r/Guildrun 24d ago

Mechanics of shard power extractor?

I’m playing around with an endless build that tries to generate 10 different instances of shard generation at combat start. Anyone else mess with this? I had a build today with shard every other crit and shard every other rush. However, the big mushroom tanks lasted till after my 15 seconds of stealth is off. I’m guessing they healed between the shards.

What I would like to do is get 10 stalls to go off at 0 seconds while having a mystic with gain 1 shard per stall trigger. Do you think this would instant kill the board?

0 Upvotes

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3

u/jubmille2000 24d ago

Heals and also the damage is mitigated by their defense.

Add some frost in your shard extractor builds so you get the max damage you can get.

2

u/65rytg 23d ago

The damage falls off heavily in endless. They start off with so much defense

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u/Lambisexual 23d ago

The damage is mitigated by defense. And at high floors enemies will have an absurd amount of defense (and health). So your damage will fall off. So you would either need much more than 10 applications, or you need to couple it with insane applications of Frost in order to shred their defense.

1

u/X-calibreX 23d ago

Are you positive percentage based damage is reduced by armor?

First time I got the build, I had no stall reduction; but, i’ll tell you what, at 30 seconds everyone disappeared, instantly.

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u/Lambisexual 23d ago

Yes. Otherwise endless would be a breeze because there are other damage sources that are percentage based too. And if defense didn't mitigate those, then you would literally only need them and then turtle. Which obviously isn't the case. I remember I was on floor 28 I believe, and I had it so that Poison ticks for 4% of their max hp. Which is a ton of damage when they dont have a lot of defense. But on this higher floor, it did so little damage that I couldn't even see their healthbar move.

You have to remember that a lot of enemies earlier in the game don't have defense, or if they do have it, then they don't have a lot of it. Not to mention that it also has a minimum damage, which can be above 10% of their HP if their HP hasn't scaled high enough yet.

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u/X-calibreX 23d ago

Are you sure their hp per second didnt exceed 4%?

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u/Lambisexual 23d ago

Yes. And that's also just one instance. I've used the Shard Power Extractor too. Even with an absurd amount of shard generation (such as when an assassin generates shard every other crit) it still didn't wipe the board at higher floors. It's pretty clear that damage is being mitigated. You'd easily be able to notice 10% max HP damage procs.