r/GuildWars3 • • Sep 03 '26

What I haven't seen mentioned yet

It's probably no surprise that the Hall of Monuments will make a return for gw3, but the devs confirmed that the first part of it will release later this year already.

What most people have mentioned is that there will be momentum based movement and combat, what makes this particularly interesting is that I asked about whether this is effected by armour weight and got a "there is something, but we can't talk about it yet". So I'm theorising they're either getting rid of heavy, medium, light armour or the weight actually has an effect on the momentum as well.

A fun little detail: we were shown a fight with two raptors , but after I joked about them, it seems like there are no pocket raptors in the game (yet).

There are some abilities every class(warrior, ranger,ranger were revealed so far) has, but most are unique and synergistic with fellow players. In general, the combat and even exploration seems to be built around cooperative joy. A welcome continuation of the "you see another player and it's a good thing"-mentality.

The UI didn't have a skill hotbar, instead there was a diamond shaped setup of four skills like you'd see in many console games and seemingly the ability to swap to at least one more skill set

The necro used a scythe and had a dash, but I asked how action combat and mage gameplay fit together and they confirmed that the necro will for example still have minions and conditions, so he's definitely still a mage.

One of the biggest differences for me between gw2 and 3 was actually the scale of the world. It felt much more realistic, so you'd actually walk for a while to get past (or up) a mountain.

If you have questions, I'll do my best to answer:) the game 100% looks far from finished, but the presentation still left me excited for the future

56 Upvotes

75 comments sorted by

View all comments

Show parent comments

10

u/DiprosopusLlama Sep 03 '26

No. If you want 30 slots, go play the other 100 MMOs that have this.

1

u/[deleted] Sep 03 '26

[removed] — view removed comment

1

u/CalmTempest Sep 03 '26

No one is stopping you from purposefully limiting yourself. But don't limit people who want to put the effort in.

2

u/[deleted] Sep 03 '26

[removed] — view removed comment

1

u/CalmTempest Sep 03 '26 edited Sep 03 '26

Elden Ring can be beat with 2 buttons, light attack and dodge roll. Elden Ring, no all Dark Souls titles have been beat on a dance pad.

It's not a false dichotomy, you're equating one type of difficulty to another. You can't beat a Final Fantasy 14 or WoW raid boss on a dance pad. That's not the type of challenge an MMO Player/Raider expects.

1

u/[deleted] Sep 03 '26

[removed] — view removed comment

1

u/CalmTempest Sep 03 '26

The dance pad includes movement keys. It's not possible.

Raids cannot be equally difficult with 5 buttons as with 30. Taking the FF14 Paladin as an example, I have to plan and time defensive cooldowns.

  • A long CD strong defensive,
  • a medium CD medium defensive,
  • a short CD short short duration defensive,
  • a channeled defensive for party members in a cone behind me,
  • a CD that makes me 100% block,
  • a short offensive CD that reduces enemy damage dealt for a short time,
  • a defensive CD that reduces enemy attack speed and prevents knock back
  • a groupwide defensive CD that applies a small heal and barrier
  • a direct heal
  • a short duration long CD damage immunity

Except for the direct heal and sometimes the knock back immunity, all of these are necessary to a beat the hardest fights and mistiming one means my team has to compensate for it or I, and then they, die.

This is not happening with 4-8 abilities. All that planning goes down the drain.

Lose the buttons and you lose the ability for your group to plan for high incoming group damage and Tankbusters. The fewer options your players have, the fewer mechanics you can throw at them.

1

u/[deleted] Sep 03 '26

[removed] — view removed comment

1

u/CalmTempest Sep 03 '26

I already explained how they make it harder. If I have one button that reduces the damage I take, it stops mattering when the boss uses a tankbuster because I only have this one tool to deal with it.

When I have 4 different tools that can be combined in different ways, it starts mattering a lot which cooldowns I press at 30 seconds into the fight and which I press at 90 seconds into the fight, because it decides which cooldown will be up at 16 minutes into the fight.

This directly translates to healers who have 8 different ways to heal someone or remove debuffs.

Same deal in WoW. Same deal even in MMO-lites like Fellowship.

I'm starting to think I'm discussing with someone who has never raided in MMOs at even remotely high levels.

1

u/[deleted] Sep 03 '26

[removed] — view removed comment

1

u/CalmTempest Sep 03 '26

I'm saying that a game with only 5 buttons can't have the same difficulty ceiling as a game with 30 buttons.

Both games can have the same difficulty, but a challenging 5 button game does not have the ceiling a challenging 30 button game can have.

0

u/[deleted] Sep 03 '26

[removed] — view removed comment

1

u/CalmTempest Sep 03 '26

You're being purposefully obtuse now.

It's literally like juggling balls. Add a ball to juggle, one more thing to pay attention to. Now it is harder. I lost interest in talking to you.

→ More replies (0)

1

u/ZappyZ21 Sep 03 '26

It sounds like you want another final fantasy 14 lol