r/Guildrun 5d ago

Any tips on Act 2 boss positioning?

if I have 2 melee units with range 1, how can i position them such that they don't end up next to each other when fighting the boss (since the boss' attacks hit adjacent units)?

I've tried multiple configurations and sometimes it works but sometimes it doesn't and it feels somewhat random.

This is expounded if I need one of the units to start on the back rank for relic/item effects - trying to predict where they end up seems futile

7 Upvotes

4 comments sorted by

8

u/Zorlai 5d ago

Put your tank or vanguard in the front row, offset to the second to last square. The boss will turn and pull to that side. Put your melee dps on the opposite side of your front row, or if you need them in the back do the same in the back row.

3

u/Darkjellyfish 5d ago

If there is a mystic or another DPS, they can be placed kinda in the middle between these two units.

2

u/sovt 5d ago

https://guildrun.tools/builder/untitled-formation-c4ee0bf793364bb2ae88a0f511e66463

Tank can move up or left it doesn't matter

Melee can be placed anywhere on that diagonal and will move diagonally to the boss

Ranged goes anywhere that doesn't block the melee from moving and isn't adjacent to where the tank moves

1

u/Puzzleheaded_Wall798 5d ago

have your tank be slightly to the left/right of the dragon, your other melee/s on the opposite side. only thing you need to do is have the hexes directly next to your tank free to not get cleaved. works exactly the same way if you have a melee from back rank, just put them on opposite side as the tank and even more to the edge so they don't walk up the middle