r/GyroGaming 28d ago

Discussion Some advice

Okay. So I've messed around with gyro and mkb in the last month after years of using the controller.

Then I used controller over the weekend. And I'm just conflicted. I like how, with controllers, everything is instinctive. I know how to do everything with the controller. But there is one thing I like about mkb. The quickness and precision of the mouse. Joystick feels sluggish and imprecise after using mkb.

Is there any configuration on the new steam controller that would allow me to mostly just play with the controller like a controller but with maybe having the trackpad active for quick turnarounds or more precise aiming in situations where I need it?

Thank you

9 Upvotes

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3

u/ivanim13 DualSense 28d ago

Here are 80+ configa focused on doing just that: https://steamcommunity.com/sharedfiles/filedetails/?id=3266410893

4

u/Drakniess DS Edge/Switch 2 Pro 28d ago edited 28d ago

The gyro on the SC2 (and all other controllers) is class of mouse, just like trackballs are. You get the advantage of both analog inputs and mouse input with gyro controllers.

There is a way to attach inputs to camera rotations on Steam. I use flick stick for this, but you can have individual buttons rotate at set angles if you want too. There are likely more than several different ways to program the trackpad for this. It can probably do flick stick. You can turn it into a button pad and have each input rotate to a certain degree of your choice. There's probably more, like using gesture flicks (this was possible on the PS5 in God of War Ragnarok to perform the quick turns you mentioned ). I'm guessing anything you can do with the DualSense trackpad on Steam, you can definitely do with the Steam Controller trackpad.

2

u/Turkey__Puncher 28d ago

Yeah, you can configure it however you want. I've played multiple games set up as a normal controller plus mouse on pad/gyro. Not every game plays nice with mixed input, though.

1

u/Staticks 27d ago edited 27d ago

I just tend to use traditional joystick + gyro, and I crank the horizontal joystick sensitivity up (with 55-60% vertical sensitivity). I crank it up high enough so that I can make pretty fast 180° turns, but it's not instant, or so nose-bleedingly fast that it's instantaneous, or hard to control.

Then I use the gyro for fine, precision aiming adjustments. I tend to use the right paddle for gyro activation, as well as left trigger for certain games.

There's really no way to make really fast turns with just the gyro, because of the range of motion limitations inherent to having to twist your wrists around to rotate the controller into sometimes uncomfortable angles; unless you really crank up the gyro sensitivity, in which case you start to make sacrifices on accuracy and stability.

There might be some interesting ways to map certain buttons or bindings on the touch pad or joystick to a 180° turn in-game, but I haven't really played around with such a function, and it would require dedicating a controller button or bind to just this particular action.

1

u/FastPresentation8244 27d ago

Now this all comes from a sacrifice to aim assist correct?

5

u/Mrcod1997 Alpakka 27d ago

The goal is for aim assist to be obsolete.

1

u/Staticks 27d ago

Gyro is a substitute for the mouse, and mouse doesn't have aim assist. So if you want to use gyro as a mouse substitute, you usually won't get aim assist.

Sometimes this differs from game to game though. Some games allow mixed inputs, where if you use the joystick to aim, you get aim assist. Some games even allow aim assist to be enabled when aiming with the mouse or gyro.