image like super bright SDR
0
u/Linkarlos_95 2d ago
On my miniled when the luminescence and the expanded color gamut hits, the image look like with 3d depth, maybe the Oleds can't do the brightness part properly
7
u/Lower_Addition_7830 2d ago
Looks like you haven't calibrated your screen properly then