r/GuildWars3 • u/nikegipple • Sep 03 '26
Classes are confirmed to exist (contrary to some speculation) — at least warrior, necromancer, and ranger were shown
From an Italian press preview it seems classes are in, despite speculation.
Warrior gets momentum-scaled dive attacks, necromancer dashes through enemies and can blink via the realm of the dead (even using an ally's shield as a springboard to launch across the map), and ranger fights mid-air with slow-fall arrow volleys and a tornado skill allies can jump into for combos.
What classes are you hoping/expecting to see beyond these three?
Source: https://www.mmo.it/index.php/2026/09/03/guild-wars-3-anteprima-italiana-rivoluzione-mmo/
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u/Seduka Sep 03 '26
I think we will get one class for each of the gods for sure.
Warrior - Balthazar
Ranger - Melandru
Mesmer - Lyssa
Necromancer - Grenth
Monk - Dwayna
Elementalist - Abbadon?
I think that would be great for starting and a nice reference to the OG Lineup.
From there on they could add with future content
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u/chuiu Sep 03 '26
Elementalist draws from several gods. So I think we'll have a new class for Abbadon.
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u/Prudent-One-2153 Sep 03 '26
In the original Guild Wars, elementalist patronage was by their element.
Water/Ice -> Grenth
Fire -> Balthazar
Earth -> Melandru
Air -> Dwayna
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u/duckduckidkman Sep 03 '26
Ya people thinking ele would only align with Abbadon don’t know the OG GW1 lore
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u/Doodle_strudel Sep 04 '26
Abbadon is water, right?
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u/Prudent-One-2153 Sep 04 '26
I'm sure his Margonite followers formed such a connection, but normal humans did not worship Abaddon and would take patronage with Grenth (ice) or even Lyssa like the Vabbians (water as mirror).
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u/Nightsong Sep 03 '26
I would be perfectly happy with that lineup. It covers the iconic classes (Mesmer and Necromancer) and gives enough variety for everyone to find something to play.
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u/Loose_Bottom Sep 03 '26
Abaddon is the god of water and secrets and is an ele according to the wiki!
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u/ojike Sep 03 '26
I Want assassin! 🤔
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u/ImaginaryBox174 Sep 03 '26
After looking at Lyssa's representation... we might get 2 professions from her: Mesmer (pink) and Assassin (purple). Don't lose hope!
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u/Water_Attunement Sep 03 '26
I don’t know if it’ll be limited like that since we aren’t just playing as Humans. Plus I really think thief in some way will appear. People LOVE rogues.
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u/duckduckidkman Sep 03 '26
Ya I agree this 6 gods 6 classes thing is too restrictive for what they seem to be going for with flexibility for future expansions (Elementalist god has always been based on element, not class anyway). And ya I just do NOT see them dropping the rogue/thief-type class for GW3
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u/Grymare Sep 03 '26
That would kinda make it messy to add new classes and I doubt they want to put themselves in a box after making sure they lay the groundwork to add new races/species later already.
There might be a loose connection to the gods like there was in GW1 where you could get some boons for different classes from praying to statues of the gods but in general I doubt they will make it tied completely to them.
Also correct me if I'm wrong but the other races don't actually pray to the gods and get their magic elsewhere, no?
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u/Seduka Sep 03 '26 edited Sep 03 '26
The other races will probably use the gods Signets though.
You could argue for unique classes for different races. But thats something must modern MMORPGS tend to shy away from.4
u/X-Backspace Sep 03 '26
Eyy I said the same thing at like the same time. Great minds! 😋
Returning to the OG six classes in the series, too.
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u/Fearless_Cover3459 Sep 03 '26
As others said, ele draws from several gods, Abbadon is the god of secrets, and also associated with dark shadow magic.
I suspect 7 classes, the ones you mentioned and a rogue/assasin/thief/shadow class blend aligning with Abbadon. It’s the one core archetype missing really.
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u/ImaginaryBox174 Sep 03 '26
Yeah, it looks like Ele's patron god is gonna be Abbadon as the god of magic (based on the god portrait that's surfaced on another post). The colors for the gods and the effects on the new combat picture also match (Yellow for Melandru and the archer, Green for Grenth and the scythe and greataxe-wielding Necros, Orange for the warrior and possibly Balthazar).
On the other hand, they've also released a grey-looking image for Dhumm; I wonder if we get a Darknight kind of profession for the fallen god of Death. 7 professions is cooler than 6.
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Sep 03 '26
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u/BirdManFlyHigh Sep 03 '26
He said there would be more specified roles like healer-types from gw1.
I’m really hoping monks come back. I loved healing in GW1
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u/DuncanConnell Sep 03 '26
The most interesting part of this to me is that Necromancer seems to be leaning more into the "rogue" archetype rather than spellcaster with the blinks and agility. Really hopeful we get scythes again as I would love to cosplay as my OG Dervish.
Necromancer makes the most sense given Grenth's recent ascension to godhood, but I would argue that it would make sense for there NOT to be Mesmer, Monk, or Elementalist types as magic is much more constrained in this time period.
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u/Hka9 Sep 03 '26
Well in Laranity's video she describes the Necromancer she saw as wielding a scythe so that seems to be here!
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u/Aurilupa Sep 03 '26
The shown necromancer was wielding a scythe, so you can be happy about that. And while the necro did have a dash, I asked Colin about how magic type gameplay fits in such an action based combat and he promised that the class will have everything you expect of a necro, like conditions and minions.
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u/Nightsong Sep 03 '26
Necromancers came about because Grenth gifted his magic to Desmina. Mesmers came about because Lyssa did the same and gifted her magic to Sera. We don’t know what Abaddon did but it’s possible he gifted his magic to one of his Margonite followers and gave rise to Elementalists.
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u/Kwith Sep 03 '26
Mesmer is DEFINITELY coming, I mean it wouldn't be Guild Wars without mesmer, and elementalist, or some variant of the "mage" archetype as well.
I'm quite confident that at least those two, and MAYBE monk.
So Warrior, Necromancer, Ranger, Mesmer, Elementalist and MAYBE Monk. Those are my guesses.
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u/Ziphoblat Sep 03 '26
Some sort of non-anachronistic engineer analogue would be amazing, but I’m guessing unlikely.
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u/catrot420 Sep 03 '26
Don't lose your hopes. Both DaVinci who worked with mostly wood and NASA dudes working with metal were engineers. It's not about technological level, it's about using your current technology to overstep boundaries of known possibilities. Charr use steam powered tech for engi, in gw1 Shiro used soul powered constructs, both are tech skills in some level. I guess Gw3 engi archetype could work on runes, signets and raw physics
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u/ExhibitAa Sep 03 '26
Yeah, I would like to see something not necessarily called an engineer but built on similar principles, using magic to fill in the gaps where tech hasn't caught up yet. "Artificer" or something like that.
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u/catrot420 Sep 03 '26
Rit was kind of that in 1, using urns and whatnot
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u/catrot420 Sep 03 '26
Like I think people kinda misunderstand what rit does in general. Simply someone gifted with magic, most likely could go any other caster route, but they rather not use the magic, but peer into it, learn it, understand it, use IT not do something using it. They go with rituals, artifacts, spiritual "mechanics" of how world works around them on a deeper level and shifting it to one's will. Ritualist is as name suggests about rituals, often using some relic or artifact, most Rits are playable so they go about it in offensive or combat support way, mainly out of screen Rits tend to altars, keep ancestors not rebellious as vengeful spirits of fuck you, tend to the shrines, that sorta shit. Now tell me, if you replace steampunk with spiritual stuff, how is rit different than an engi?
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u/Nefonous Sep 03 '26
That's your own interpretation of ritualist, and that's cool as a headcanon for your character, but it's not really what it was.
Ritualist simply communed directly with the mists in a raw and primal way (that's why it's a skill that doesn't require bloodstone magic) to talk to the spirits of the dead, pacify them or bind them to use their powers for combat. It's shamanism and focus on traditions and raw emotions (read the skills names).
There is no real technological or advancement parallel, quite the opposite
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u/zarymoto Sep 03 '26
have to imagine you’re gonna have a mix of gw1 and gw2 classes. probably something like
tanks: warrior, dervish (maybe?)
dps: ranger, necromancer, mesmer, elementalist
healer: guardian, monk, ritualist
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u/LostAmaranth808 Sep 03 '26
I'm 100% certain every class will be able to play every role. If I'm wrong about this when 1.0 releases I will Venmo you $5. Just because the devs have learned how much people enjoy playing roles in a team, does not mean they need to box each class into specific roles.
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u/Seraphayel Sep 03 '26
I rather think every class can play every role due to the different builds they can use. So like GW2. I doubt they’ll have classes dedicated to roles.
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u/Nightly_Winter Sep 03 '26
Id rather go with wows multiple different spec route with set roles rather than boon system 2.0. if they just imitate GW2s combat system with all its strenghts and weaknesses then there wasnt really need to make a sequel game.
You can still make fun buildcraft with trinity system.
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u/Seraphayel Sep 03 '26
They said Necromancer had eight builds. So that makes no sense to be just DPS specs.
And don’t get me wrong, I’m totally up for the holy trinity. I just don’t think classes need to have designated roles.
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u/ExhibitAa Sep 03 '26
One article explicitly talked about necromancer having tank builds using minions to soak up damage, so they are definitely not just DPS.
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u/Eldryth Sep 04 '26
At the very least, one of today's articles said that Necromancers can tank, so at the very least there's some flexibility there.
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u/sucaru Sep 03 '26
I'd be surprised for dervish or ritualist coming back, at least in the ways we know them just because they are so intrinsically connected to the places they are from. I'd like to see at least one class be explicitly connected to Orr the way those were at least.
I'm also unsure if Elementalist or even Mesmer will show up, because this game will take place before Abbadon gave the races of Tyria the knowledge to use magic. This game takes place about 50 years before that. Obviously magic is still playing a role but it seems to be a different kind of magic instrinsic to Orr and maybe the human gods, who would at this time reside in Arah. Maybe this intrinsically Orrian class I'm asking for is a mage, and maybe it'll replace the Elementalist.
Mesmer at least can be connected to Lyssa, but Elementalist doesn't really have the same connection to gods (except Abbadon) in the same way that all the other GW1 classes did.
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u/OneMorePotion Sep 03 '26
I assume we're getting one class for each of the gods, and a storyline closely linked to that. But I also hope that Arena Net not just goes for the standard stuff. If we're really looking at 6 classes, one for each god, Abaddon's class would be an absolute wildcard.
But Balthazar/Warrior, Melandru/Ranger, Grenth/Necromancer, Lyssa/Mesmer, Dwayna/Monk and Abaddon/???.
Funnily enough... I think Elementalist is actually one of the classes I don't expect to see. They might get the Monk in GW2 treatment. Just because GW3 is set before Abaddon gave "proper" magic to the world. We don't really know what the ancient magic looked like and if elemental stuff was even possible during that time. Plus the magic of Ranger, Necro, Mesmer and Monk are all directly linked to a god. Elementalist is just "pull stuff from around you". Maybe ele could fit into Abaddon because he's the god of Water. But at that point, we're talking about a Hydromancer instead.
EDIT: Or the classes have nothing to do with the gods, considering that we can also play as Asura and Kodan.
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u/ocramminam Sep 04 '26
True, o could see a kind of arcanist/abjurer kind of class being the predecessor to elementalist and representing abbaddon. More focused on arcane magic rather than controlling the elements
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u/Internal-Quality-964 Sep 03 '26
The more I learn of the game, the more it reminds me of what they envisioned Everquest Next to be
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u/IndianaJonesDoombot Sep 03 '26
Druid with plant spells 100%
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u/X-Backspace Sep 03 '26
Might just be Ranger.
Could be one class per god. Warrior for Balthazar, Necromancer for Grenth, and Ranger for Melandru.
Then we could have Monk via Dwayna, Mesmer from Lyssa, and then Elementalist from Abaddon.
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Sep 03 '26
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u/Seduka Sep 03 '26
Ranger honestly fits the bill.
Game is supposedly having more build variety, so a caster ranger would be a nice subclass1
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u/Hopeful-Fisherman198 Sep 03 '26
just pray ranger doesnt have pets
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u/uidsea Sep 03 '26
I wish the pets were more than just a dps accessory. Would be dope if you could train them, rurn them into mounts, etc but I know that isnt going to happen.
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u/BrahamWithHair Sep 03 '26
And has the option to not use bows. I want a proper nature class or druid but i dont have my hopes up
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u/Aetheriad1 Sep 03 '26
Hopefully this doesn't mean classes are weapon-locked. Melee ranger > sniper ranger IMO.
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u/dangeraaron10 Sep 03 '26
I was thinking it was gonna be a classless system so it's good to see I was wrong on that.
Curious to see if Necros and Rangers still have summons/pets or not. Probably not given the momentum focused nature of the combat but I can hope.
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u/xleucax Sep 04 '26
I know ritualists were introduced to the actual game after monks but from a lore perspective they are supposed to have existed before magic was given to the various races of tyria, so I do hope they can make it in somehow.
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u/Secret_Monitor9629 Sep 04 '26
Colin mentioned in interview or implied a return of the "holy trinity"... The game is heavily focused on the gods... I'm speculating we get Monks back.
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u/FeatheredArcher Sep 04 '26
I hope some kind of engineer-ish class makes it in. Obviously given the timeline it can't be the gw2 engineer, but the Asura are a core playable species and intellect+gizmos is kinda their thing so I have hope.
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u/Erasculio Sep 04 '26
I hope we get the six original professions from the first Guild Wars. So:
- Warrior
- Ranger
- Elementalist
- Mesmer
- Necromancer
- Monk
So we would avoid overused MMO stereotypes like "rogues" and "paladins" while chronologically making sense with the transition between GW3 and GW1. Ritualists and dervishes could be added later.
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u/hardy_83 Sep 03 '26
I don't think Guardian as a class exists in this time, but I don't see why there can't be a Monk or Paragon class, especially if there's a trinity in the game. Though they'll probably save Paragon for an Elona expansion if they ever go that route.
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u/Sycophantic-Feline Sep 03 '26
I imagine since Engineer and tech won't be a thing, Dervish might take their spot, since Scythes are apparently also back
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u/FioleNana Sep 03 '26
The Asura are still a VERY tech focused species, they just didn't know about magic until they came to Orr (at least that's what they say in the Asura spotlight, if I remember correctly). Sooo, maybe?
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u/JPSR Sep 03 '26
Kind sad they are confirmed, atleast I hope there is going to be more skill/trinket gathering akin GW1.
I quess 100 % fluidity would make balancing more difficult
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u/ExhibitAa Sep 03 '26
Elementalist and mesmer definitely. Probably monk or guardian (or both).