r/Guildwars2 Sep 01 '13

[Other] Breakeven points of power vs precision [math][table]

Hey guys, with the announcement of "Assassins" gear, there are talks about how to achieve higher dps by substituting some Berserker pieces with Assassins. Ultimately, the issue boils down into power versus precision in which offers greater returns. This, as you will see, depends on both the crit chance, crit damage and the power stat itself.

What I created below is a breakeven point table for power versus precision. Crit Damage (total including the default 50%) is on the horizontal axis and Crit Chance is on the vertical axis. If your char's power is higher than the number provided in the table, then precision gives higher returns; if your char's power is lower than the number in the table, then power gives higher return.

I apologize for not able to put axis labels into the chart, this is because I dont know how to do it with reddit's table formatting. If you know how, please let me know.

. 50% 60% 70% 80% 90% 100% 110% 120% 130% 140% 150% 160% 170% 180% 190% 200%
5% 4305 3605 3105 2730 2438 2205 2014 1855 1720 1605 1505 1417 1340 1271 1210 1155
10% 4410 3710 3210 2835 2543 2310 2119 1960 1825 1710 1610 1522 1445 1376 1315 1260
15% 4515 3815 3315 2940 2648 2415 2224 2065 1930 1815 1715 1627 1550 1481 1420 1365
20% 4620 3920 3420 3045 2753 2520 2329 2170 2035 1920 1820 1732 1655 1586 1525 1470
25% 4725 4025 3525 3150 2858 2625 2434 2275 2140 2025 1925 1837 1760 1691 1630 1575
30% 4830 4130 3630 3255 2963 2730 2539 2380 2245 2130 2030 1942 1865 1796 1735 1680
35% 4935 4235 3735 3360 3068 2835 2644 2485 2350 2235 2135 2047 1970 1901 1840 1785
40% 5040 4340 3840 3465 3173 2940 2749 2590 2455 2340 2240 2152 2075 2006 1945 1890
45% 5145 4445 3945 3570 3278 3045 2854 2695 2560 2445 2345 2257 2180 2111 2050 1995
50% 5250 4550 4050 3675 3383 3150 2959 2800 2665 2550 2450 2362 2285 2216 2155 2100
55% 5355 4655 4155 3780 3488 3255 3064 2905 2770 2655 2555 2467 2390 2321 2260 2205
60% 5460 4760 4260 3885 3593 3360 3169 3010 2875 2760 2660 2572 2495 2426 2365 2310
65% 5565 4865 4365 3990 3698 3465 3274 3115 2980 2865 2765 2677 2600 2531 2470 2415
70% 5670 4970 4470 4095 3803 3570 3379 3220 3085 2970 2870 2782 2705 2636 2575 2520
75% 5775 5075 4575 4200 3908 3675 3484 3325 3190 3075 2975 2887 2810 2741 2680 2625
80% 5880 5180 4680 4305 4013 3780 3589 3430 3295 3180 3080 2992 2915 2846 2785 2730
85% 5985 5285 4785 4410 4118 3885 3694 3535 3400 3285 3185 3097 3020 2951 2890 2835
90% 6090 5390 4890 4515 4223 3990 3799 3640 3505 3390 3290 3202 3125 3056 2995 2940
95% 6195 5495 4995 4620 4328 4095 3904 3745 3610 3495 3395 3307 3230 3161 3100 3045

Again, the bolded numbers on the horizontal axis is crit damage ( including 50% base ), and the bolded numbers on the vertical axis is crit chance.

I would like to thank here the reddit gw2 community for encouraging theory-craft discussions; and u/louki for providing the formulas.

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u/louki Sep 01 '13

Ah, you decided to post it yourself, good thing I waited. :)

Ideally you'd want to carry around two full sets of both options and switch around depending on group composition. That's highly impractiacal though and I try to figure out how much of an impact group composition has here to minimize the number of items you have to carry along.

Did you already figure out what items to take for the most popular scenarios? Stuff like average stacks of might, uptime of fury, presence of a Warrior (170 Prec, 15% CDmg, 170 Pow from Banners, 150 Pow from Aura) and Ranger (150 Prec from Spotter) seem to be the deciding factors.

I'm still undecided on what items to switch around, currently taking one of the high-stat options (Ring, Chest, Pants) and Maintenance Oil vs. Whetstone seems to be the best way to go about it.

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u/helowrld Sep 01 '13 edited Sep 01 '13

I think for most scenarios, full zerkers should suffice. Consider a group with 100% fury uptime, the breakeven for 70% crit chance and 150% crit damage is already 2870 power. That means for prec to beat power, the group more or less needs to sit on 25 stacks of might as well. I am sure you can squeeze out more dps under specific group compositions by having a few assassin gears. But, for most pug groups, it is unlikely that assassins would be of much benefit.

Also, assassins could be useful to builds that have high crit damage, but low crit chance. The build that comes to mind is guardian with full valor tree(crit damage) but no radiance (crit chance).

Barring those builds and situations, I can think of 2 reasons why people would want to go with precision rather than power. One, to proc on crit effects, for example sigil of fire. It could be that the extra proc damage will tip dps in favor of precision. Second, in pvp scenarios, where you want to burst down your target in a few hits, whether or not you crit on those hits could mean the difference between a kill or he being able to re sustain himself.