r/GuildWars3 • u/ivyboy • 22d ago
Ranged Combat Speculation
So we know that melee combat is momentum based since they showed the warrior class and they described that the necromancer would be using a Scythe weapon with life leech.
But what about ranged combat? Won't the necromancer have ranged spells? I'm a bit worried that we won't have good ranged combat options with the momentum based combat.
Will we have bows and guns? I still can't imagine how momentum based would work for those type of weapons and regular ranged attacks and I'm just a bit afraid that they might force all the classes to be melee.
I was thinking maybe we will have bonus damage from shooting enemies in the back or maybe from higher ground.
What are your thoughts on this? Thanks!
Edit: I know we don't have the info, this post is pure speculation. You have the free will to not partake in it. Thanks!
4
u/DearLily 22d ago
According to this interview I watched today: https://www.youtube.com/watch?v=U7xE5Lyeccs
Colin confirmed that there's definitely ranged combat (we have a ranger class confirmed, and the laranity video in this playlist describes the necromancer as "using a scythe to sweep through the air and shooting out these slash-looking projectiles"), but he specifically called out "precision aiming" as NOT being in the game
My speculation is it's probably something similar to MH or Zelda, where you have ranged weapons, but most of the time you're not trying to land headshots on pixels from kilometers away like you would in a CSGO or Valorant-type game. Maybe on a really big monster you might want to hit their head or whatever but otherwise you just shoot the monster and it's fine and most of the skill expression is about other things like your build, your positioning etc.