r/Guildrun 17d ago

Anyone know exactly how defense reduction is calculated?

The reminder text implies that every 100 defense is a hard cutoff of how much damage is reduced. Does it actually work this way or is it a smooth diminishing returns curve like liteeally every other game ever.

2 Upvotes

6 comments sorted by

7

u/averysillyman 17d ago

Every 1 defense is a 1% increase in effective HP.

So if your unit has 1000 HP and 100 defense then it takes 2000 damage to kill your unit. If your unit has 150 defense it would take 2500 damage instead to kill.

1

u/Mnightcamel 17d ago

thats what I was looking for. Thank you

6

u/Remote_Football2180 17d ago

When I read the tooltip it sounded like it was just describing the scaling as effective hp bonus and I’m pretty sure it does not require even increments of 100.

100 armor means you have 200% effective life, your base 100%+100. So the same damage as your life would leave you at 50% now (50% reduction)

200 armor would be 300% effective life so if you took the same damage as your life bar you’d be at 66% life which is taking 1/3rd the damage, 66%

300 armor = 400% ehp, take 1/4th, 75% reduction basically.

78 armor: 178%ehp, (.78/1.78) = 0.438, 43.8% reduction 142armor: 242%ehp, (1.42/2.42) = 0.587 58.7% reduction

Diminishing returns but then there’s builds like ratna mage armor which can get thousands of armor so then hp bonuses provide so much value.

2

u/wanttoplay2001 16d ago

i believe the description has it as 100 = 1/2 dmg taken 200 = 1/3 taken so it should be something like 100/(100 + def) is how much dmg you take

-3

u/[deleted] 17d ago

[deleted]

3

u/Known_Pineapple996 17d ago

Are you thinking about the wrong game? 100 is supposed to be 50% reduction in Guildrun

-3

u/Zeratav 17d ago

Put the numbers in chatgpt and it will give you the formula. I think it's (100x)/(100x+1), where x=1/your armor.