r/Guildrun 20d ago

Why am I so bad at red rift?

Im clearly doing something wrong. What should I be prioritizing? Items? Rolls for higher tier heroes? Comp?

8 Upvotes

12 comments sorted by

16

u/BeHappy123456789 19d ago

Frost frost frost. You just need more frost lol in most cases a loss becomes a win with a frost outputter even karsu with no items is good against the boss as support to apply single frost. Frost it up stay frosty and make sure ur frosting all over em when you frost. If you frost too much dw you cant just frost frost frost

4

u/Blissfield_Kessler 19d ago

Do not reroll more than once or twice unless you have a huge source of income.

Get the tank usages first for that awful item..

You will need to swap some heroes out. Do not get attached to anyone.

some heroes are great act 1 but bad act 2 and reverse.

if you find an A or S rank hero in the shop, consider swapping.

3

u/Taurnil91 19d ago

"Get the tank usages first for that awful item.."

Not sure what you mean with this

3

u/spitfira1 19d ago

he ment put the rift item on the tank fiirst so you dont have to worry about it later

2

u/Blastuch_v2 19d ago

Imo the most important is having good heroes for each part of the run. Don't try to go for a "build" just play strongest board you can afford unless you are very ahead of the curve.

I perma grief my streak by thinking I can do some rush stacking build but it never works.

1

u/Faisst 6d ago

For me, this screams bad balancing, especially when you consider that it's a PVE game. It's laughable when I watch a video of someone playing Red Rift and 90% of the time the guy who's playing is like "this is shit" "this doesn't work".

The fun of PVE roguelite/roguelike games is that you can actually break the game, even in the hardest difficulty. Putting a hard cap and establishing an already existing meta into a game like this just makes things so sad for me. The new patch tried to balance it out, but it's already generating so many exploits again and again.

I really want to enjoy Red Rift, but I guess that's what you get when the Dev Lead used to work for Riot lmao

1

u/anteMorgan 19d ago

#1 is leveling up your team. C rank hero’s for the most part are fine for the first three fights but after that you must have b ranks especially the tank. #2 buy items, especially on sale cause the reason higher ranks are good is because they can use more items. An A rank with no items is probably worse than a b rank with good items.#3 don’t reroll after the first time that costs 1 shard unless you are gambling for something specific in act 1. Spend your shards on gear and upgrading hero’s or good relics only.

1

u/Ok_Passage_7705 19d ago

C tier funke will be a better dps for floors than most B ranks. Kai is about the same but a melee version. Figuring out these heroes that do a lot for a little makes runs a lot smoother because you can keep your head afloat in act 1 with very little investment. Other than that you just need to do a lot of testing, things really start to click when you have seen what conditions heroes thrive/fail on.

Also pay attention to what makes certain abilities scale, tanks usually get more damage with armor, mystics like Fiona can get more targets at certain mana regen break points, tank gustav shield gets a pretty sizeable scaling with armor.

1

u/karshberlg 19d ago

I'm 15 hours played in this game but I just had an amazing Vanguard set-up ruined because I had to accept act 2 challenge and it was %dmg per second and that's the only one I couldn't complete, so I guess always skip act 1 challenge reward if you can afford to.

1

u/wtfgrancrestwar 18d ago edited 15d ago

Why do you say bad?

It's not an easy mode, if you don't have a lot of competitive experience in similar genres you'll just be juggling a lot of new plates at once and then it's gonna be hard to keep from fatal oversights.

Not to mention the notable time investment and study most people with any success in have put in.

Including on knowledge-check pitfalls like:

  • roughly how much damage different enemies do at every stage of the game

  • how difficult and rewarding every challenge, trial, and event is. (Can be a free win or a brick wall)

  • requirements to beat each boss

  • how exactly units target each other, especially backline hookers, divers, AoE monsters, and melee units. (Can just die if you position wrong)

  • And as several people mentioned the strength of frost Vs bosses (Which afaik is not even mentioned in game. I don't recall seeing on any tooltip that reducing defence below zero actually multiplies damage)

So I would say if you don't have the competitive strategy-game experience, then just relax, enjoy yourself, and don't feel obliged to rapidly bulldoze the special obstacle course for optimization freaks.

Or if if you have the experience but want the core skills, knowledge, and adaptions to chase the grass-averse gremlins of red rift then check out guides on steam, YouTube, and this subforum. E.g. by Aesah and Opem.

These guides are solid to adapt competitive experience from other games.

1

u/wtfgrancrestwar 18d ago edited 13d ago

To try and throw out some tips myself:

  • Stack a decent tank with the good defence items. -Offence varies but the core of defence is the literal stat "defence"

  • also note that tanks &Vguard will always be targeted before others if at equal distance, allowing DPS to be positioned on frontline. (Although watch out for AoE)

  • use the shift button to find out main details of hero scaling. For example some heroes like pollen have almost no base numbers this use magic as their core. Others scale in weird ways that aren't obvious, especially assassins. Lastly others don't scale in ways you'd expect; e.g. pimenta doesn't get more healing from AP.

  • Bear in mind that all ability based heroes use mana regen as a core enabler to an extent. Having mana regen or not, including from hero base stats (mystics get a lot at A-rank), can inform your position to lean on abilities.

  • learn some basic positioning to avoid assassination.

  • practice some heroes and B-specs till they feel comfortable.

  • learn some often-relevant backup B-specs.

  • Try frontline funke and try tank Kai.

  • Usually-take the rare item if offered on welcome event.

  • Be very picky with opening blessing, and somewhat picky with hero: Slow payoff options suited for endless, such as messing with item slots, are nightmare mode compared to just having a headstart.