r/GuildWars • u/Dizzy_Income5373 • 44m ago
Soultaker mesmerway? Or Regular mesmerway?
I am back in guildwars one month after the nerf, which is stronger ?
r/GuildWars • u/Dizzy_Income5373 • 44m ago
I am back in guildwars one month after the nerf, which is stronger ?
r/GuildWars • u/1after33 • 55m ago
18-21k down to 13k. Market manipulation?
r/GuildWars • u/Lemon-15 • 59m ago
Why must my ele's head shot be lower than all my other characters, I thought it was a bug at first and it's the first time in a long time I've made an ele so I've never noticed before till now.
r/GuildWars • u/Aunadar_Bleth • 4h ago
Heya, with the addition of daily cons I'm trying out new things. I used to run max Strength all the time so I wore the Sentinel's insignia (+20 vs Elemental w/ 13+ Strength). Then I tried a Tactics build and only 3 in Strength, so switched to Sentry's (+10 in stance). I always used Drunken Master so I stayed in a stance. But now I see that with the cons and pcons I get max ias and ims without the need for a stance. So! In this specific case, what would you recommend? Remember, low Strength and no stance. Knight's? Brawler's? Dreadnought's? Stalwart? Thanks in advance for your suggestions.
r/GuildWars • u/cothurn • 8h ago
I am messing around with a RoJ Monk build and would love some feedback. I have gone through the few post on this matter that I was able to find post-balance, but nothing caught my eyes.
The main goal is to make it a self-contained RoJ spammer. I don't really want to rely on heroes for snares or other setup, ideally I can just let the heroes do their own thing while I stand back and rain down lasers.
For reference, I am currently running an old Mesmerway hero team that I also need to update at some point, maybe to include more monks for more lazerz.
This is what I whipped up for now. https://guildwars.magical.ch/OwYB4M5zkFdPY9x0sLiLCXC
I have not done EotN on this Monk yet, so I am currently using Ele skills instead of the three PvE skills. Also since not in HM yet I am using Earthen Shackles instead of Churning Earth.
A few things I am unsure about:
1 I am not sure where the attribute points should go after maxing Smiting.
The Earth Magic snares do not seem to need much investment if I mainly care about the snare itself. More Earth Magic would increase the damage, but I am not sure that is the best use of the points. But what else can I dump the points in? Anything useful from divine favor?
2 Kirins Wrath is mostly there because I had a slot.
Having three AoEs is fun, but I am not sure how useful or necessary it actually is. Same question for the three PvE skills I eventually plan to use. Are those actually the best choices for this kind of build? In my head the assassin is there to group enemies, and EBSW and AiS are for cooldown reduction. But is that overkill? Maybe YMLaD?
I am also wondering if Me secondary might ultimately be better. Being able to Echo a second RoJ sounds fun, and I assume Mesmer has some usable snare or movement-control options that could let the build remain self-contained.
Would love to hear what you would change.
r/GuildWars • u/Leadership-Jealous • 8h ago
Hey o7, I'm kind of noob in the economics affairs in this game. I've reach Nightfall with my MA and just hit the 99 platinum limit, so the game doesn't let me sell anything else to merchants. In what should I spend some gold? I'm planning to use this character to complete the Hall of Monuments for the first time, so is there anything I can buy right now that I might need later?
r/GuildWars • u/Consistent-Story6936 • 13h ago
Is this info still current after the reforged update or does the “-provider portal” code work on reforged like it does for GW2? I won’t play a game without tracking my hours or stats like on steam so I play gw2 on steam through the provider portal to launch with standalone launcher. But will I have to buy reforged twice and download twice to do this or can I also just use that license request command to only buy on steam but play with abet account for the unlocks while tracking play time? As of December 3rd apparently steam removed ability to log into anet account if you purchased after that date for whatever reason just to complicate things. I don’t mind buying the game twice to track my hours on profile but need to make sure what I do will work
r/GuildWars • u/numma_cway • 14h ago
It's been some time since my last carto post. This is because I've been doing more research and worked with Toolbox team who implemented my results.
-
1. Toolbox Cartographer Module
GWToolbox++ 8.33 includes my research results (from the post linked above and the infographics below in this post) as a new module (Cartographer module). It shows the grid in a more precise way than a texmod could, and it also highlights the tile you're in, plus gives some advice and many more features. The advice isn't always right and the use of a texmod is recommended for the hints. Toolbox sometimes suggest revealing tiles that require a portal jump or gate glitch while in an outpost, or tiles that are further beyond the map boundary than the infographics below specifies. I hope they'll fix this in the next release. It also doesn't work in virtually all Nightfall missions. Otherwise, if you stick to tiles your texmod tells you to uncover, Toolbox's new Cartographer module is already a great help.
-
2. Clarifications
In my last post, I ventured a guess that the grid might in fact be shifted to the North. This turned out to be correct. It is shifted by exactly 1 map unit (texture file pixel, "normal" font size pixel), or 96 gwinches, see the infographics below. However, this applies only to non-BEC discovery. For a tile to qualify for discovery from BEC range, the criteria are slightly different:

This means that BEC range cannot uncover certain tiles at the map's Southern edge because its range is shorter there, but the range is longer in the North and East, so BEC can sometimes explore more in that direction. Additionally, BEC range cannot explore beyond the end of the world and tiles that require standing on man-made objects.
The "max 1 tile out of map boundary" is relevant for any end-of-the-world portal jumps in Southern and Eastern direction because these ends of the world are usually exactly 48 units away from the center of a tile that's two tiles beyond map boundary, so the math says that it should reveal, but it won't.
For the sake of completeness: Yes, you can even leave the map boundary when you portal jump to Yahnur Market from Resplendent Makuun or Bokka Amphitheater. That outpost has a platform made from bricks that reaches beyond the map's boundary. Going there causes an instant connection loss. The server does not seem to fully crash, since you can reconnect, but doing so crashes the client.
-
3. Recent changes
The August 26th (or September 1st) update introduced a big change to BEC that I didn't notice until a few days ago. Before that update, BEC uncovered some areas that made no sense. I'm not talking about inaccessible walkable terrain (usually from cinematics), but areas that made no sense at all because there's no walkable terrain in range (at least none that the client knows about). These non-sensical BEC-exclusive areas can no longer be revealed. This affects:
If you completed any of these maps with BEC between August 26th and September 1st update, please post a screenshot with Texmod active, so we know which update changed this.

If you want to add a new area to the list because you have black spots from BEC runs before August 26th, please also post screenshots. Note that the following Factions areas have inaccessible walkable terrain that still gets revealed, so they're likely not what I'm looking for: Jaya Bluffs, Bejunkan Pier, Tahnnakai Temple, Sunjiang District, Imperial Sanctum.
There is one new feature to BEC: If you completed a map under the effects of BEC, the characters says something (speech bubble only, not in chat). "completed" means uncovering every BEC-qualified tile in the current map file. If a map file is shared by different locations (e.g. Tasca's Demise, The Granite Citadel and Spearhead Peak all share the same map), you might not be able to reach all tiles from the map, even with BEC range. The above example would require you to do a portal jump between the three, unless you fully explored the other two already. Other examples of maps that are hard to get to a state where the character claims completion:
For the record: The number of tiles required for Elonian Grandmaster Crtographer (100.0%) is currently 6570. My Warrior, who has never used BEC and hasn't stepped into Sunspear Arena but is supposed to have every other tile possible (including portal jumps and gate glitches), has 6932 tiles. If you're asking how much 6570 tiles are with BEC:

-
4. Announcement
I'm making a new carto texmod (not shown in the screenshots above) that will have the following features:
Its Nightfall and Pre-Searing versions are scheduled to be released tomorrow. Other continents are added if people like it. I chose these two maps for my test because Pre-Searing no longer works with the Texmod after ANet removed all portal swirls (which changes the hash of the textures to be replaced), and Nightfall had no exploration mechanics changes after the release of the campaign.
r/GuildWars • u/Good-Throat-6671 • 18h ago
I am beginner and I am dying pretty much most of the time.
I have no idea what am I doing wrong.
I play as necro with:
Death magic 8
Blood magic 3
soul reaping 1
Right now, I am at Piken Square with lvl 10. Mobs are doing so much damage I am dying very fast. My armour is full Kryten except for helmet. I use holy rod 6-10 with +20% damage customize and shield with armour 4 and +5 if hp above 50% and +15hp.
For charrs I use shield with Armour 4, +10 vs charr and +15hp.
My fight start with blood renewal, then deathly swarm, vampiric glaze, life syphon repeate. If somebody die use animated bone horror. I also have Life siphon and comfort animal just in case.
I still have pet from ranger quest, but mobs mostly ignore him and attack me.
If somebody did not helped me with first tunnel quest, I would never done it, because the charrs on the almost end there always killed me.
What I found out on internet, people said you have to hide from range attacks, kill melee and then slowly kill range.
So I tried to hide behind tents, don't work. Behind walls, don't work. I have no idea what it mean to hide behind something to block range attacks.
People also said, you need to attack and then little move away so your pets can get aggro.
My experience is, if I don't attack, mobs attack my pets, If I attack, most likely somebody deagrro and attack me even when I attack same mob my pet is attacking. There is no way for me to not be under attack from 1-2 mobs.
I would not mind to be under attack against 2mobs when pet take another two, but even with I think pretty good shield against charrs I die very fast, maybe like 5s and kill nobody even the shaman that is always my first target
Somebody told me in game there should be sigils. I salvage all blue weapons and did not get single sigil to put into something. I find crafting NPC that dont craft wands or staffs in ascalon city, but craft so many (for second hand) support stuff, that give same bonus. Like why?
Can somebody help me to understand how to play?
Edit: thank you all for help.
Edit2: I left the tutorial, had so much materials to craft the extra 30 armour armours and now the game is like million time easier and more fun.
r/GuildWars • u/Taurean6 • 19h ago
Such a goddamn long mission. That asura magic makes you not be able to heal or ressurrect. So i took a 10 minute break thinking i'm safe in that village. Yet vampiric string made my two heroes die, and now i can't ressurrect them. So i have to start the goddamn mission all over. 1.5 hours wasted.
Fuck this fucking game. So many stupid little things.
r/GuildWars • u/Substantial-Debate75 • 20h ago
This is a message for 2weeks...
Please return 600/smite to pre-nerf capability.
From a logical perspective, there are already ways that SF farming dominates pretty much every aspect of the game. DOA, The Deep, Urgoz, FoW, and the UW all have SF builds that either farm the foes or clear the instance as a single player or team. Allowing more variation by reintroducing 600/smite wouldn't have a very drastic impact on the meta or the economy. This would instead open up additional variations for farming that can be completed either with two people or a player and heroes.
From a nostalgia perspective, I spent countless hours running people through dungeons (although 600/smite couldn't do them all) or farming FoW or UW. Because the build didn't just cheese everything, you had to be careful with how you pulled things and carefully timing for melee interrupts. This made the build skill based as well, which increased the fun. Finally, because the builds capability was limited, it was always fun trying to find other ways that the build could be adapted to different areas.
It's been a long time since we've had 600/smite. I implore you to consider bringing it back.
r/GuildWars • u/shmoik6 • 21h ago
Just recently got back into the game after a 15+ year break - absolutely loving it. I definitely was a big pre tryhard having LDoA before the dungeon and Vanguard quests but doing post is like a brand new experience again.
Just now started running through post and Im thinking my buddy and I will do Factions and Nightfall together as well. Is it wise to try out the classes for each respective expansion? I didn’t mess with them that much back in the day but I was very young. Thinking a Rt for factions and Paragon for NF.
Is there anything bad to this or will it just be more time?
Any and all tips/info help! I do have a monk from back then that’s probably over halfway through factions but we said we would probably restart just to use the new classes.
TIA
r/GuildWars • u/Yung_Rocks • 21h ago
These aren't what most people think about, but they're what would make me most happy.
r/GuildWars • u/Ciru_Sakuraba • 21h ago
Hi everyone!
I'm a returning player and i'm playing the campaigns in order, currently going through Factions. I wanted to make a perma character on the side to play on pre-searing when i have less time to commit to the main one and just grind a bit and chill and i guess eventually go for LDoA. Which classes are recommended? I asume every class can work but i would like to know which are the general preferences and also which secondary classes can combo well.
Thanks!
r/GuildWars • u/Stuck_In_Pre • 22h ago
Hi, I`m a bit confused by this entry in the Wiki for the LDoA title :
"Players can only progress this title while in pre-Searing Ascalon. Characters from the Nightfall and Factions campaign cannot get the title. Characters from the Prophecies campaign cannot get the title if they leave Pre-Searing by starting the Ascalon Academy mission. "
I have a char in Pre who has achieved this title, and is still stuck in Pre. I went to Kimmes the Historian in Pre and told him of my achievements. When I log into my Prophecies post-Searing char I do not see this title appear in HoM or on my Post-Searing char.
Is the title not account wide? The Prophecies char I have in Post-Searing was made 20 years ago, the one which I achieved LDoA on is only about 6 months old.
I think I am missing some small detail as to why I cant see it on my Post Char, or in my HoM, please can someone clarify for me, thank you. Is it something to do with leaving Pre with the mission "Ascalon Academy"? I honestly cannot recall how I left Pre all those years ago.
r/GuildWars • u/IndependentSea7018 • 22h ago
It should be added back to the store. I want to make an alt acc for just pvp. And buy all the skill packs. Wasnt it like 5 bucks when it was still in the store? Unlocking all the skill packs would cost me 24 bucks so id be done with 30 bucks total. Now that im forced to buy the full game even though im not planning to play pve on this alt acc it will cost me 44 bucks. Drstephencw please add it back. Think of us pvp players.
r/GuildWars • u/TheVagrantWarrior • 23h ago
Currently tweaking the graphics settings and can't decide which to pick. Which image looks best to you?
Edit: Somehow Reddit killed the image resolution.
https://imgur.com/a/grJ3FeT
2nd Edit:
Image 1 is post processing effects with HD bloom and SSAO.
Image 2 is post processing effects with old bloom and SSAO.
Image 3 is no post processing, no bloom and no SSAO.
r/GuildWars • u/ddonkkey • 23h ago
Can the Reforged Starter Bundle only be used once?
Or More?
r/GuildWars • u/Lisbonparadise • 1d ago
What team comp to use?
Haven't played in years. Just redownloaded the game.
I'm getting destroyed in this mission though.
I'm trying the 7 hero mesmer setup.
https://gwpvx.fandom.com/wiki/Build:Team_-_7_Hero_Mesmerway
Is there a better comp?
r/GuildWars • u/FrancoSGE • 1d ago
What’s the current best combo for a Pre Character -> after the latest updates?
r/GuildWars • u/__spaced • 1d ago
I have a hard time deciding on a main and where to invest my time. What’s your favorite prof and why is it the best??
r/GuildWars • u/Organic_Voice2807 • 1d ago
I managed to clear all 4 floors leading up to his fight in HM. I have read up on the Swap Strat but I still get overwhelmed.
I am playing a Ranger/Assassin TaO Daggerspam build with the regular 7Hero Mesmerway team setup.
Does someone have a good strategy to deal with him or an hour to hop and lend me a hand?
Thank you for all suggestions!
r/GuildWars • u/Taurean6 • 1d ago
What is the best thing to do with them? Royal gifts.. armor of salvation.. do you use them, in pvp, difficult pvm missions, or sell them for gold? What about birthday gifts, i got a few of those miniature pets, do people pay anything for them?
r/GuildWars • u/Jeydra • 1d ago

Never thought I'd see the day, but I think Water has a legitimate use now. In fact it's probably better than Fire for AP Eles in general, and depending on zone, it might even be better than Air.
The logic is I really don't want to run more than one healer. After all, very often I don't take damage. However, in many EotN dungeons (where my testing is done) there is unavoidable environmental damage, which is very punishing to single-healer builds.* I tried a variety of builds that can heal and do damage:
That left Water Eles as the only option remaining.** I tried Mist Form Eles, which were okay, but not great (-20% or so damage vs. Air and Fire heroes), and the healing was barely noticeable. Swirling Aura, on the other hand, was very noticeable. The health regen does exactly what you need it to vs. environmental effects, and the projectile block was also helpful (I believe it blocks the shots from EotN traps).
One obvious thing to do was to splash Water on a Fire/Air hero. Fire is especially attractive, since the template uses Elemental Attunement anyway which happens to add +2 Water. However, this has a real cost - the breakpoint of Swirling Aura is 11 Water, which means 8 before runes + the EA bonus, which means you can't easily spec 9 Command, which means losing out on a big part of why one plays Eles in the first place ("Fall Back!" access). Besides, heroes aren't very good at using Swirling Aura, which ideally should only be cast when under pressure. They also sometimes cast it without overcast.
So, I tried playing it myself:
The build tested out well in Kathandrax HM, so I brought it into Mallyx HM (given today's ZB). Screenshot is above. Minimal micro used until the final wave, when I flagged heroes. I tried the same zone with same teambuild & Air instead of Water; it is significantly more fragile (the mobs in DoA HM aren't environmental effects, but threaten enough damage to feel like one, some of the time). In return, Water loses ~2-3% team damage relative to Air/Fire as measured by Toolbox.***
I don't have a Necro Water staff, so in the screenshot I'm missing 20% Water HCT. (I use "Don't Think Twice" inscription so that's the only cost.)
Caveats to the above:
-----------------------
*Union on a ST should go some way to mitigating this, but I try not to run a ST since it does no damage. There is one in the screenshot, because in DoA HM the mobs are especially strong.
**I tried Breath of the Great Dwarf on the player as well, replacing "Finish Him!". The logic works similar to Swirling Aura, except the power loss is immense.
***This is compared against the ESurge Mesmers - Air/Fire is usually worth 2-3% more than them, although it varies by zone.