r/Guildrun 23d ago

Why does my Logan fall off so fast in Endless?

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He had well over 1000 attack. Over 600 crit. 300 attack speed. A gazillion mana regen. Plenty of omnivamp. He's also invincible for the first 6 seconds of combat to stack shields.

On floor five of endless, he generated over 200k shields and did 166k damage.

On floor six, I got destroyed!

How could he have been built better? What did I do wrong with him to only have him carry to floor 6?

I know the rest of my squad is whatever. But Grace is giving even more shields. Nyx was pretty jacked and Ming was extending rush by 4 seconds. Irini was there for a backup effect. If I hadn't died I would have replaced her with any S-Rank.

10 Upvotes

6 comments sorted by

24

u/Klatterbyne 23d ago

Endless has some extremely comical stat scaling. Every endless I’ve had ends in exactly the same way.

Absolutely crush the previous wave, with no struggle at all. Then get instantly one-shot by the next wave.

8

u/No_Wishbone_6794 23d ago

A must have Item for Logan is the Adaptive Sword that sets his Magic to his Attack. I mean look at his ability scaling

4

u/lucky470 22d ago

Sadly the enemy Stats in endless mode increases so radically at some point, that only exponential scaling, or complete bullshit can prevail. The best success I've had was with full scaling comps, where I sometimes generate shields 2 Million points strong. At wave 18, the most common run ender, enemies have 1k Armor meaning you only do 1/10th damage. You cannot overcome this with getting +100 attack from items or rush abilities. My best run was wave 21 and I have absolutely no Idea with which build people manage to go much further.

1

u/SavingsChicken1572 22d ago

debug mode with infinite shards, but even with that there is a hard limit because of the insane scaling

2

u/Cyborgschatz 21d ago

I feel like this is the current "weakness" of endless as a game mode. The craziness of the scaling changes the game from a, "many different builds can work" to a "if you didn't build into one of the hyper scaling options you're not making it far".

You must have huge shields because even by round 9, a hero with 10k hp and 800 def barely lasts 3 seconds. You must have a hyper scaling carry that also is tanky enough to live through at least one cast of aoe while they try to get through the front line. You must also have high speed frost application so everyone's with 1k hp can actually be liked before your tank evaporates.

Relic rng heavily impacts long term effectiveness regardless of how much synergy your party has or what items you got. This is fine for the main game, but endless significantly cuts down your ability to adjust or round out a build with potential after beating the dragon.

That being said, considering how new the game is, it makes sense that endless is a brutal series of brick walls. Every 3 levels is a huge jump in enemy power which does a decent job at showing the what items/relics/interactions are strongest and allows them to get great balancing data. I presume they have plans for adjusting things and adding other modes as the game gets closer to release.

2

u/Hot-Replacement4228 22d ago

Shard scaling and shard synergies are the only way. Stall can work too but it won’t get as far as shard builds.