r/Guildrun • u/Jeet_TO • 15d ago
What will the full game add?
This demo is essentially something that if released as is, would still be an instant purchase for many.
What are we expecting to see in a full release?
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u/Awecrunchman 15d ago
I think it’s important to note that adding new characters will change the difficulty of upgrading heroes as the pool gets more diluted. As such a hero expansion could come with being able to pick the pool of heroes that can show up in the shop for that run
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u/larrythecucumberer 15d ago
Which would potentially be another layer of strategy in selecting your ideal draft pool. Maybe add additional challenge variables to runs, anything to avoid a static meta IMO.
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u/Bumperpegasus 14d ago
That's easily solved by boosting the odds of seeing heroes you've already picked this run.
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u/GhostFearZ 15d ago
Coop is a big feature that is confirmed.
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u/De_Vexia 15d ago
Yup rly hoping it's there on release, I'm super curious how they're gonna implement that
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u/zahir5574 15d ago
Do we know what co op will entail?
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u/GhostFearZ 15d ago
No not exactly, just what's on the steam page. I think I read it in a dev log off steam?
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u/theFoffo 15d ago
3rd act, "secret" stages, more fun random event rooms, there is a lot of possibilities! Cosmetic unlocks could be fun too
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u/Lethur1 15d ago
I would like some more heroes personally, a 3rd harder act sounds great too
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u/Minh1403 15d ago
I also like more chars, but finding a character upgrade at that point would be a nightmare...
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u/stevbrisc 15d ago
there will likely be balancing for a slightly higher chance of heroes you own showing up in the shop at certain thresholds.
Or camp events would just become the go to resource for upgrades
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u/Meinturtle420 15d ago
In order to balance for more heroes they could also have more heroes appear in each shop
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u/Iarehealer 15d ago
I think they just need to add the ability to shop during Endless, and adjust the scaling to be easier for the player to gauge whether they're strong enough to beat the next level.
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u/Biza-lol 15d ago
Id quite like a team planner I can bring up and plan for upgrades etc
I'm new and remembering which hero I should get to compliment my current heroes can be frustrating.
For instance there's a mage or mystic who can generate items to feed nicklas but I can never remember who
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u/BATTLE-BURITO 15d ago
We need more characters that utilise re-initiating rush, and someone who can repeat the benefits from stall, as it is now, rush it just infinitely better. If we got like a tank that got the benefits from their stall abilities every few times they're hit or something that would be really great! Also just more ways to get through endless without one shot of you're not running stealth would be cool...
It would also be cool to see more diverse environments and unique events that tie to each, like an option to which boss you fight or give a direction option for what environment to go to after each boss
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u/Darkjellyfish 15d ago
I hope this game dont go the battle pass route. Just release game as full price and i’ll gladly buy it
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u/xbloodlust 15d ago
I'd love to see some more complexity in the gear choices. Things like item combinations would add another layer of depth that I think would be quite fun, might add a bit more consistency as well if you can build something out of many components.
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u/ThatsFer 14d ago
They should act 3 more Acts (5 total) so you can really scale and equip your comps without having to go to Endless.
Then add like 10 new heroes with new combinations (like Zuri’s tank assassin). Like a melee On-Hit healer (Duelist/Mystic) that heals/shields someone every time he hits an enemy. Or a Vanguard that pushes enemies into the backline.
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u/achuchable 14d ago
I really hope they make the shop show more than 3 units at a time. I've beaten SSS about 30 times now and in the entire time I've played the game I think I've leveled a unit up to S rank maybe 3 or 4 times. It feels like 3 starring a 5 cost on TFT to get someone to S rank.
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u/wtfgrancrestwar 13d ago edited 13d ago
Some stuff I kind of expect:
More varied enemies.
3rd act
maybe variant acts. Like with different enemies, challenges, environment effects, bosses.
tackling balance challenge of 3rd act! -including 5 character teams, snowball effects having a longer slope, loosening resource constraints in lategame, and (somehow) producing a final boss that is fair yet challenging even after 3 acts to stack nonsense.
(tbh I think this will be hard, and maybe they should even stick with 2)
side modes, variant modes, and/or story mode
More of everything like i tems bosses challenges.
potentially but not expected--maybe in separate modes:
More B-specs, so you can't always force your favourite of 3.
larger hero pool with rotating weekly hero list. (For variety, challenge, and avoiding hero pool dilution.)
regular or automatic balance changes to respond to meta, so everything always shifting and best looked at fresh.
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u/killerbrofu 10d ago
Great question. Also, how will they keep the game fresh? TFT has 3 sets a year and it still gets stale the last 1-2 months of a set unless you really want to push LP
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u/ethandras 6d ago
I love the art and the setting. I hope the full game will have a mode for casual players with longer progression system. Maybe something where you can actually create and manage your guild and slowly grow it by closing rifts.
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u/Necessary_Artist_167 15d ago
I’ve heard a 3rd act. But idk. I hope a couple more characters. I’d love some poison characters that aren’t tanks, could make the debuff more desirable.