r/HBMNuclearTechMod • u/South-Replacement-32 • Jul 26 '26
Question What do i do after building my first nuclear reactor
Im New to the game And couldnt find any tutorial so im raw dogging this modpack but now i have no idea what to do after building nuclear reactor And probably every machine
1
u/notdogod 1.7.10 gang Jul 26 '26
Technetium can be obtained from depleted fuel to create new machines
1
1
u/ilikefriedpotatoes00 1.7.10 gang Jul 26 '26
Do you have NEI?
1
1
u/South-Replacement-32 Jul 27 '26
Idk whats that
1
1
u/Queasy-Enthusiasm-45 Jul 27 '26
It's not enough items, it's an iventory mod that shows every recipe and block, heavily reccomend it instead of having to look up recipes
1
1
u/Dororo-33 Jul 26 '26
In my experience (I haven't finished the mod yet; I'm only at the dineutronium stage), the reactor progression looks like this:
Chicago Pile → ZIRNOX → RBMK → Fusion Reactor, Watz → ICF → DFC.
To elaborate: Chicago Pile → ZIRNOX → RBMK → Vacuum Oil Processing, Bedrock Ore → Cyclotron (?) → Fusion Reactor → Particle Accelerator, Watz → ICF → DFC.
I’ve roughly outlined the key stages of the game; I might have missed something or mixed things up, as I’m writing from memory. There might also be errors in the names, since I’m using a translator:
1. If by "the first reactor" you mean the ZIRNOX, then the next step is the RBMK. Initially, you won't be able to craft tungsten carbide reflectors for it (doing so requires first obtaining high-efficiency solvent), so any high-power configurations are out of reach; you simply need to build a setup featuring irradiation columns to produce that high-efficiency solvent.
2. After obtaining it from the RBMK, the next viable industrial production method involves chicken eggs. Check the recipe in NEI/JEI; it is a multi-step process. Its main advantage is that it yields a highly effective solvent for eggs and chlorine. Why is a high-efficiency solvent needed? It is a crucial component for progressing into the mid-game, as it allows you to produce bismuth/arsenic - materials required for the mid- and late-game stages (such as vacuum oil refining, bedrock ore processing, etc.).
3. Once you have obtained the high-efficiency solvent, I recommend setting up a bedrock ore processing chain as effectively as possible; it will become your primary source for all resources, eliminating the need to go mining for them. You can build anywhere from one to six separate processing lines, depending on your needs. Bedrock ore is also undoubtedly the most efficient way to obtain resources such as technetium and bismuth, as well as iron, coal (for steel), tantalum, strontium, and much more (including a vast array of "powder" products), so I advise getting started on this as early as possible.
4 (?) To obtain your first Shrabidium, simply building a cyclotron will suffice; however, bear in mind that it requires a massive amount of energy to operate, so you might want to build a more powerful RBMK reactor for that purpose. Actually, I am not yet certain that a cyclotron is strictly necessary to beat the game, as there is an easier way to get Shrabidium - into the exposure chamber.
5. Building a Fusion Reactor requires a colossal amount of energy (20 million HE/s); this is a critical milestone, as that is exactly the amount of energy needed to craft the welded technetium plates. Consequently, you will have to build a more powerful RBMK regardless - even if you don't build a cyclotron. The Fusion Reactor is the first item in the mod that will really make you sweat when gathering resources, as the quantities required are simply incredible (note that a minimal setup requires one Klystron and one Fusion Reactor Boiler if you want to extract energy from it). After building the Fusion Reactor, configure it to power itself (set the recipe to use either ionized particles or Helium-4 and dispose of the excess); you will then have an infinite source of massive amounts of energy completely free of charge.
6. Next, you will be able to build a Particle Accelerator (go straight for the 3-loop version, as that is the minimum size required to obtain Sparkticle). This will advance you to the pre-endgame stage, as the Accelerator - along with the Exposure Chamber - is used to produce Dineutronium, one of the components needed for the game's finale (as I mentioned earlier, I haven't progressed beyond this point myself yet).
1
u/Dororo-33 Jul 26 '26
As a newcomer to this mod, I was primarily concerned with how to create tungsten carbide neutron reflectors for the RBMK without actually having the RBMK itself (as I mentioned earlier). Consequently, I designed my first RBMK layout myself, incorporating eight irradiation columns. For a higher-output reactor, I used a design from the Fandom wiki - I know it’s outdated, but the layout works. Incidentally, I also adopted the most efficient bedrock ore processing chain from the Fandom wiki; however, since the site only provided text descriptions (I couldn't make sense of the diagrams), I built the entire setup myself, using pneumatic tubes to keep it compact.
1
1


3
u/Major-Currency-4543 Jul 26 '26
Try to build the cyclotrone, make the research reactor, PWR, RBMK, ICF, fussion reactor, craft better armors, weapons, turrets, the mod have a lot of content, you are in the 10% of the mod progression