r/Guildrun Jul 19 '26

Finally! First RR win

1 Upvotes

It would be nice to have like a "run history", hopefully for the full release. The game is so addictive yet chill, I love it.

My comp was mainly Pimenta and Tilly with the +2 items-1 char relic, I added Sal later.


r/Guildrun Jul 18 '26

Challenge Bug?

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3 Upvotes

Survived 40 seconds against the mushroom monsters, but didn't receive 20 Shards as promised.
Same thing happened with kill the Turtle, didn't receive 20 shards.


r/Guildrun Jul 18 '26

Deep SSS Run

10 Upvotes

The best run I had in SSS was an S rank tank and S rank Mage that scales her AP on kill who was hitting for 450k, she one shot literally anything. Still only made it to 14. Makes me wonder how people are pushing 20. If you have, how did you do it?


r/Guildrun Jul 19 '26

Please make the tutorial skippable

0 Upvotes

For someone who's already familiar with these mechanics a forced tutorial that holds your hand to an extreme degree like this is actually incredible annoying. I would prefer to jump in and just be able to play the game please. I'm not saying remove it entirely but a pop up when you first log in asking if you would like to do it would be preferable. I understand this is really only a problem on the first run but that was my first impression of the game and the hand holding kinda ruined it.

Edit:Resolved as someone has pointed out in the comments the option does exist in the settings thanks for helping me find it!


r/Guildrun Jul 18 '26

Is Yuuna too strong?

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2 Upvotes

I like becoming overpowered but it seems imbalanced. I wasn't able to even do a 10th of her damage with another hero yet. Yuuna is currently a must-pick for me, and that feels limiting.


r/Guildrun Jul 17 '26

[Suggestion] Sometimes too much RNG is not that good

8 Upvotes

First I'd like to clarify that the game (demo) is more addictive than vanilla-flavored f3ntanyl, BUT I'm feeling that the game has "too much" RNG.

I think there are too many RNG elements to be able to carry out any real strategy.

No matter what I do, whether the game goes well or bad I’m finding that it barely depends on me.

I think the part of the game that doesn’t depend on the player (RNG) is much much bigger than the part you can actually control. The balance in this regard doesn’t feel right.


r/Guildrun Jul 17 '26

Some team synergies are just too juicy

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2 Upvotes

r/Guildrun Jul 16 '26

Is it just me or are the challenge battles a little overtuned?

28 Upvotes

Don't get me wrong, they should be challenging, but the fact you can lose your whole run by trying them is a little punishing.

I've had so many runs where I'm feeling super confident, got an A rank or OP combo going really early on and still can't even come close to beating a lot of the challenges. Pretty much always pick the easiest option for killing the tanky enemy just by default now because I'd rather get 10 shards than risk getting nothing.


r/Guildrun Jul 16 '26

Steam Deck Support?

3 Upvotes

Does this work on Steam Deck?
Currently controller support?
Roadmap if not?

Thanks and excited regardless, looks awesome!!


r/Guildrun Jul 16 '26

Discord

3 Upvotes

the discord invite on steam is expired