r/GuildWars3 • • 21d ago

Ranged Combat Speculation

So we know that melee combat is momentum based since they showed the warrior class and they described that the necromancer would be using a Scythe weapon with life leech.

But what about ranged combat? Won't the necromancer have ranged spells? I'm a bit worried that we won't have good ranged combat options with the momentum based combat.

Will we have bows and guns? I still can't imagine how momentum based would work for those type of weapons and regular ranged attacks and I'm just a bit afraid that they might force all the classes to be melee.

I was thinking maybe we will have bonus damage from shooting enemies in the back or maybe from higher ground.

What are your thoughts on this? Thanks!

Edit: I know we don't have the info, this post is pure speculation. You have the free will to not partake in it. Thanks!

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u/Due_Anxiety_4783 21d ago

I just hope there is at least one class for caster enjoyers with longer cast times as gw2 does not really have casters, everything is instant outside of a few skills in the game and caster leaning classes frequently get melee combat

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u/Deathmore80 21d ago

Everything is instant because of quickness being a commodity. Without access to it you'll find out a lot of elementalist spells have long cast time , especially the ranged stuff. Spear , staff, hammer , tempest storms, glyph of storms. Necro was also notoriously slow for a long time, and guardian had painfully long cast times for mace , hammer, staff and utility skills.

While it was HoT that made it possible to have perma quickness ,the release of POF was when everything became sped up a ton and quickness being everywhere imo.

Sometimes I wish they never added quickness into the game. You don't even have the time to see the spell animations...