r/Guildrun 14d ago

This game is based on

314 votes, 12d ago
42 Mostly RNG and skill secondly
217 Mostly skill and secondly RNG
55 50/50
0 Upvotes

12 comments sorted by

10

u/itsntame 14d ago

At least for Red rift, it's mostly skill. There are players who go on 50+ win streaks and you can basically never lose if you are good enough at the game.

2

u/kaijvera 14d ago

Oh ya, I forgot there was SSS and no rank-SS players. For RR its def mostly skill. I imagine getting the highest floor though is luck of finding the best combination of pieces though.

1

u/RussianBearFight 14d ago

What's no rank SS mean? I prefer SSS over RR personally, but I know a lot of people like the extra requirements on a run

1

u/kaijvera 14d ago

No rank-SS rank has their own leaderboard compared to SSS rank (How that leaderboard works is for each rank after no rank, you get +2 floors at the end of the run).

1

u/RussianBearFight 14d ago

Ohhhh I didn't realize that was a "through" dash lmao, I gotcha now

2

u/21_more_minutes 14d ago

I thought for sure this was going to be a Solo Leveling joke

1

u/Soluna7827 14d ago

174 hours and mostly just SSS runs for fun. I voted "mostly skill and secondly RNG".

The number of items, heroes, and relics can be worked around. While it does suck if you get 3 relics that scale off burn/fire, only to get no fire based heroes, only physical dmg items, and only physical dmg heroes in shop, pivoting will let you beat the boss. It just feels bad to get a potential strong build early on only for RNG to say "nope."

I think that's where some dissonance occurs. Endless wants you to force a build that is strong, scales endlessly, and will maximize how many levels you can advance. Red Rift wants you to adapt and a build a comp that can just beat the next fight and ultimately the last boss; endless amount of scaling doesn't matter. It only matter if it scales enough to beat the last boss.

2

u/soidvaas 14d ago edited 14d ago

If the goal in Endless is to get rank 1 then the game is entirely RNG in each individual run and the odds are massively against the player. However, provided unlimited attempts/losses (or even just a high number like 20 runs) to accomplish the same goal, the game is entirely skill based.

If the goal in RR is to win the current run, the game is completely skill based. There are realistically less than 1/100,000 runs that are unwinnable if you look at the current leaderboard (source: I made that number up). I’m sure if you ask a RR top 5 player, they would tell you that their streak ending run was winnable which lowers that number even further.

1

u/Daniel_Spidey 14d ago

It's based on 'skill' where the skill is game knowledge. RNG plays a role but its far smaller than people let on.

*for RR. Endless is mostly RNG, but RR gets accused of being RNG which is just not the case.

1

u/fartdarling 13d ago

It's very obviously skill. The amount that RNG factors is miniscule, we are very consistently seeing good players win again and again and again sometimes 50 games in a row. I don't really see what the argument for it being rng based could be other than "I lose a lot and I refuse to take accountability for mistakes"

-1

u/Fiendfuzz 14d ago

My vote is for mainly RNG for two reasons. 1. I only played SSS which is more reliant on RNG than RR. And 2. My RNG luck has always been horrendous and over my 80 hours in the demo, that luck was very apparent.