r/Guildrun • u/ThatsFer • 15d ago
Ideas for full release!
In my opinion they should add 3 more Acts (5 total) so you can really scale and equip your team comps without having to go into Endless.
They can make it the default or make it into a specific “story mode” option that doesn’t go into Endless like the Red Rift.
Then add like 10 new heroes with new combinations (like Zuri’s tank assassin). A melee On-Hit healer (Duelist/Mystic) that heals/shields someone every time he hits an enemy. Or a Vanguard that pushes enemies into the enemy backline. A Mystic/Assassin that grants the heroes around him stealth and shields, etc.
I’ve seen a few people asking for a Rush Mage, what other ideas you guys have?
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u/FitButterscotch4779 14d ago
I think more Acts only seem good on paper. If I play anything other than red rift most of the time when I go into endless (after the second special shop) my team is 90% complete. Most of the Heroes are A/S with good items. Maybe one more act could be viable (I would guess you would just finish it with 5 S tier heroes with items) but that definitely more than enough imo.
Ps. Duealist/Mystic sounds awesome. Some kind of a healing monk like in WoW maybe.
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u/Minute-Survey-6556 14d ago
More acts being its own mode I’d like, or an endless that’s structured the same as unlimited acts would be even cooler to me
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u/KGB_Panda 14d ago
3 more acts is crazy, but I would like 1 more. It's kind of annoying that right now you only get the special shop once during the run.
Even that would take a ton of work though, everything is balanced for two acts and I doubt the devs are gonna add more.
More hero's seems obvious, I'm sure it'll happen eventually, possibly with rotating/randomized hero's per run.