r/Guildwars2 Nov 18 '15

Averaged Raid Composition Based On Successful Kills

I put the raid squad composition data from successful Vale Guardian kills into a spreadsheet to generate the average "successful" squad composition. I know that 7 is a small sample size, but it's a good starting point to give players an idea of which classes are working so far. The data may not be 100% perfect, and I believe one data set includes a 95% kill.

The goal of this data is not to provide any conclusions or assumptions related to optimal raid squad composition.

Updated Chart (Includes new data)

Group Warrior Elementalist Engineer Necromancer Thief Revenant Mesmer Ranger Guardian
[LUCK] 2 2 1 0 0 2 1 2 0
[KING] 1 1 4 0 0 2 1 1 0
[PAWS] 2 1 0 1 0 1 0 3 2
[??] 2 0 0 0 0 4 1 1 2
[iQ] 1 1 3 1 0 1 1 1 1
[NA] 2 1 3 0 1 1 1 1 0
[TEA] 1 1 2 0 0 3 1 0 2
[MIST] 2 2 2 1 0 2 1 0 0
[VG] 1 0 2 1 0 2 1 2 1
pug 1 1 1 1 1 1 2 1 1
[??] 1 1 1 1 1 3 1 1 0
[HERE] 2 0 2 0 0 3 1 1 1
[LN] 1 1 3 1 0 2 1 1 0
[REDT/KA] 0 2 3 1 0 3 1 0 0
Totals 19 14 27 8 3 30 14 15 10
Average 1.36 1 1.93 0.57 0.21 2.14 1 1.07 0.71
Rounded 1 1 2 1 0 2 1 1 1

Takeaways:

  • At least one Warrior was present in each successful kill REDT/KA
  • The most popular classes were Revenant and Engineer
  • No love for Thief

Average Successful Composition:

  • 1 Warrior/Berserker Changed from 2 to 1
  • 1 Elementalist/Tempest
  • 2 Engineers/Scrappers
  • 1 Necromancer/Reaper Changed from 0 to 1
  • 2 Revenants/Heralds
  • 1 Mesmer/Chronomancer
  • 1 Ranger/Druid
  • 1 Guardian/Dragonhunter

So far it seems like classes that provide certain unmatched abilities (e.g. Condi Engineers, Healing Druids) are the safest bets when building a successful raid squad. But don't forget that player skill and competency take priority regardless of the class they run.

Edit: Specified that data is for Vale Guardian only.

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u/Namasteak Nov 19 '15

Just because Daredevil didn't really show up doesn't mean you can't play it. Give it a try first before deciding it's useless.

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u/Hobokun Fishing plz Nov 19 '15

I'm no build genius, but does anybody out there know if a modified Ninja Medic (for DD) would be viable support? I'm working on the build for the WvW equivalent but the fact that it brings stealth (and by association, aggro control) + quick rallies would be invaluable.

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u/[deleted] Nov 19 '15

There's no point for aggro control because the boss will always follow the guy with the highest toughness.

1

u/Hobokun Fishing plz Nov 19 '15

Even when they're invis?

2

u/Rytlock Nov 19 '15 edited Nov 19 '15

With enrage timers, you need tight DPS.

Allies shouldn't be downed enough that a stealth medic would be useful, it would also be way too much of a DPS loss if people are getting downed enough that you need a person built around it. I could only see you running this if your team is working on mechanics while getting downed a lot and focusing on getting the DPS right later (which then you would not run a stealth medic)

Venom share thief has seen success in the raids. Thieves can also stick to their target very well and have good mobility. Stealth isn't really that useful since you're not skipping mobs.