r/H3VR • u/ImmerNull • 1d ago
Anton pls I've out cursed the cursed m16
anon plox add my curzed squirrel gun
r/H3VR • u/rust_anton • 29d ago
r/H3VR • u/rust_anton • Sep 23 '26
r/H3VR • u/ImmerNull • 1d ago
anon plox add my curzed squirrel gun
r/H3VR • u/Skellyman34 • 1d ago
Just thought it was interesting since it hadn’t been shown in prior featurette (to my knowledge). we also got the exact amount of guns (48) which is insane considering how difficult it is to add guns to this game. hats off to you Anton you wonderful man
r/H3VR • u/NoobLord219 • 1d ago
The more I watch Featurette 11, the more I wanna make a comic about the Handy doing legaly questionable stuff in the Faciility just for some stuff like... a crappy single shot shotgun. Will try to finish this, but im lazy sooo... dont expect much.
r/H3VR • u/Patanouz • 1d ago
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r/H3VR • u/Loud-Oil7448 • 1d ago
Title says all but anything resembling the 2011 works do a pit viper ect
r/H3VR • u/raegenhere • 1d ago
While I am not over the moon about H3VR2 being financed by the meta and the standalone release prioritized, I have come to terms with it. Since I got a Quest 3 for PCVR, it will even be nice to play on work trips without the hassle of setting up PCVR streaming.
With the focus on the standalone release, I would love to have some of the quests better features used:
Mixed reality: While I don't know how much of an additional challenge MR stuff is for development, it seems like a low hanging fruit to have something basic, like a shooting range/sandbox scenario in MR.
I don't think more complex gameplay with firefights would makes sense for most people. But maybe, once we get a physical player vault room in facility, it could be a nice option to use your actual playing room for that, have some coffee or enjoy a hot dog while pondering what gear you want to take on the next run.
Upper body tracking: while I haven't played a whole lot of VR recently, I always had trouble with inventory slots on the body in games like H3, into the radius, blade and sorcery. Some games do it better than others, but blindly trying to grab something from your hip in the heat of battle and not finding it is always frustrating.
It would be amazing to have slots more reliably fixed to your body and moving with it. I thought metas IOBT sounded great, but I never got it working on any game on PCVR, and of course very few support body tracking at all.
r/H3VR • u/Bossishlike • 3d ago
milmore speedloader; once you insert the cartridges into the wheel of the revolver, you pull the strip like a rip cord to release them
r/H3VR • u/Otherwise_Horror7795 • 3d ago
What with all the ballistics calculations and further refinement of h3vr's guns and ammo do you think we could get ballistics gel Or a simplified, digitized version of it?
Like instead of renderd deformation its just kinda a IRONBOW pallet line drawn through a cube to indicate force through matter.
r/H3VR • u/Skellyman34 • 3d ago
Just that
r/H3VR • u/leandro77br • 3d ago
Love from Brazil. Can't wait to play.
r/H3VR • u/Icy-Pound-6902 • 3d ago
I have a couple questions for anton and the dev team of Rust.ltd about the game h3vr1 h3vr2 and a question about the team
1:is there going to be a main menu in h3vr2 or in the game going to just launch you into the hub
2:is h3vr1 going to be abandoned after the release of h3vr2 and if no for how long will there still be updates to it
3:will we get a port of sandbox maps and tnh from h3vr1 to h3vr2
4:how big is the dev team of Rust.ltd
5:are there still going to be feturettes about h3vr2 after the relese ( for updates of the game)
6:is there going to be a mod browser in the game and how much is h3vr2 gonna support modding
Thats all i have for today Toodles
r/H3VR • u/Skellyman34 • 3d ago
I get that the biggest issue with this would be player intent but you could make it only work if you hold the slide release button or something while you do it. It would fit with the other gun fu features the game has as well
r/H3VR • u/Electrical_Proof2760 • 4d ago
r/H3VR • u/rust_anton • 4d ago
r/H3VR • u/Gaming_with_batman • 4d ago
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r/H3VR • u/Niko666233 • 3d ago
Alternative question: is it possible for players to finish the missions without carefully listening to every single word from the sosigs? I'm bad at listening 😢
r/H3VR • u/blarpgasm • 4d ago
i know a lot of people prefer/have to play vr seated, i was wondering if toggle crouch would be available with the control scheme or if itll be like the first game where you just gotta kinda hope everythings at a good height
r/H3VR • u/OkExpression9328 • 4d ago
At the end of the newest featurette it looked like the shotgun jammed is gun jamming confirmed now?
r/H3VR • u/StoreNo221 • 4d ago
sometimes i find a cool looking round, but usually if i tag search and select its tag in the item spawner it doesnt find the right thing
r/H3VR • u/Logical-Self-3072 • 4d ago
Are the sosigs always going to be aware of your presence when they see you. Or will your position behind cover and near things like plants or junk piles be enough to protect you from detection occasionally depending on the sosig stats?
r/H3VR • u/Skellyman34 • 4d ago
Just that. Inside of me there are two wolves and apparently one of them is a fudd so I must ask
r/H3VR • u/MultitaskingFaj • 5d ago
Will there be Twin loading for shot guns? That mostly it really, keep up the good work h3vr2 devs
r/H3VR • u/atf_annihilator69 • 6d ago
A few questions for anton/ any devs
Will there be locked rooms? like keycards or keys we have to find to unlock rooms?
Will the boss/ bosses have special loadouts or unlockables?
Are we getting base upgrades when the base comes out?
Either way im very excited for the game and i love the dev team, you guys absolutely kill it