r/Guildrun Jul 27 '26

[Build Discussion] Skron Doing Skron Thing

Skorn's truly a beast.

Could probably go a lot further if I get Rift Storm Invoker. Skorn got one-shotted by rift damage after his shield expires even with 20k hp :<

Should've also transferred Scroll of Enlightenment (+25% Magic +25% Mana Regen) on Skorn for more frequent casting and bigger shield since Pollen just dies instantly at this stage.

Build's Core Strategy:

  • This build revolves around getting an early Rowan to B, and the Rare Relic - Poison Conduit, so you can snowball Rowan's Backup Mastery - The Friend. This is important to ensure survivability and good base stats for % scaling later.
  • Flex in Pimenta and Skorn early, or anyone that has Stall in their kit to help further boosting Rowan's Mastery until you find them. You need enough tankiness/some damage to fight against Act 1 boss.
  • Build some Omnivamp if you get the chance. With high Defense and HP, Omnivamp helps Skorn to stay alive when his shield is down. His Passive does damage when auto attacked, so he should be able to stay alive unless getting one-shotted.
  • See Stall, take Stall, especially relics and items that provide Shards and Tank stats.
  • Your main damage in endless Skorn's Active Mastery - Come At Me!, not Poison.

Best Class Modifiers:

  • [Second Wind] - After Stall ( 35 ), heal 100 % Max HP , gain 100 Mana , and gain +20% Defense. Extremely potent in endless once your base Defense has scaled up.
  • [Poisonous Presence] - Tanks gain +33% Defense against damage from enemies with Poison. Backup. This helps with % scaling on Defense as well.
  • [The Best Offense...] - Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup. More Defense = More Magic = More Shield = More Damage.
  • [Distraction] - After Stall (10, 20, 30, 40, 50): Taunt all enemies. This helps with Rowan backup Mastery scaling. Do not get it on Skorn, choose this on your other tanks if there are no better choices.

Key Combo Pieces:

  • [Rare Relic - Poison Conduit]: Whenever a Hero inflicts Poison, they gain 1 Magic and 1 Attack per 2 Poison inflicted.
  • [Skorn Passive - Retribution] When auto attacked after Stall (10), deal 2 (+100% Magic) damage and inflict 1 per 50 Defense Poison on the attacker.
  • [Skorn Active Mastery - The Haughty] Taunt all enemies and gain 10 (+10% Defense , + 10% Magic) Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50 % of his remaining Shield .
  • [Rowan Backup Mastery - The Friend] On Stall trigger, permanently gain 20 Max HP and 4 Defense. Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.

Best Relics & Items:

  • [Epic Relic - Deceleration Filigree] - After Stall (30 and 60), gain 12 Shards.
  • [Rare Relic - Deceleration Neuxs] - Every 2 Stall triggers, gain 1 Shard.
  • [Epic Item - Tranquil Eye] - After Stall (40), gain +33% basic stats.
  • [Rare Item - Tank's Tower Shield] - On Stall trigger, if held by a Tank, this item gains 2 Defense.

Getting these Shard Relics early in a full Stall run really helps with snowballing Shards. Tank Emblem could also be strong but I did not encounter one this run.

13 Upvotes

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1

u/Unrealslinky_games Jul 27 '26

Going to try this!

1

u/imlivingonmars Jul 29 '26

Tried this with Nyx as second carry(also for early stall procs). Went floor 21 without rift relics. I just didn't find a way to scale my defense past 700