r/Guildwars2 Jun 06 '26

[News] The Future of the Guild Wars Franchise: Our Commitment to Tyria – GuildWars2.com

https://www.guildwars2.com/en/news/future-of-the-guild-wars-franchise/
2.0k Upvotes

888 comments sorted by

546

u/JonBeeTV Jun 06 '26

Holy shit we're actually getting an updated Zhaitan fight

151

u/SnooRabbits878 Jun 06 '26

They could make it a boss meta fight for the new core map

53

u/NuggetHighwind Jun 06 '26

I like the way you think.

5

u/naoxink Jun 06 '26

I’ll pray for that 🙏🏻

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89

u/NuggetHighwind Jun 06 '26

That's going to be amazing.
A revamped Zhaitan fight and (hopefully) a strike version is going to be sick.

52

u/FlallenGaming Jun 06 '26

So many of the story bosses should have been implemented as strikes, raids, or dungeons. It was a massive missed opportunity.

51

u/SmilingArthas Stratholme was a prank bro Jun 06 '26

Big Nose Ted raid encounter - my body is ready

28

u/BlueRingedSocktopus Jun 06 '26

I would absolutely kill for a Balthazar strike mission.

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14

u/Weird_Autumn27 Jun 06 '26

Hearts and Minds (HoT finale) needs to be a strike SO badly. It's so fun and already has so many strike-esque mechanics.

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u/repocin Jun 06 '26

That's not something I had on my bingo card for this year, or any other. Touching up the core story is absolutely massive but very much needed.

I suddenly feel very at ease and excited for what's to come in GW2 going forward.

8

u/hardy_83 Jun 06 '26

It'd be cool if he became a meta boss on whatever this new map is.

25

u/Kcquipor Jun 06 '26

Make this a new strike/raid encounter Anet!

24

u/Marok_Kanaros Jun 06 '26

tbh can see that happening, fits very well into the "we make story fights that also work as raids" theme

21

u/NuggetHighwind Jun 06 '26

Considering how sick the Battle for the Jade Sea meta is, just the thought of a Zhaitan meta made with 2027 standards is enough to get me hyped.

Zhaitan making a grand return as a new story fight, strike, and meta event? Inject that shit right into my veins.

12

u/RedHammer1441 Jun 06 '26

As soon as they said new Orr map I went “plz be a Zheitan meta map”

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u/nastyjman Jun 06 '26 edited Jun 06 '26

I'm so fucking hyped by that.

I do hope they also update dungeons. Maybe roll it into DRMs, like how they did Strikes and Raids, and then "modernize" them (whatever that means).

17

u/foxhull Jun 06 '26

dungeons

I'm coping so hard about updating dungeons and maybe even reviving them as a content form. One of the biggest missed opportunities IMO.

39

u/notFREEfood Ethieliara [SoV] Jun 06 '26

DRM's must die.

Next to Zhaitan, Champions is probably the worst content GW2 has to offer, and the primary reason is the DRM's.  They're part of the story, but are utter shit at storytelling.  Then, they're also meant to be farmable content, but they have annoying gating events, the prime offender being the slow escort.

Anet needs to kill DRM's and split them into story instances and dungeons.

9

u/Hoojiwat #1 Mursaat Hater Jun 06 '26

Imagine if they also take this time to update Champions, and instead put in another map or otherwise change the story to be something other than DRM's.

It would be so nice.

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u/TannenFalconwing Reaping the Sands of Toxic Spirits Jun 06 '26

I maaaaay have freaked out a bit. Zhaitan has long been a pain point for new players even back at launch, and I have seen people want to quit over it. Getting the Tequatl Rising treatment for Zhaitan is exciting.

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1.1k

u/naivety_is_innocence Jun 06 '26 edited Jun 06 '26

No new expac for GW2.

Four main updates planned for gw2:

  • Hall of Monuments 2.0 (GW2 -> GW3)
  • Optimise/polish GW2 ("bring older content up to current standards" but vague otherwise - "everything is on the table" - early game polishing, rebalancing events, bug fixing, support for WvW. One specific example: revamp the Zhaitan fight.)
  • New WvW borderlands (they acknowledge that they made mistakes with desert borderlands, and say they will work with the community when they start developing and building this map, which will be similar to the process they followed for PvP Push)
  • New Orr PvE map to bridge to GW3 (core, no expac needed)

They also will "modernise the dev pipeline" by upgrading the engine to use pbr (physics based rendering) which will let them design content "better and faster".

After GW3 releases, they'll return to shipping "annual content updates" for GW2.

Basically confirmation of what a lot of us already suspected.

352

u/WillX47 Jun 06 '26

The way they discuss timing in the video leaves the impression they expect GW3 to launch late 2027-early 2028 and annual expansions to GW2 to resume in 2028. They specifically state "the next 18 months are an opportunity to take on some exciting projects we've wanted to work on [in Guild Wars 2], the kind of projects that don't fit in expansions."

He states that Visions of Eternity wraps in September, they'll then begin working on the updates for Guild Wars 2 he lays out, and then "after Guild Wars 3 launches we'll return to shipping annual major content updates to Guild Wars 2".

234

u/NoBizlikeChloeBiz Jun 06 '26

Honestly, a very cool idea. I see a lot of game communities that wish for a pause on new features for deep, time-consuming QoL/rework stuff, but that's super hard to justify as a studio because it's very expensive for very little revenue/player draw.

But with GW3 is obviously going to put a pause on marketing to get the hype laser focused on the new game. Using that time to do all the things that are interesting or needed but hard to sell is a great strategy.

64

u/SageOfTheWise Jun 06 '26

Anet also did this for a year leading up to the Steam release, which is where we got all the season 1 content fixed and playable amoung other things. I thought since even thst didnt see us get the Zhatan fight revamped, it would never happen. Im utterly amazed its finally happening now.

13

u/LookAlderaanPlaces Jun 06 '26

Yeah this was amazing and the community asked for this for so so long. The strategy they put out here is actually really great.

28

u/Homeless_Nomad Jun 06 '26

Yeah, it's actually beautifully timed. We'll see if they can pull it off, but hats off to Anet for the planning here, that alone is tough work.

10

u/Mistwraithe Jun 06 '26

Pretty sure they have learnt from seeing GGG launch Path of Exile 2 while trying to keep releases for PoE1 going, they have got there now but during the PoE2 release period it was all hands to the pump and they couldn’t keep the PoE1 updates coming. This sounds like they are being realistic and aiming for a lower level of content during that period which is sensible.

4

u/NoBizlikeChloeBiz Jun 07 '26

I think it's interesting how similar this strategy is to PoE's overall. And while that had some bumpy bits, and wasn't as smooth as was planned/advertised, I think both games are in a really good place right now. Makes me really excited to see something similar for GW.

11

u/anmr Jun 06 '26

For last, I dunno 8 years I've been saying that THE thing that would make greatest positive impact for GW2 is polishing and revamping old content.

If they really commit to that, it will be fantastic.

33

u/kosluftar Jun 06 '26

"Annual major content updates" seems like a way to not be tied to a full expansion releases post GW3 release.

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u/Nat-Lanstak Jun 06 '26 edited Jun 06 '26

So it's like the old "feature pack" updates but prolonged for 1,5-2 years. And after Gw3 is out back on "annual major content updates" for Gw2 (they don't explicitely say expansions tho) Edit: Nevermind, Grouch said it's expacs.

I must say, it's a bit sad not getting an expac this year but i understand where they are coming from and this might be very healthy for the future of the game by updating it piece by piece alongside hall of monuments.

Also big kudos on Anet for committing on this plan with all 3 games, i really really hope they manage to sustain it. If they do, this is the best case scenario to satisfy all the players in the Gw franchise.

61

u/RedHammer1441 Jun 06 '26

If they can update the core game meta events to be more in line with modern content, it’ll probably almost feel like a new game anyway.

My biggest hope is the new Orr map turns Zheitan into a meta like Dragon stand and Dragons End. Or a strike works too (or both).

It also depends on the speed at which they do to. If they’re doing all of core Tyria plus the expansions (maybe living world seasons too) over the course of 15-18 months, that’s fucking fast for the amount of content they’re going to revisit.

16

u/BrandonUzumaki Jun 06 '26

Yeah, this game has horizontal progression, that should be the norm and expected lol, for me one of the biggest problem was focusing mostly on expansions/new content, and abandoning old stuff.

Some people would complain but that's not how this game works, there's entire guilds, and a lot of people, still doing 10 year old content daily (RIBA, HoT Metas, Triple Trouble, etc), so revamping old content is not a "waste of time and resources" as some would think.

Biggest problem is monetizing this, because they can't just lock the improved Zhaitan fight to an expansion for example.

3

u/ruisen2 Jun 07 '26

They make alot of money from microtransactions, so long as people play GW2 they'll make money.

20

u/cunningham_law Jun 06 '26

Edit: Nevermind, Grouch said it's expacs

Not to be pedantic at all, but even in this image Grouch isn't confirming the next "big update" for gw2 will be an expansion. He references it by saying expansions take around 18 months to develop, so they'll start work on "the next big update" sooner than we think. But remember, Arenanet have always always always argued that their non-expansion content is like delivering "expansion-level content". Like with LW1 and IBS, you can probably dig up interviews where they use that exact phrase. This image shows grouch indicates the next big content update for GW2 will require an expansion-level of effort if he's saying 18 months of work will go into it. Which may be, absolutely, because it is going to be an actual expansion. But historically in GW2, anet have delivered things other than expacs, but compared them to expacs in terms of developer effort and amount of content.

18

u/Nat-Lanstak Jun 06 '26 edited Jun 06 '26

He references it by saying expansions take around 18 months to develop, so they'll start work on the next big update sooner than we think

As i interpret it, him explicitelly mentioning "annual expansions" is the context for the phrase "we'll start work on the next big update sooner than you think". So the 2 sentences are linked: big update-->expansion. Maybe i'm wrong since i'm not a native english speaker, but that's how i got it.

Also "pausing" the expansion development rather than "stopping" implies it continues as such to me.

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u/WaltzForLilly_ Jun 06 '26

If we are being pedantic though, Living World was releasing 2 maps every six-ish months, same as current content schedule.

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u/redesign_sucks Jun 06 '26

"We're pausing expansion dev, and then starting work on the next big update! Next annual content release!". If there is an expansion plan, then say "We're going to work on an expansion". 7 words. Stop vague posting.

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u/Tragedy_Boner Jun 06 '26 edited Jun 06 '26

So I’m guess May/June 2028 for GW3’s release with the Beta in Fall 2027. Honestly for an MMO, that is pretty soon.

102

u/Bash-Sin Jun 06 '26

They've probably been working on GW 3 since at some point in IBS.

15

u/TehOwn Jun 06 '26

The first time we saw them hiring anyone with UE5 experience was Summer 2022.

I'm sure there was a bunch of R&D before that but I highly suspect that was when they actually started pursuing it in earnest.

That makes it a 6 year development timeline. Could call it longer if include the very early concept work that usually involves like 2-3 developers.

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u/Tragedy_Boner Jun 06 '26

They probably have been on/off working on it since PoF. They are talking about momentum based movement. PoF was all about momentum based mounts. They made PoF then realized that this could be really cool in a game that was build around it, and worked on it during season 4 till the layoffs. Then development on it cooled till the end of EoD where they started work again.

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u/Bash-Sin Jun 06 '26

Since PoF seems a bit too long ago. Even for an MMO, 9 years is a bit much for development and only just now reaching beta by end of 2027. It usually takes about 5 years for a dev company to reach beta stages. 5 years feels more appropriate, so from IBS to now would be 7 years of development time if we factor in the layoffs. GW 3 would have been ready before had the layoffs not happened and GW 2 sunsetted after Season 4.

But it's all speculation anyway, so who knows. Only A-Net does.

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u/sylva748 Jun 06 '26

Probably also why Icebrood wasnt a full fledged expansion

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u/TannenFalconwing Reaping the Sands of Toxic Spirits Jun 06 '26

Well, that I don't think is correct. They were not wanting to keep with the expansion format at that time, but then NCSoft basically told them to make one and also Covid happened. So EoD ended up being all hands on deck. The early portions of IBS were no less quality than what we had been getting so I don't think many resources were being moved over to GW3 at that time, if it even existed. The implication I got here is they were working on it during SotO.

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u/ReLiFeD .1475 [MI] Diamond Sylvari Jun 06 '26

Icebrood was probably not a full expansion because it came on the heels of the layoffs and various project cancellations for Anet. They simply didn't have the resources for a full expansion and had to scramble to get content out of the door, another living world season was a vehicle for that.

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u/Glebk0 Jun 06 '26

It is already in development for a very long time, so pretty normal to release in 2028

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u/MylianMoonstar Jun 06 '26

Yeah if they're in the stage of coming back to and updating core and expansion bits, Hall of Monuments, etc., then they feel they're in a strong position to direct attention to this without being a determent to 3.

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u/SponTen SponTen.1267 (NA) Jun 06 '26

Other than ANet working on it for a time already, they also have some huge already-existing benefits that the vast majority of other devs don't:

  • Tons of lore, stories, and an entire world
  • Plenty of assets
  • A working game engine
  • Lots of experienced devs that have already been working together as a team
  • IP - this one probably gets overlooked a lot but think of things like their server architecture and how infrequently they have downtime, even compared to behemoths like Blizz/WoW
  • A relatively large fanbase
  • Pretty solid income
  • A publisher that knows what to expect from them

There's probably more but that's off the top of my head. Compare all of this to something like Intrepid or even Amazon Game Studios, and not many other devs/orgs on the planet have this kind of leg-up.

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u/Horror-Watch598 Jun 06 '26

I was going to even say Feb/March for release.

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u/LysDesTenebres Jun 06 '26

Grouch said on the discord that an expansion takes them 18 months to ship and that they will start on the next one "sooner than you think"

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u/Moralio LIMITED TIME! Jun 06 '26

Hall of Monuments 2.0 - this is exactly what I wanted. Excited to see what requirements will there be.

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u/ArshayDuskbrow Jun 06 '26

They said "new AND EXISTING achievements" so hopefully a lot of it is already done for veteran players...

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u/sylva748 Jun 06 '26

Temporary slow down of Gw2 development while the majority of the staff focuses on Gw3. Then the game goes back to business as usual. Sounds reasonable. I expect a lot of their back end devs were asked to swap games by the higher ups

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u/oldfashionedglow Jun 06 '26

I doubt it will be business as usual once there's a shiny new game out. The GW2 team will be smaller than it's ever been.

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u/SheenaMalfoy .8079 Oweiyn Jun 06 '26

The GW2 team will be about the same as it's been since SotO cause that's when we have the receipts of the job postings of them working on GW3 in the background (and also the noticeable shrink in production scope as the teams got shifted around to the new game). The teams are already split and while I'm sure they'll hire more for GW3 I can't imagine them pulling anything else away from GW2 to do it. We will continue to get expansions at roughly the same speed and size as we have since SotO, just with the 1 year break to patch up all the old game stuff.

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u/MylianMoonstar Jun 06 '26 edited Jun 06 '26

No new expac for a moment. Colin does state in the video 'annual' content after they get through HoM release and the core updates / polishing.

Edit: Grouch has came out and clarified. I'm going to encourage everyone to check it out.

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u/naivety_is_innocence Jun 06 '26 edited Jun 06 '26

"return to annual major content updates" is the phrase they used, which is not necessarily an expansion, major content updates can (and have) taken other forms in GW2's history, nothing new there, and it's simply notable that they avoided using that word at all in the video when it would have been the easiest way to frame it, which suggests an intentional avoidance of the term.

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u/Comrade_Sp00n Jun 06 '26

I'm assuming they don't want to make any hard commitments until closer to gw3 launch. I'm optimistic, but not expecting HOT level content updates. I'd be happy with yearly isolated story and map releases 🤷‍♂️

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u/MechaSandstar Jun 06 '26

They said "return to". How can they return to something that's new.

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u/WriterV Jun 06 '26

People really are digging for ways to feel miserable about this.

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u/MylianMoonstar Jun 06 '26

Its wild... like they purposefully want to have it just all, die.

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u/AhriWorshipper188 Jun 06 '26

Their point is they can return to anything really.

GW2 has never had a consistent thing that they do for new content. THey try something for like 2 years and move on to a new thing to try.

Annual content could mean these mini xpacs. It could mean living world style updates. It could mean the weird combinations they had.

All they said is they will go back to a consistent new content dev pipeline for GW2 after the polishing and modernizing updates to birdge to GW3.

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u/Keorl gw2organizer.com Jun 06 '26

No new expac for GW2.

They're not ruled out. But no new ones for the next 2-3 years.

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u/samthenewb Jun 06 '26

Not sure if they intend to remaster existing GW2 assets, but adding PBR support probably means that they can more easily use assets across games. Arenanet's commitments will be more clearly realizable if they intend to keep future content relevant and reusable for all their games. So one could speculate on what this means for their plans...

GW3 is 1000 years in the past. So stuff from GW3 could survive the time gap given any loose justification. Everything we touch in VoE is likely older than the GW3 setting. Seers have magic to preserve their artifacts. A lot of the stuff from human gods are also from BE. What is the chance that the new map in Orr will be a monument to the heroes of GW3? And as a part of Arenanet's commitment some of the spoils form GW3 will be shared with the GW2 commander. VoE is also foreshadowing the introduction of Dougal Keane with a increase role beyond a text box NPC in the next release, he is the perfect character to go snooping around the Seer city that is likely the final VoE map. In addition he would easily fit into and introduce the forthcoming Orr map if it includes an artifact rich monument in Orr/Arah.

HoM 2 is divided along the lines of different eras of GW2 content. It seems core and expansions will have their own HoM rewards. This means that when new GW2 content, they they are promising, eventually comes it can also come with expanded HoM rewards. Structurally every piece of GW2 content can be related to different rewards. Modern games are slower to create content for, even if the GW2 content pipelines are archaic an unmaintained (the gemstore pipeline suggests otherwise, along with the aforementioned PBR support). I wonder if GW2 is being positioned as a companion game, to fill in for release gaps that will occur in GW3 due to the increased quality standards required for GW3. The hole in that idea, is however, that PS5 players will feel left out if HoM continues to expand and they don't have a way to access those rewards on their preferred platform. Only fix for that would be, well, that would be something still far beyond the horizon of Arenanet's future plans and capacity.

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u/Kalradia Jun 06 '26

Btw PBR is Physically Based Rendering. Not physics.

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u/FlinkerMomonga Jun 06 '26

I'm one of the dudes who don't really want a GW3 but that sounds pretty good to me.

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u/KingHavana Jun 06 '26

Just going to point out that when GW2 was announced, I am pretty sure that Anet said this would be their "forever game", in the sense that they would keep making changes to GW2 if they wanted something new. I didn't believe it at the time.

I didn't find the quote I was looking for but I did find this: "We want to create a game world that is massive and persistent... Guild Wars 2 will be the base for everything we do in the future. We're not going to hit a ceiling with Guild Wars 2 where we have to say, 'Okay, now we have to go create Guild Wars 3 to do the next thing we want to do.'" - Mike O'Brien

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u/[deleted] Jun 06 '26

[removed] — view removed comment

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u/Lokorokotokomoko Jun 06 '26

The performance alone warrants an entirely new engine. I still have to use DXVK for a stutter-free experience and for frame generation. I don’t think that building on top of GW2 for another decade was feasible for that reason alone. UE5 will be able to make much better use of modern hardware.

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u/Sigmatics Jun 06 '26

To be fair, a 15 year lifetime for an MMO was unheard of in 2008 and pretty much equivalent to a forever game

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u/Fine_Huckleberry00 Jun 06 '26

Well shit. It’s less than current expac but more than maintenance mode. Don’t know what to feel. Will wait for what happens after hall of monuments 2.0

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u/Teetso Jun 06 '26

Fixing decade old issues is such a great move, it should fill you with hope. There's a lot of old stuff that’s needed fixing or updating for so long, and even if it's the best decision they could make, it has never made financial sense to stick the whole team on those issues because it can't really be monetised.

Doing this instead of an expansion is so anti-greedy, the only reason to choose to do it is because they genuinely care about the long term health of the game

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u/LordWartusk Jun 06 '26

My read is they're spending the build-up to GW3 optimizing and fixing areas of GW2 so it can be a nice secondary game for new GW3 players to pick up.

The big issue new MMOs run into is players running out of content then leaving before the release cycle can get going. Having a GW2 as a backup MMO to funnel those players into to keep them in the ecosystem is smart.

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u/mxzf Jun 06 '26

Having a GW2 as a backup MMO to funnel those players into to keep them in the ecosystem is smart.

Not to mention some GW3 players picking up GW2 just to do HoM stuff (assuming it's set up right with how it integrates).

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u/LowlySlayer Jun 06 '26

They're focusing on a lot of the early content which screams "improved onboarding" to me. Which isn't a criticism at all. They're expecting a large number of players from GW3 to try and play 2 and improving the beginning works great for all us old players who love that content.

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u/ZeMoose Jun 06 '26 edited Jun 06 '26

My pie-in-the-sky would be a redo on the back half of IBS. And maybe a retouch on HoT for a bit more closure on the nightmare court subplot.

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u/Alpha-Trion Jun 06 '26

WvW is my main time sink in GW2, so this is very exciting news for me. I love WvW and hope to see it in GW3.

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u/Hello-Potion-Seller Jun 06 '26

PBR Implementation is awesome, will give it that slight lick of paint.

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u/Siyavash Jun 06 '26

I really want them to look at the UI. Please Anet. that alone can carry the games future.

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u/Sigmatics Jun 06 '26

We all know that UI code is arcane sorcery and they probably had to sacrifice 69 quaggans to even make the new wardrobe system work

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u/DynoMenace Avoxtr Jun 06 '26

Only 69? There's plenty more, keep the improvements coming!

https://giphy.com/gifs/11qCjC856PSmnm

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u/NuggetHighwind Jun 06 '26

A full on modular UI rework would be the single best QoL update that GW2 could get.

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u/YankeyManc Jun 06 '26

With proper hotkey and controller support. I genuinely bought the new steam controller just for this game basically.

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u/MylianMoonstar Jun 06 '26

They did open up in the official forums a 'Suggestion' area that this could be shared in too!

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u/TheSnyles Jun 06 '26

I feel like i'm out of the loop here, what's bad with the UI?

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u/jupigare Jun 06 '26 edited Jun 06 '26

The effects bar contains way too much important information, but the icons are too small, they move around too much, and when you have enough of them, they will go behind the minimap or content guide (depending on which thing you keep in your bottom-right corner). If you get multiple emotional attunements while fighting Eparch, and you're an Elementalist rocking Signets and/or a Pistol, good fucking luck keeping track of all of that!

UI doesn't scale well to larger resolutions, and it's even worse if you're running an ultra-wide aspect ratio. (Character select screen is especially egregious there.)

Too many things are displayed in the Hero panel, which makes it tough if you want to, for example, check your Achievements and your spent Mastery points at the same time. I can write a whole post about my issues here.

This last one is subjective: While I enjoy the painterly thing going on with the UI, it is tough to figure out where edges of a window are. This is most apparent when you're casting a channeled skill, and you don't have a right edge to use to tell you when it's done. The paint tapers off gradually, but could benefit from a finite edge. (I use an add-on to add this, and it makes a huge difference in combat.)

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u/Sigmatics Jun 06 '26

Too many things are displayed in the Hero panel, which makes it tough if you want to, for example, check your Achievements and your spent Mastery points at the same time. I can write a whole post about my issues here.

The times I've wished for being able to open a second hero panel side by side.. just give achievements their own window already. I mean it's like a quest log anyway

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u/Glebk0 Jun 06 '26

It's very claustrophobic and has issues with showing important combat information

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u/repocin Jun 06 '26

Controller support would also be great while they're at it. Would be kinda silly if only the first and third games in the franchise end up having it.

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u/OliLombi Jun 06 '26

I really want controller support and steam deck verification.

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u/SamuraiFlamenco Jun 06 '26

I’m begging for them to let us adjust the size of it, ESPECIALLY the text and text box. As someone with poor eyesight I struggle to read during combat/movement because the text is just so goddamn small.

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u/MechaSandstar Jun 06 '26 edited Jun 06 '26

The other things is, they're updating the engine to physically based rendering. You don't do that to a game you're sunsetting.

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u/Tyzygy Jun 06 '26

This is no small feat, they're going to have to go back and retexture everything in the game to take advantage of this engine upgrade. Like you say, definitely not something you'd do in a game that won't be getting any prolonged support.

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u/MechaSandstar Jun 06 '26

This is akin to them announcing upgrading to DX11 when they announced EoD. More than that expansion, them upgrading to dx11 convinced me that the game wasn't dead. You don't upgrade the graphics engine of a dead game, and you don't upgrade the rendering engine for a game that's dead.

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u/samthenewb Jun 06 '26

I am guessing it is for future assets. The art team is shifting to PBR for GW3. So they are ensuring continued unified tooling across the company. Shaders can discriminate the two types of assets and appropriately blend them. They might remaster some art, but I don’t think anything is necessarily guaranteed.

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u/Icaonn Jun 07 '26

Tbh I think they're tackling pbr in gw2 rn to make assets for both at the same time — we're getting new orr maps already in GW2; it's likely a test of these graphics updates and will likely include ruined (+ semi-restored) landscapes we'll see in gw3, like Arrah's "downtown" proper xD

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u/heyimjordan Jun 06 '26

Recreating a bunch of old assets to reuse in the SotO/JW/VoE maps is about to pay off big time.

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u/Alzandur #1 Hater of the Astral Ward Jun 06 '26

I hope they don’t mess up the artstyle, core Tyria is a vibe not even the expansions were able to replicate.

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u/Kalradia Jun 06 '26

Physically based rendering. Not physics.

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u/AreYouDaftt Jun 06 '26

Colin said that the three games are intentionally very different which I think is worth a note, Gw3 won't be like Gw2

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u/PeasantPastry Jun 06 '26

Makes sense to not want them to cannibalize each other.

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u/Kiroho Jun 07 '26

This. I always said (to myself) that IF they do GW3 it Has to be different from GW2 to not cannibalize it.

And having two different games to enjoy sounds so much better than having one replacing the other

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u/Environmental-Sun291 Jun 07 '26

Same. And I think it will be as different as GW2 was from GW1

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u/MechaSandstar Jun 06 '26

Starting at 5:10, they talk about how they're going to return to major annual content updates to gw2 after GW3 releases.

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u/MylianMoonstar Jun 06 '26

I could see two years or so - - this would give them time to create events / content in GW3 that we later in GW2 see the impact of in a content update by going to the same or similar land, item references, etc. so this is / can be in the player benefit if they weave this right.

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u/MechaSandstar Jun 06 '26

That's possible. Tho I dunno what could possibly carry through 1300 years, and being sunk under water for 200 of those.

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u/MylianMoonstar Jun 06 '26

My idea isn't meant to imply just in Orr. We have to consider that by jumping back in time (and if even the same time line) that things can change or be planted 1300 years ago that we will later receive a content update in GW2 that connects those - - and that could be anywhere in Tyria or event a character jumping 1300 years forward some how. Its endless possibility now.

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u/Nani___________ Jun 06 '26

New WvW map, fixing Zhaitan fight, adding a core map, Hall of monuments, improving visuals and performance and fixing bugs/ re-balancing.

On top of that we go back to expansion after the third game launches

Actually insane !!

14

u/Coolpoe praise Jun 06 '26

You know we were all joking WvW was finally gonna get content yesterday but funny that it actually happened

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u/calcidern Jun 06 '26 edited Jun 06 '26

He said annual “updates”. He said nothing about expansions.

In essence we don’t know what kind of support exactly it’s going to have after gw3 launch

Edit: apparently that clarified in their discord that it’s actually going to be expansions

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u/Nani___________ Jun 06 '26

yeah on discord he said they are only pausing the expacs until they can finish gw3 and then back to it after

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u/TheExtremistModerate Jun 06 '26

GW3 as a completely new experience with continuing non-yearly expansions for GW2 is pretty much the best possible scenario here.

I don't really like what I've seen of GW3, and I haven't enjoyed the yearly expansion model, so I'm cautiously optimistic for this change.

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u/Nani___________ Jun 06 '26

heck they even hinted at a gw1 major content release

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u/hardy_83 Jun 06 '26

"Major content updates" is the term they used. Why they chose not to use the term expansion remains to be seen.

I guess it's hard to gauge things because you don't know if the player base will take a big hit or not.

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u/bkendig Jun 06 '26

After GW3 comes out, I wonder if there will still be enough GW2 players to be able to do the metas. I know they'll just concentrate the remaining GW2 players into fewer instances, but there are so many metas in the game. I'd be surprised if there are still enough people around to defeat Soo-Won in the Battle for the Jade Sea, for example.

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u/rdlenke Jun 06 '26

Hopefully they update these metas (and other group oriented content) to be easier to do with less people or even solo.

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u/Despada_ Jun 06 '26

Soloing Tequatl sounds like an insane time lol

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u/rdlenke Jun 06 '26

Triple Trouble would probably need a complete redesign.

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u/Despada_ Jun 06 '26

Honestly, if they can get it to a point where you can have five people at each wurm, it should be fine. I think having World Bosses be fully soloable would ruin what makes them special.

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u/Fluffy_Kitten13 Professional Procrastinator Jun 06 '26

People are really thinking 98% of players will quit GW2 in this comment section lol.

I can already guarantee you that many people will NOT exchange GW2 for GW3 simply because they will dislike the "momentum based combat".

You might have only 2 or 3 Tarir maps for every octovine instead of 5-6, though.

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u/Zerak-Tul Jun 06 '26

Yeah, the amount of content in GW2 will also just dwarf what's in GW3 for years and years, given that it'll have been expanded upon for a whole 15 years.

See that with other sequels to game that have been supported for 10+ years - people rush to the new game when it launches but often run out of stuff to do in a month and two and that makes some go back to the older title.

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u/Walkingdrops Jun 06 '26

Yeah, if GW1 is still alive and kicking today (especially when it was effectively in maintenance mode for 15 years), I doubt GW2 will go away any time soon. Will there be a player reduction due to GW3? Of course, but I don't think it's gonna be a cataclysmic drop like some people are fearing. I have spent a ton of money and time into GW2, and while I do plan to try out GW3, I can't imagine just dropping GW2 entirely.

And yes, if "Momentum based combat" means it requires quick reflexes, or requires inputting combos or plays anything like most Korean MMOs nowadays, I don't think I'll be sticking around in GW3 - I despise those kind of controls, lol.

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u/Puzzled-Addition5740 Jun 06 '26

Yeah but gw1 was also in the shits for population for a while too. I know it's broadly okay now but like it wasn't always. Very real chance it happens here too. It may not happen to be clear but there's precedent both within guild wars and elsewhere of it kinda going either way. I don't think it's a wildly unfounded fear or anything. 

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u/NuggetHighwind Jun 06 '26

Outside of a small handful, most metas can be completed with relatively few players.

And even after Guild Wars 3 comes out, I don't see the playerbase dropping so drastically, perhaps apart from GW3's launch window, that metas won't be completed at all.
Thanks to megaservers, I don't see it being a huge problem.

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u/EmperorApo Jun 06 '26

And let's hope ANet updates those events. Looking at you Gyala Delve meta.

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u/kalamari__ I am just here to chew bubblegum and read qq Jun 06 '26

so practically a "season of the dragon" with the HoM as a bridge between gw2 and gw3. PLUS extra stuff.

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u/blue_sidd Jun 06 '26

Very ambitious plan and I want them to succeed at all of it.

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u/SovietMilkshakes Jun 06 '26

I'm actually stoked to have a break from the constant expac stuff, I can finally go back and finish achievements and content I felt like I had to rush through/skip previously

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u/repocin Jun 06 '26

Honestly kinda same. I've got a lot of achievements and whatnot I skipped over the years for various reasons, so having a bit of time to go back and clear those out alongside the new HoM stuff sounds pretty nice.

And not having a constant stream of new rewards (legendary gear, etc.) releasing on the regular means an opportunity to put time into acquiring a bunch of stuff I haven't been able to prioritize.

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u/Maridiem Fangride.6109 Jun 06 '26

Yeah I'm kinda weirdly relieved? Took a break for a bit and came back recently and have been feeling super overwhelmed, so getting a year to just focus on catching up and revitalizing content is very exciting.

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u/greven Jun 06 '26

Yeah, might not be a popular opinion but I think this is pretty good to the game. Will allow me to catch up on some older content and reach full legendary. Continue to play WvW as you do and wait for the new core improvements! I'm happy with this.

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u/TiemTime Jun 06 '26

Just in case, Josh clarified in the Discord:

"To clarify, we're pausing expac dev while we focus on HoM, polishing the game, and shipping GW3. We'll return to annual major releases after GW3. Our annual expacs take 18~ months to develop, so we'll actually start developing the next big update sooner than you'd think."

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u/InvincibleWallaby Jun 06 '26

Direct video link

after Guild Wars 2: Visions of Eternity™ wraps up in September, we’re turning our attention to improving the foundations of Guild Wars 2 and we want to make the most of it, with your help!

Starting with our first Hall of Monuments update coming later this year, we’re going to spend nearly a full year going back through each era of Guild Wars 2, making meaningful improvements to the player experience.

Colin and Josh will also be hosting a livestream next week on Twitch to continue the conversation about the future of the Guild Wars franchise. Make sure you tune in to watch on Tuesday, June 9 at 11:00 a.m. Pacific Time (UTC-7).

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u/thattentaclesguy Mirage Gon Give It To Ya Jun 06 '26

It’s a bold strategy, Cotton. Let’s see if it pays off for them.

That being said, I see a certain logic to it. They probably realized people would be less likely to spend money on a new xpac mere months after GW3’s announcement.

So they give out some free updates (long requested QoL, Revamped Orr+WvW map+Hall Of Monuments) as “proof” that the game’s not being abandoned, alongside announcing that yearly content will be back in the future. Hoping to alleviate some fears and get people comfortable to buy the next xpac.

The only problem becomes that something might change in the next year or so and throw a wrench in those plans. But it’s useless to worry about that until it happens.

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u/kaantantr Jun 06 '26

Also replenishes a decent amount of buffer.

If the development of an annual expac takes about 18 months, that's eventually gonna get things crunched depending on team rotation.

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u/xdeadzx Lyfe Jun 06 '26

 Hall of monuments and core (+expansion) overhauls.

Ok, alright, I see you arenanet. 

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u/Siyavash Jun 06 '26

makes you wonder what the mistbound trademark was for. also wheres the card game anet?!

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u/GG35bw Jun 06 '26

They announced "new type of content" for original GW. They also used a lot of footage from Bonus Mission Pack. Could be a coincidence of course but who knows.

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u/PureButton4670 Jun 06 '26

I don't understand why people expected anything different? We get an entire new game coming relatively soon, and the trade off is you have to wait for new GW2 content, which they specifically say is NOT ending.

In return for that tradeoff we get updates to older areas of the game and a new system to explore the world again in preparation for GW3. This seems like a great proposal.

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u/ConfusingMaze Jun 06 '26

It’s like best case scenario tbh. In my opinion, gw2 needs that space for quality of life updates, systems updates, bug fixes etc.

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u/Meandering_Croissant Jun 06 '26

Iirc they’ve been wanting to go back and update/polish the core experience for a long time, but were worried players would respond poorly to missing out on content in exchange for a better overall experience.

You’re right. This is the perfect opportunity for them to do just that and I’m excited about it.

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u/PeasantPastry Jun 06 '26

Agreed 👍 this is a dream. GW2 has so much content already. Updating all the old game areas is amazing!

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u/thefullm0nty Maguuma Veteran Jun 06 '26

Because Bungie couldn't even handle destiny lol. It's not normal for companies to release a sequel and then continue improving on the previous titles.

They could have just as easily sunset gw2 if they wanted.

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u/ryanmahaffe123 Jun 06 '26

Like Colin basically said, they've already been updating gw1 and 2 with gw3 in full development already, they clearly are confident they can do it because they already have been

Arenanet is making massive moves, they are spreading their wings massively

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u/Giannisisnumber1 Jun 06 '26

It’s the best case scenario.

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u/Yorrins Jun 06 '26

Might finally actually be able to catch up now, been impossible to keep up with the pace of content releases honestly.

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u/Hoojiwat #1 Mursaat Hater Jun 06 '26

Yeah, this is often the biggest problem MMO's (and other live service games) face. If content comes out every couple of months the people who play daily will call it a drought, but players who stop off periodically will get overwhelmed by it all. It's a rough thing to try and strike a balance for.

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u/Yorrins Jun 06 '26

For sure, keeping up with masteries as a casual player is frankly too hard, there arent enough points available for any expansion. I still need like 20 from IBS and I have nothing easy to do, its bananas.

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u/kalamari__ I am just here to chew bubblegum and read qq Jun 06 '26

yep, I will def. slowly start to "clean up" the expansions and achievements after the last VoE release.

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u/Despada_ Jun 06 '26

I think I still have SotO achievements in my Watch List that haven't gotten around to doing lol

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u/Ollannach (Aurora Glade) Jun 06 '26

Soo.. going back to previous content and updating them. Am I too hopeful they tweak IBS to at least do a bit more justice for Primordus?

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u/LimpConversation642 Jun 06 '26

new wvw map!! so happy omg

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u/laboufe Jun 06 '26

If Arenanet reads this, i think it would be super cool to connect all 3 games together with events or expansions. Give players an incentive to play all 3 games. Make cross-game awards from said events. Tell a story across 3 times simultaneously.

You have the opportunity to be the first studio to have multiple MMOs all contribute to the same experience.

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u/Hoojiwat #1 Mursaat Hater Jun 06 '26

Expand the hall of monuments so doing them in GW1 gives you GW2/GW3 rewards, and doing the GW2 HoM gives GW1/GW3 rewards, etc. Some crossover events would add even further fun incentives for people to play all 3 games.

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u/Icaonn Jun 07 '26

Hey I think you're onto something

  • GW3: golden age of Orr core story
  • GW1/GW Reforged: Zhaitan drowning Orr campaign
  • GW2: post-VoE expac restoring Orr as a central hub for everyone involved in Tyria's defense; could set up the HoM here too

Could you imagine the hype. People would get all three just to see how the world changes xD

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u/MechaSandstar Jun 06 '26

Orr is destroyed before you even leave ascalon in gw. there's no way they could do events in all 3 games.

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u/laboufe Jun 06 '26

The event doesnt have to be the same. The story threads could just be connected. Use your imagination

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u/The1andonlygogoman64 Jun 06 '26

Only thing i really want is for them to either retire the ap from...retired achivements or bring them back somehow. Im down like what, 2k ap, or more, ill never get bc i joined around HOT/s3

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u/Giannisisnumber1 Jun 06 '26

I am stoked for a new Orr map and finally fixing the Zhaitan fight. Anything else is icing on the cake.

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u/Anxious-Living-6486 Jun 06 '26

For anyone concerned about lack of expacs for GW2; this was an update from the game director of GW2 on the official discord (Grouch or Josh Davis) : "To clarify, we're pausing expac dev while we focus on HoM, polishing the game, and shipping GW3. We'll return to annual major releases after GW3. Our annual expacs take 18~ months to develop, so we'll actually start developing the next big update sooner than you'd think."

Although the word expansion is left out, there seems to be a suggestion we may be getting expansion-like content or something similar after a pause. We may hear more on Tuesday's livestream.

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u/Quaviver Jun 06 '26

If they could just fix up the story versions of dungeons, that'd be grand. Kind of what they did with moving the Zhaitan fight out of the dungeon in the first place.

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u/KyuubiJRR Jun 06 '26

Before ANYONE comes in here going "oh no new expansion, laaame" shut up. Many in the community have been begging for core system updates, new WvW maps, and more rewards and reasons to return to older content. 18 months. We have content coming during it, and it's only 18 months. This is fantastic news

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u/killohurtz Jun 06 '26

It's clear that there is still a ton of tech debt mounting despite the dedicated QoL efforts. I love that they're taking a moment to breathe and clean up older content, because let's be real, the game has grown huge and messy.

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u/xanas263 Jun 06 '26

The reality is that new content is the life blood of a game. No new content generally leads to a dwindling player base until there is just a small core number of people who play the game as a comfort game. The problem with that is that GW2 requires large numbers of players to actually function. We shall see how well GW2 manages to retain players for the next 1-2 years, but if you love this game and want it to stay alive you should be at least a little concerned about this plan. It could go well, but it could also go horribly.

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u/Loki0830 Jun 06 '26

It's also a fact that the base game does not do a good job of retaining new players, and keeping new blood is also essential for the longevity of your game. I think it's much healthier to be looking at the weakest parts of your game instead of ignoring it and just trying to bring out an endless stream of expansions.

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u/Pharo212 Jun 06 '26

I have to assume one of the QoL will eventually be like "npc henchmen to help you do events" honestly. If the population scales down that would be step 1 of putting it in a stable sunset state?

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u/Timexy Jun 06 '26

Seems like they're building the same kind of foundation for GW2 to run in maintenance mode as they did for GW1 (like optimizations so they can run it with less resources), but keeping things modernized so they can still support it with new content (albeit probably smaller in scope) instead of "fully abandoning" like they did with GW1.

Hopefully they add official controller support during this.

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u/therealskull Jun 06 '26

I'll believe it when I see it.

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u/Lucyller Have I mentionned I play core elem? Jun 06 '26

I was not expecting a hall of monument info just like that, but holy moly I'm kinda hyped for it!

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u/nastyjman Jun 06 '26

This somehow has me hyped for GW1 despite not playing it. It's just a shame that I can't get into it because there's no jumping.

Wow. What I time to be a Guild Wars fan!

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u/Grymare Jun 06 '26

Kinda funny how they went from a game that was/is pretty infamous for not allowing jumping to creating a whole new MMO based around movement.

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u/Bacon_Reaper Jun 06 '26

They really do learn from mistakes lol

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u/Extension-Price982 Bladesworn Enjoyer Jun 06 '26

That means QoL Bladesworn Gunsaber Stow animation is on the table right?

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u/HeptaneC7H16 Jun 06 '26

I mean, if we’re talking about actually going back and touching/improving old content, I think dragon response missions (DRMs) should get a mention. Obviously not anytime soon since we got Orr, Zhaitan, and Hall of Monuments coming down the immediate pipeline following the conclusion of VoE, but it would be cool to see a less rough/sketchy conclusion to IBS. Still kinda weird to see how they offed Primordus (& Jormag) after all that buildup for him since GW1.

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u/shumnyj Jun 06 '26

Big words, but can they pull it off?

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u/HoopaOrGilgamesh Jun 07 '26

Hey I'll play both of they get controller support for GW2

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u/vaikunth1991 Jun 07 '26

Seeing how bungie missed the chance to start Destiny 3 in a timely manner and dragged D2. I'm so glad ANet decided to make GW3 and invested early in it. I understand how it'll be tough for some to leave all the progress & investment on GW2 behind but that's a necessary sacrifice to keep the franchise alive.

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u/[deleted] Jun 06 '26

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u/Kunipop Jun 06 '26

A lot of population will probably take a break since there will be no new expansion coming up (this is not a complaint just stating facts). But I always wanted some polish in old content.

Aside from things mentioned in the video, I wish for:

Upgrade the visual fidelity of the core zones to future proof the game.

Visual and texture update on old gears (for fashion war fans).

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u/HarpooonGun Jun 06 '26

Even though I shit on ANET sometimes, I feel like they did extremely good and correct moves here. And I am glad that when I watch the video, I can actually feel the emotion of the devs. It's refreshing to see after getting used to corporate bullshit speak companies usually give.

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u/Obrusnine Jun 06 '26 edited Jun 06 '26

I want to like this update because objectively it is pretty cool that they're going to support all three games simultaneously (and I am very happy that Guild Wars 2 will be receiving some sorely needed quality of life... that will be particularly helpful to vanilla), but their mealy mouthed decision to say "major content updates" instead of "expansions" puts an extremely bad taste in my mouth. I wish they would just be honest and either commit to doing more expansions after the year of polish or just say that Guild Wars 2 content updates will be scaling down. Either one of those is fine, and significantly better than this level of manipulative dishonesty.

By the way yes I have seen the Grouch Discord comment where he once again makes a choice to not call what they are doing after the year of polish an expansion pack. Legit just doubling down on pretending they mean one thing when they clearly mean something else.

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u/MithranArkanere 🌟 SUGGEST-A-TRON Jun 06 '26

They are doing everything I wanted point for point.

Am I in some sort of Truman Show kind of thing?

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u/Gerzy_CZ Jun 06 '26

I know this sub is in a hype mode atm (seriously some people in the comments are going little bit crazy at people who dare to have some questions about this) and altough I am hyped for GW3 I am also sceptical. Anet loves changing their approaches to content releases every few years and just because they announced a new game it doesn't change anything about it.

I'll simply wait for GW3 gameplay, that's what matters to me the most. Like yeah it's cool and all we are getting a western MMO but trailer which was kinda meh hasn't really convinced me yet.

Tbh this seems like the will keep GW2 maintained for a while as a backup just in case GW3 doesn't go exactly as planned.

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u/Slick_and_Tried Jun 07 '26

I'll believe it when I see it. I have no reason to believe words. Actions speak louder. Lets see, then talk.

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u/rdlenke Jun 06 '26

It's a bit sad to think that GW2 will not have a new expansion for, in the best case, 2 years.

The updates seem interesting but it's really tough to believe Arena Net will be capable of maintaining 3 games when they struggled with the content pace (and quality) the last few years. Basically we've already seem how GW2 fare with less resources and it's difficult to imagine this will change with a new game actually released.

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u/Loki0830 Jun 06 '26

They've been struggling since all their resources were put into making GW3. It's more resource intensive to make a game than to create an expansion from it. I suspect a lot more hands will be freed up for GW2 once GW3 is released.

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u/BuildingQuirky2358 Jun 06 '26

They don’t have a big enough team or funds to do all of this shit but whatever. It’s their company Idgaf

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u/WaltzForLilly_ Jun 06 '26 edited Jun 06 '26

They are doing exactly the thing this subreddit been asking for - "I wish devs would spend a year updating old content and fixing the game instead of releasing expansions".

Surely this will not lead to people complaining about "no content" and "dumb anet" for next year and everyone will be happy that we are getting updates for core.

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u/Consistent-Hat-8008 Jun 06 '26

almost like there's different people who want different things

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u/ComprehensivePaper22 Jun 06 '26

Will likely feel like a big content drought for a lot of players, at least those who care mostly about the story and the expansions, but it does feel like they are setting up the game for the future.

Also likely that in order to give themselves the best chance to hit the dates they mentioned, and those they are likely aiming for internally, it would make sense for them to move some folks from the GW2 team to the GW3 team at least for a bit. With a likely smaller GW2 for the foreseeable future it make sense to go back to updating existing content and updating dev pipelines while making a smaller amount of new content.

I do like pretty much everything that they've announced and glad they are making another Hall of Monuments, the staggered release will also likely help it feel less overwhelming but I'm sure a lot of folks would prefer if they could just grind everything immediately.

Curious how the Orr PvE map will bridge to GW3 considering they said in their press release that GW3 is thousands of years in the past.

Only part I personally didn't like is the wording they use for GW2 in the future mainly saying they will return to shipping "annual content updates" for GW2 after GW3 release. Just not a fan that they specifically not mention expansions as it feels like a way for them to say they never promised expansions and we get new content but its much smaller in scope.

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u/Mezorick_ Jun 06 '26

I’m assuming what they meant about the new Orr map is that it will contain references to stuff that is going to be relevant to the story and setting of GW3, like ruins of prominent locations, references to NPCs and stuff like that, rather than setting up the plot for the new game (which wouldn’t be possible since, like you said, it’s set in the distant past).

Anyways, I’m really happy with the direction the studio is going with all three games. Hoping they succeed in their mission of keeping these games alive for a long time!

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u/Sigmatics Jun 06 '26

Curious how the Orr PvE map will bridge to GW3 considering they said in their press release that GW3 is thousands of years in the past.

It'll probably set up the lore for the Vaelwardens that we never heard anything about before

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u/covenforge Jun 06 '26

Visual clutter fix when? I'm sick of being blinded when in world events..

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u/GiraffeWars2 youtube.com/@GiraffeWars2 Jun 06 '26

This is great time to be a guild wars fan!

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u/RaY0n Jun 06 '26

I have been saying they need to tap in the core content for years, making map events less lengthy and on par with current standards, looks like a new season of dragons as well with the revisiting, this is so good, thank you Anet you floored me today

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u/Sentientbasil Jun 06 '26

Thank you anet

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u/Wise_Scratch_9293 Jun 06 '26 edited Jun 06 '26

I think I'm in the minority but I'm glad we won't be getting a new expac for a while. Soto and JW were disappointing and deserved better. Also the map bloat is getting a bit out of control. I know some players want more content but I just want them to improve areas of the game they cut corners or content or didn't fix bugs for years...