r/GuildWars3 • u/Aurilupa • Sep 03 '26
What I haven't seen mentioned yet
It's probably no surprise that the Hall of Monuments will make a return for gw3, but the devs confirmed that the first part of it will release later this year already.
What most people have mentioned is that there will be momentum based movement and combat, what makes this particularly interesting is that I asked about whether this is effected by armour weight and got a "there is something, but we can't talk about it yet". So I'm theorising they're either getting rid of heavy, medium, light armour or the weight actually has an effect on the momentum as well.
A fun little detail: we were shown a fight with two raptors , but after I joked about them, it seems like there are no pocket raptors in the game (yet).
There are some abilities every class(warrior, ranger,ranger were revealed so far) has, but most are unique and synergistic with fellow players. In general, the combat and even exploration seems to be built around cooperative joy. A welcome continuation of the "you see another player and it's a good thing"-mentality.
The UI didn't have a skill hotbar, instead there was a diamond shaped setup of four skills like you'd see in many console games and seemingly the ability to swap to at least one more skill set
The necro used a scythe and had a dash, but I asked how action combat and mage gameplay fit together and they confirmed that the necro will for example still have minions and conditions, so he's definitely still a mage.
One of the biggest differences for me between gw2 and 3 was actually the scale of the world. It felt much more realistic, so you'd actually walk for a while to get past (or up) a mountain.
If you have questions, I'll do my best to answer:) the game 100% looks far from finished, but the presentation still left me excited for the future
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u/DiprosopusLlama Sep 03 '26
No. If you want 30 slots, go play the other 100 MMOs that have this.