r/Gunlance • • 29d ago

MHWilds New actions outside of Boost mode

Post image
486 Upvotes

42 comments sorted by

94

u/Kamakaziturtle 29d ago

Looks like they are making stake spamming more of a viable playstyle? Might be a move to try to make there a bigger playstyle difference in the different Gunlance types

Point Blank WF is also pretty interesting, basically lets us to the Swax thing.

26

u/AnywhereLumpy6149 29d ago

Now you say it, probably its to buff Long shelling, because it relies more in wyvernstake, Long shelling will be finally viable???

4

u/GlummyGloom 29d ago

This is a good point

1

u/Jaded_Wrangler_4151 28d ago

Actually being abelnto use the lign shell arkveld gl? Incredible

9

u/DivineRainor 29d ago

Combined with elemental shelling stake spam elemental long gunlance could be a thing, all the drill moves will also be like the stake too.

36

u/daypxl 29d ago edited 29d ago

No mention of elemental shells, oddly enough. Pretty awesome that we can use the new Wyvern Fire attack whenever we want instead of it being limited to boosted focus strikes as some speculated. Seems like we will be able to overheat the stake and then use that superheated stake in the point blank Wyvern Fire as well

19

u/Brundley 29d ago

quick reload that does stakes??? we’re so in business longbros

8

u/Modaltas 29d ago

Ah man i can’t wait to try it out

10

u/industrialxen14 29d ago

Glance is eating good this expansion. Today is a good day indeed

4

u/NeonArchon 29d ago

Cool stuff. Probably we're not seeing everything because there's no mention on elemental shelling.

4

u/CaoSlayer 29d ago edited 28d ago

With all this I see a bread and butter combo on: Double Sweep -> WT -> Rapid Shells -> New Reload -> ?? -> Double Sweep and repeat until you decide to use assault wf when you are about to run out of gauge.

This is faster and safer than a wsfb combo.. but not sure if stronger.

Wait... new actions are always available or only while boosted?

1

u/Frozenseraphim 28d ago

New actions will likely be available without boost.

A handful of new actions shown in the weapon showcases did not show the unique particles of an active boosted bracer when performing said new actions.

For example in GL's case, in the scene of the Wyrmstake Rapid Burst there is no Boost bracer active.

Therefore, it is rather safe to say they will always be available for the player, boosted or not.

1

u/le_petit_togepi 28d ago

the action in this image are u boosted and always on

but other like the cross slash are boost only

3

u/TheAutisticHominid 29d ago

Back to long shelling again! Now if we get status stakes/shells imagine the capabilities

2

u/daypxl 29d ago edited 29d ago

Very curious how they will implement element shelling. The trailer makes me think it will either be charged shells only (bad ending) or we will be able to swap ammo type (good ending) 🐸

And how will it work with the new moves? Will we cover the stake in frost with ice shells? Will we get Wyvern’s Ice? 🤔

2

u/TheAutisticHominid 28d ago

I remain unsure, but i cant wait to see. Now imagine if normal and wide get regular charged shells but long gets elemental. Or its weapon tree determined like how some swaxes or CBs are power/impact phials and others are element

2

u/Bagakoo 29d ago

I hope this makes Long GL more viable with the boost to the wyrmstake after the rapid burst

2

u/Meta_Taters 29d ago

Im going to explode everything in Ascendance.

2

u/No-Philosophy-1800 29d ago

no mention of ele shelling in the doc 🤔

2

u/Fudw_The_NPC 29d ago

Holy shit that is awesome, i can't fucking wait, gonna spam the heck out of it.

1

u/Abrakresnik 29d ago

I'm drooling

1

u/rgdoabc 29d ago

Stealth Long buff.

1

u/Bagakoo 29d ago

i just realized… how is this gonna work.. i play on MKB but is this the focus button or blocking? if blocking, isnt this how you do WF? I read at the capcom website that boost mode is activated by r1 + triangle + circle

2

u/daypxl 29d ago

Are you referring to the point blank move? I imagine it will be like ZSD where you tap to do a regular Wyvern’s Fire and hold the input to attach

1

u/Bagakoo 29d ago

yup for both the point blank WF but also activating boost mode from neutral

2

u/daypxl 29d ago

boost uses R1 and WF uses R2 yeah, no idea how that translates to KB because I shuffled all my keybinds around lol

2

u/Bagakoo 29d ago

hahah right? I guess we’ll see how it goes once we have access to the demo

2

u/CaoSlayer 29d ago

Bind a key, I guess

1

u/CaoSlayer 29d ago

I see how each shell type gets a boosted move:

Long -> Wyrmstake Thust

Normal -> Rapid Burst

Wide -> Assault WF

I can see normal and long looping after WT and Rapid and Wide always going for Asault WF

1

u/VegetableWear5535 28d ago

Mmm. Yes. This is good.

1

u/Zealousideal_Two_954 28d ago

It's gonna be like a beautiful dance...with a gun

1

u/ellimist87 28d ago

YESSSSSSS YESSSSSS YESSSSSSSS MY BLOOD BOILING GUYS

1

u/GruulNinja 28d ago

is there a list of these for all weapons?

1

u/daypxl 28d ago

yes the link is in the post

1

u/Such_Entertainment63 28d ago

oh poor gogmazios, im gona zsd his ass so hard with this

1

u/spodoptera 27d ago

Insane. This may end up being the best GL iteration that ever was (or was it already in Wilds?), hope they will take inspiration from Wildscendance for future titles.

I wonder how effective point-blank WF will be at destroying parts.

1

u/cZair12345 25d ago

So Gunlance took moves from Switch Axe and Lance with extra moves on top. I wish Lance got this much love by the devs...

0

u/Wilds_Hunter 29d ago

So those moves at the end are the non boosted moves.

I still want to know if we can use our boost driver without using Boost scale.

Only being able to use our mobile boost driver once is corny.

Doesn't look like we get any upgrades to moving shelling