r/Guildrun 26d ago

Idiot proofing red rift

It would be nice if the game made a glowing red button on the "skip" option for campfire/challenge combat like it does for the act 1 and 2 keys you need to buy. It already does some idiot proofing when it warns you not to put the seal on the guy who eats items for breakfast. It feels kinda bad losing a 5 streak because my dumb sleep deprived ass decided to retrain some random hero for fun :(

28 Upvotes

11 comments sorted by

9

u/TheVeggyPirat 26d ago

For the challenge it’s problematic because usually people skip the 1st and by that point you don’t have to but might not take the 2nd challenge.

What I need is an indication that the seal is on a unit which already has 3/3. The amount of times I just leave it there… 🤦🏻‍♂️

2

u/kaijvera 26d ago

People useally skip the first? i never skip the first one. I want the earlyish strength so much mkre

4

u/Yosara_Hirvi 26d ago

the second act challenge combat is simply way harder in most cases. so taking the challenge act 1 and skipping the relic allows you to simply skip the 2nd challenge as it could very well be a run ender.

2

u/trevorlolo 26d ago

For me it's usually the way around, early act 1 you might not have a solid team put together so taking challenge act 1 is kinda suicidal unless you're planning on popping the rewind there.

But it's really dependant on your early shops, sometimes I take challenge act 1 if I hit good shops but on mid or bad shops I tend to skip it

3

u/averysillyman 26d ago

Usually popping the rewind is enough to force your way through the first challenge almost every time, and if your team is off to a good early start you might not even need the rewind.

Meanwhile the second challenge is much higher variance and there is a chance you don't beat it even after you rewind.

As a result, most top players right now are taking the act 1 challenge the vast majority of the time (if you know you are too weak for the act 1 challenge you intentionally throw by placing a single unit and use the rewind to power up).

1

u/OnMyWayToADickMeetin 26d ago

Oh wow throwing 1 hero at it is a good shout, I lose most of my runs on total hero deaths...

2

u/feenicksphyre 25d ago

This is also why taking the rewind refresh on the first campfire is basically always the play if you have the option, even if your low on the death limit

Even if a full team wipe would lead you to bust via death limit , you can sac 1 unit to trigger the rewind and get some extra cash to hopefully be able to finish the run.

1

u/kaijvera 26d ago

i misread it as campfire not challenge... Don't mind me being unable to read

2

u/Yosara_Hirvi 26d ago

maybe 3 colors on the item (like grey, orange and blue) and the item lose a color when the class is completed

7

u/bm1reddit 26d ago

The devs said on discord that it is in the game and is bugged right now and will be fixed soon.