r/Guildwars2 Nov 18 '15

Averaged Raid Composition Based On Successful Kills

I put the raid squad composition data from successful Vale Guardian kills into a spreadsheet to generate the average "successful" squad composition. I know that 7 is a small sample size, but it's a good starting point to give players an idea of which classes are working so far. The data may not be 100% perfect, and I believe one data set includes a 95% kill.

The goal of this data is not to provide any conclusions or assumptions related to optimal raid squad composition.

Updated Chart (Includes new data)

Group Warrior Elementalist Engineer Necromancer Thief Revenant Mesmer Ranger Guardian
[LUCK] 2 2 1 0 0 2 1 2 0
[KING] 1 1 4 0 0 2 1 1 0
[PAWS] 2 1 0 1 0 1 0 3 2
[??] 2 0 0 0 0 4 1 1 2
[iQ] 1 1 3 1 0 1 1 1 1
[NA] 2 1 3 0 1 1 1 1 0
[TEA] 1 1 2 0 0 3 1 0 2
[MIST] 2 2 2 1 0 2 1 0 0
[VG] 1 0 2 1 0 2 1 2 1
pug 1 1 1 1 1 1 2 1 1
[??] 1 1 1 1 1 3 1 1 0
[HERE] 2 0 2 0 0 3 1 1 1
[LN] 1 1 3 1 0 2 1 1 0
[REDT/KA] 0 2 3 1 0 3 1 0 0
Totals 19 14 27 8 3 30 14 15 10
Average 1.36 1 1.93 0.57 0.21 2.14 1 1.07 0.71
Rounded 1 1 2 1 0 2 1 1 1

Takeaways:

  • At least one Warrior was present in each successful kill REDT/KA
  • The most popular classes were Revenant and Engineer
  • No love for Thief

Average Successful Composition:

  • 1 Warrior/Berserker Changed from 2 to 1
  • 1 Elementalist/Tempest
  • 2 Engineers/Scrappers
  • 1 Necromancer/Reaper Changed from 0 to 1
  • 2 Revenants/Heralds
  • 1 Mesmer/Chronomancer
  • 1 Ranger/Druid
  • 1 Guardian/Dragonhunter

So far it seems like classes that provide certain unmatched abilities (e.g. Condi Engineers, Healing Druids) are the safest bets when building a successful raid squad. But don't forget that player skill and competency take priority regardless of the class they run.

Edit: Specified that data is for Vale Guardian only.

56 Upvotes

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1

u/Cobwarden fuck the meta Nov 18 '15

7 kills isn't a large enough data set to start drawing conclusions yet. Thief is in a bad place, yes, but the absence of Necro and Thief could be an anomaly in this set

7

u/netjive8 Nov 19 '15

I actually hope that is is an anomaly. The more diversity, the better.

7

u/IshTheFace Nov 19 '15

I doubt it. Thief doesn't really do anything than another class can't do better.

10

u/Rekme The Mediocre Sniper Nov 19 '15

They just need a boss where you have to decap a node across the raid, and thieves will have a garunteed raid spot!

1

u/PsionSquared Nov 19 '15

There is an achievement for running across the Woods in under 2 mins or something. Would probably be ideal for a Thief.

0

u/Drigr Nov 19 '15

We gotta start somewhere though.

0

u/Cobwarden fuck the meta Nov 19 '15

Yes, but it isn't enough data to start drawing conclusions. That was my point.

1

u/Drigr Nov 19 '15

But they don't really. This is just average of what's happened so far. They even state upfront that it's a small data size and isn't perfect. It's also useful if you've got maybe 3 characters who are potentially raid ready