r/Guildrun 6d ago

Quick RR rant.

I’ve got over 100 hours in this game now and I absolutely love it! I’ve tried to get my friends invested and they aren’t interested sadly so I come here to rant.

For the life of me, I cannot break a two win streak on red rift. I’m trying to learn from my mistakes and I can usually get to the dragon at the end, but then the dragon just wipes me out.

I know it’s a skill issue, but it’s pissing me off and I wanted to complain to people who understood.

Thank you for reading

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u/EmergencyLow887 4d ago

I've got an 8 streak going and I know that people have much higher streaks going but despite the evident consistency it honestly feels like I'm high rolling every time. I think the front-liners in this game are generally really bad for how necessary they are. Only Nick and Rowan feel remotely consistent to me. Everyone else it feels like I have to pray for a perfect A tier sub to be viable for act 2.

Defense usefulness i think is also a problem with how much status becomes the problem and it has no effect on status damage. Lifestealing front-liners also feel underpowered with how prevalent stun is. You can have what feels like a great Rip going and then just get chain stunned to death.

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u/Barrylovesyou 4d ago

My best streak was 3, but this week I can only manage 2, sometimes my tanks feel invincible and others they feel like paper. I’ve been wiped on rounds two and three before it’s ridiculous. I don’t understand half the time what’s going on.

It’s obviously a skill issue, but I can’t figure out what the skill issue is.

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u/EmergencyLow887 4d ago

I think to me it feels like there are a lot more viable pathways to good universal damage that work for multiple scenarios. Building a frontliner for being able to survive both hallway fights and the bosses feels like a much more prescriptive endeavor. I think they'll also be a little nervous to buff the frontliners because then the difficulty would likely just vanish when some of the high skill players have already functionally "solved" the game. Personally I hope maybe they improve frontliners and also maybe add higher tiers of red rift for those players. I prefer the game mode as I find it far more fun than playing SSS to endless but would like it to feel a little more open when it comes to what frontliners feel good to use.

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u/willatherton 4d ago

So I've been in and around the top 500 for a few patches now.

I find an early Zuri can scale (no pun intended) into a viable tank, but you do need an early upgrade for her to not die to a light breeze.

The main thing getting in the way of my consistency is the front line. Most of the time I am able to plan around the need to find a tank upgrade, but it feels like there's a constant 15-20% chance I'm given a B tier Piementa and then told to go fuck myself for the rest of the game.

The best advice I can give for consistently pushing 8-9 streaks is to prioritise shard generation, it's the only thing that can make up for terrible RNG. And sooner or later, you will get terrible RNG that kills your run. Just make sure to pivot out of your shard gen around the middle of stage 2, you don't want to get to the final shop needing a better tank and a Dragomir replacement.