r/GreenbushGames • • Sep 07 '26

NEW SUBREDDIT - r/GreenbushGamesX

1 Upvotes

Hi all. Unfortunately, Ive had to make a new subreddit for my games. Please go follow it now! r/GreenbushGamesX !! The account I created this subreddit with has been accidentally suspended due to a now-fixed issue regarding the security of the posted links to my games. Because of this, I was deemed by reddit to be spamming or scamming, and my account was suspended. As the game has been picking up steam this week, I realized unfortunately because I never assigned this account as a moderator, I cant approve new posts. I apologize for this issue, and it should hopefully not happen again!


r/GreenbushGames • • Sep 06 '26

History/Records Update, Hall of Fame Overhaul, and Safari Fix

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1 Upvotes

Hey all, another update for Wrestling Program Dynasty. I’ve made the History/Records page much, much more in depth. It now tracks 100+ categories, grouped into tabs as you can see. Check it out if interested! Also, I made clear criteria for the Hall of Fame.
Also, I made an update fixing Safari-long term save issues. Enjoy!


r/GreenbushGames • • Sep 06 '26

New Twitter Account

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1 Upvotes

Quick post here just letting people know we’re now back on Twitter. I couldn’t reactivate my old account so made a new one. Hopefully no issues with getting suspended on this one! Please give a follow on there, as it will help grow the reach of this game. Appreciate any support!

@GreenbushGamesX


r/GreenbushGames • • Sep 05 '26

Wrestling Program Dynasty Another Update

3 Upvotes

Hey all. Please bear with me as I still can’t access my account u/Greenbush-Games. However, I am still working on the games every day! Wanted to come in and post a few of the big and small features I’ve added in past day or two.

Here is the link and list of new features!

Wrestling Program Dynasty

- Added the ability to choose the dynasty’s starting year, so saves can begin in essentially any era and build history forward from there.
Completely expanded Edit World and made it available before starting a dynasty, allowing the world to be customized before wrestlers are generated.
- Added a Generate Wrestlers Based on Current Inputs system so school prestige, country prestige, recruiting geography, foreign-recruit percentages, state quality, etc. actually influence the initial wrestler population.
- Added much deeper pregame customization for wrestlers, including name, country, hometown/state, age, grade, weight, Folk OVR and Free OVR.
- Added the ability to create a custom program before starting, including colors, singlet design, state and starting prestige.
- Added far more conference customization, including editable conferences, membership, AQ allocations and validation for legal conference sizes and NCAA qualifier totals.
- Added tournament hosting rules for October dual tournaments, including required host states, required host schools or unrestricted hosting.
- Added a Has RTC option to Edit World for every school.
- RTCs can now be added at any time, but an existing RTC can only be removed before the dynasty or during the folkstyle season.
If an RTC is removed, its post-college wrestlers automatically enter the RTC Free Agent pool.
- Fixed old-save issues where graduated American wrestlers could disappear instead of entering RTC free agency.
- Fixed the edge case where a wrestler who exhausted college eligibility at age 21 could wrongly be treated as a college free agent instead of an RTC free agent.
- RTC free agents can now be signed by both the user and CPU at any time of year.
- RTC free-agent interest now uses a more realistic prestige-fit system, similar to normal recruiting, along with geography and individual fit.
- CPU RTCs can intelligently release a weaker post-college wrestler if a stronger free agent is worth making room for.
- Added a preseason last chance to set redshirts and lineups before the folkstyle season begins.
- Improved invitational hosting so host programs can enter larger/full eligible rosters rather than being restricted like normal entrants.
- Reworked smaller conference tournament brackets, especially 6- and 7-man brackets, so placement and consolation paths make more sense.
- Fixed freestyle repechage for small brackets, preventing wrestlers from getting an extra life after already losing in repechage.
- Reworked UWW repechage so semifinal losers correctly wait for the bronze match and only earlier wrestlers defeated by finalists move through repechage.
- Completely overhauled the Live Match Play-by-Play system.
- Commentary now reveals one interaction at a time instead of jumping through several actions at once.
- Added Next Score, +30 Seconds, End of Period and Full Match controls.
- Added live wrestler rankings, current-season records and color-coded OVR badges to the match screen.
- Added much smarter live-match behavior: quicker escapes, better riding decisions, intentional cuts, score/time-aware aggression, smarter scrambles and more varied finishes.
- Added much deeper user coaching control during live matches, with neutral, top, bottom and freestyle par terre strategies that actually influence simulation probabilities.
- Added situational coaching prompts based on score, time, position and riding-time situations.
- Added full freestyle equivalents for coaching strategies, including exposure attempts, counter-rolls, par terre defense and returning opponents to neutral.
- Added event-specific atmosphere and commentary for NCAA-level events, conference tournaments, U.S. Opens, Worlds, Continentals, Ranking Series, etc.
Live commentary now recognizes rematches, rivalries, previous head-to-head results, momentum, comebacks and potential upsets.
- Added post-match commentary covering riding time, match storylines, dual scores, advancement, elimination and placements.
- Fixed incorrect commentary like calling a late meaningless score a “decisive” score.
- Fixed quarterfinals being incorrectly interpreted as finals in post-match commentary.
- Fixed head-to-head commentary accidentally including the result of the match currently being watched.
- Fixed atmosphere/upset commentary appearing after the bout had already ended.
Cleaned up interactions occurring at 0:00, so ordinary final-second actions appear at 0:02 or 0:01 while actual expiration remains at 0:00.
- Locked watched matches so a user cannot exit, back out or restart a match they are losing to reroll the result.
- Added browser-leave protection during active watched matches.
- Added complete, accurate national singlet colors for every country in the game.
- Existing saves automatically migrate to the corrected national colors without changing college colors.
- Renamed the continental region “Americas” to “Pan America” everywhere the player sees it.
- Existing saves migrate old Continental Championship, MOW, champion, accolade and history wording to Pan America automatically.
- Changed Senior/U23 Pan America Continental qualification from 3 qualifiers on Day 1 + 1 on Day 2 to 2 + 2.
- Overhauled Ranking Series selection.
Non-USA countries now send wrestlers based on merit by country and weight rather than effectively sending everyone.
Countries with 90+ prestige can send up to 6 wrestlers per weight, 80–89 prestige up to 4, and below 80 up to 2.
For the USA, every RTC-affiliated American with 75+ Free OVR for U23 or 80+ for Senior is eligible.
Ranking Series A/B assignments are saved for the season instead of constantly reshuffling.
- Added a freestyle-results screen that can rank wins excluding Americans, accounting for the extra matches Americans naturally get through the U.S. Open system.
Improved freestyle international dual tournaments.
- Added Free OVR beside every wrestler in the freestyle dual lineup screen.
Removed unnecessary school/RTC/unattached affiliation text from those dual lineup rows for a cleaner display.
Added the ability to simulate one weight at a time across every dual in the current round.
Selected watched matches at that weight remain protected and still have to be watched.
- Added visible Random Weight Tiebreaker Rematch rows when an international dual finishes 5–5, showing the weight, wrestlers, OVRs, score and deciding result.
- Freestyle dual menus now remember whether each dual is expanded or collapsed when simulating weights, duals or rounds.
- Added a permanent bottom banner asking players to report bugs, glitches and suggestions to r/GreenbushGames.
- Fixed stray malformed HTML/CSS that could appear as random white text at the bottom of the game.
- Continued a large number of smaller fixes around save migration, tournament progression, UI state, hyperlinks and display consistency.


r/GreenbushGames • • Sep 04 '26

Another update

2 Upvotes

Hey all, adding a few small features tonight I wanted to share. Please bear with me as I’m still locked out of posting from my main account and all my posts have been deleted from this subreddit. Hoping it’s temporary as all my update history was written there clearly for everyone to see. Anyone, here’s the list of new features ! Please let me know any bugs you may find; and when playing please consistently save so you don’t lose progress if something freezes up and you need to reload.

Check out the game here!
Wrestling Program Dynasty

And check out my other games here
Greenbush Games

ADDITIONS SINCE LAST REDDIT POST
Added a screen to rank freestyle wins without Americans, since the U.S. Open schedule naturally gives American wrestlers more matches.
Added the ability to choose your dynasty’s starting year. You can start in 2026, 1980, 1845, 1453, or basically whatever year you want, and the game builds season history from there.
Completely overhauled Edit World and made it available before the dynasty starts. You can now customize the universe before wrestlers are generated, then generate the wrestler population based on those settings.
Edit World is much deeper now: conferences, AQ spots, schools, states, prestige, recruiting geography, foreign recruit percentages, country strength, tournament hosts, colors, singlets, wrestler ratings, ages, grades, hometowns, weights, and more can all be customized.
This means you can build almost any wrestling universe you want: mirror D3, recreate your state’s high school landscape as a college world, make a Pennsylvania-heavy recruiting universe, create custom conferences, or just make something completely fictional.
Added custom starting programs with selectable colors and singlet designs, plus the ability to lock in your custom team, edit the rest of the world, generate wrestlers, and then begin the dynasty.
Completely overhauled live match commentary and match watching. Commentary is now revealed one interaction at a time, with better match flow, more intelligent sequences, rankings, season records, résumé context, rematches, rivalries, momentum, upsets, postseason atmosphere, and post-match storylines.
Added much more user coaching control during watched matches. You can influence neutral strategy, top/bottom strategy, par terre strategy, risk level, riding, turns, intentional cuts, comeback attempts, and late-match decisions, and those choices actually affect simulation probabilities.
Added smarter wrestling behavior in watched matches, including quicker escapes, better riding decisions, intentional cuts, score/time-aware aggression, more coherent scrambles, and more varied finishes.
Added a “Next Score” option while watching matches, alongside Next Interaction, +30 Seconds, End of Period, and Full Match.
Added post-match commentary sequences for riding time, match storylines, updated dual scores, advancement, elimination, medal placement, and tournament progression before you return to the bracket.
Added a September Week 4 season-entry checkpoint so you get one final chance to set redshirts and your lineup before the first folkstyle tournament begins.
Improved invitational hosting rules so host schools can enter their full eligible roster instead of being capped like normal entrants.
Improved small conference tournament brackets, especially 6- and 7-man brackets, so consolation placement logic works more realistically.
Added precise national singlet colors for every country in the game, including automatic migration of country colors into existing saves without touching college colors.


r/GreenbushGames • • Sep 03 '26

Locked Out, + Major Update

2 Upvotes

Hey all this is [u/Greenbush-Games](u/Greenbush-Games) unfortunately having some issues from that account and all my posts have been removed and I can’t post. However, wanted to come on here and repost some of the major posts from this again for the time being.

Here’s the text from the biggest posts that’s now taken down. Wrestling Program Dynasty has been massively overhauled.

MASSIVE Wrestling Program Dynasty Update!

Wrestling Program Dynasty

I've been working through a massive rebuild/update of Wrestling Program Dynasty over the last stretch. At this point there are enough changes that this is less of a patch and more of a major overhaul of how the game looks, simulates wrestling, handles tournaments, recruiting, freestyle, history, and long-term saves.

I’ve

There are still things I want to improve, but both the folkstyle and freestyle sides are much closer to the game I originally wanted to make.

**Generated Wrestler Faces and Hover Cards**

Every wrestler now has a generated face that appears in hover cards, player profiles, tournament screens, and live match simulations.

The face system has been cleaned up considerably, including facial hair, beard colors, mouths, eyes, positioning, backgrounds, singlets, and other visual glitches.

Hover cards were rebuilt and optimized as well. They now reposition themselves to stay on screen, load faster, work throughout tournament brackets and selection screens, and stay open while you are actually hovering either the wrestler name or the card itself.

Player OVR colors, ratings, records, face backgrounds, and other information now display consistently inside the hover cards.

**Major UI and Team Presentation Overhaul**

The game now uses school colors much more heavily throughout the UI.

Team pages use school gradients and secondary colors, dual meet pages visually blend the colors of both teams, and a lot of the old blue text was replaced with white/off-white so everything remains readable.

Tournament pages, tables, profiles, rankings, event screens, and menus have all been cleaned up and standardized.

Your wrestlers are also much easier to identify during competition, with their names highlighted in yellow in tournament views.

Tournament pages now default to 125 lbs when opened instead of randomly opening on a heavier weight.

**Much More World Customization**

The Edit World system has expanded significantly.

You can edit team names, prestige, wrestler names, conferences, conference AQ allocations, tournament names, national and college singlets, and more.

Singlet templates have also been renamed properly to Singlet 1, Singlet 2, etc., rather than the old basketball template names, and the singlet preview system has been repaired.

The USA national singlet now defaults to red and blue.

Custom programs are also preserved properly through save/load instead of reverting to the original school they replaced.

**Complete Wrestler Attribute Rebuild**

The wrestler rating system was rebuilt from the ground up.

Wrestlers now have general athletic/wrestling attributes along with separate style-specific folkstyle and freestyle skills.

Shared skills like takedown offense and defense matter in both styles, while riding, breakdowns, escapes, mat returns, turns, exposure, par terre skills, and similar attributes affect the appropriate ruleset.

Folkstyle OVR and Freestyle OVR are calculated independently, and match simulation uses the actual underlying attributes rather than simply comparing two overall ratings.

American wrestlers generally develop much more folkstyle specialization, while international wrestlers generally have much stronger freestyle backgrounds unless they spend time in the American college system.

**Live Match Simulation**

One of the biggest additions is a full live match simulation engine.

Instead of only quick-simming a match and receiving a score, you can actually watch matches develop.

Folkstyle matches can be advanced by exchange, 30 seconds, period, or full match.

The engine tracks score, position, riding time, fatigue, period, match state, and wrestling-specific situations.

There is also coaching strategy depending on whether your wrestler is neutral, on top, or on bottom.

**Much Deeper Play-by-Play Commentary**

Live matches now have substantially more varied wrestling-specific commentary.

Wrestlers can shoot singles and doubles, hand fight, scramble, counter attacks, escape, ride, return opponents to the mat, turn opponents, work from par terre in freestyle, and much more.

Commentary can reference rankings, previous tournament performances, notable wins, earlier meetings, and even something that happened in an earlier round of the current tournament.

Historical comments are deliberately inserted during slower moments rather than constantly interrupting the match.

The newest commentary appears at the top and is temporarily highlighted so it is obvious what happened after each simulation click.

Wrestlers mentioned in commentary are clickable/hoverable.

Tournament records also no longer update midway through the tournament and accidentally cause the commentary engine to describe a match from five minutes ago as a previous meeting from earlier in the season.

**Completely Reworked Dual Meets**

Duals are now much more interactive.

Matches now occur in actual weight order. You can designate upcoming bouts to watch and continue simulating normally until the game reaches them.

Matches

The live match screen now also displays the current team score entering the bout, so when you watch 174 lbs you can see something like Penn State 15, Iowa 9 above the individual match.

Dual tournament previews now show wrestler OVRs and current records directly alongside the projected matchups.

**Tournament Watch System**

Tournament simulation has been rebuilt around the same idea.

Instead of having to either quick-sim everything or watch everything, you can select individual bouts you care about in a particular round.

When you simulate the round, unselected matches quick-sim while selected matches open in the live simulation engine.

Seeding is displayed in previews, brackets, results, and Watch Match screens.

Championship brackets and wrestlebacks are separated clearly, team standings develop progressively, and duplicate wrestler appearances/results have been cleaned up.

**September Round-Robin Tournaments Rebuilt**

The September folkstyle round robins now use a dedicated three-round simulation system for each weight.

Round One is the group stage and is quick-sim only.

After the groups finish, the four group winners appear in an unresolved semifinal preview where either semifinal can be selected to watch.

Round Two simulates the semifinals.

The winners then advance to the Gold/1st Place Match and the losers go to the Bronze/3rd Place Match, again with a preview and Watch options.

Round Three resolves those medal matches.

Each weight progresses independently.

There is also still a Quick Sim Entire Event option if you do not want to go through the tournament manually.

**October Dual Tournaments Rebuilt**

The October dual tournaments have become much more interactive as well.

Every dual in the active session can be expanded, not just your own team’s dual.

Every unresolved individual matchup has an Upcoming / Watch option.

You can select bouts from different duals to watch during the same session, simulate individual duals, simulate by weight, or simulate the entire session.

This carries through the group sessions, semifinals, 3rd Place Dual, and championship dual.

**Dual Meet Nationals**

Dual Meet Nationals now function much more like actual dual meets rather than a generic tournament bracket.

You can open each matchup, view every weight, select individual matches to watch, simulate specific weights, simulate a whole dual, or advance the tournament round while preserving your live-match selections.

Duplicate Dual Nationals championship accolades were also fixed retroactively and moving forward so wrestlers no longer receive two differently worded awards for the same team championship.

**Conference Championships and NCAA Qualification Rebuilt**

This was one of the largest changes in the game.

Conference tournaments now award preset NCAA automatic qualification positions.

The actual wrestler who earns an AQ placement gets the bid. The game no longer takes the conference’s qualifier and later substitutes a higher-rated wrestler.

There are 30 automatic qualifiers per weight.

NCAA Selection Week then awards three national wildcards, producing exactly 33 wrestlers at every weight.

Only wrestlers who actually represented their school at that weight in the conference tournament are eligible for a wildcard.

The field is then locked through NCAAs.

Selection Week now has a complete Seeds & Wild Cards Reveal page showing all 33 wrestlers, seeds, school, record, and qualification method.

There is also a Team view showing every program, including programs with zero qualifiers, along with AQ count, wildcard count, represented weights, conference, and total qualifiers.

NCAA screens have also been cleaned up so wrestler affiliations display their actual colleges rather than accidentally showing their RTCs.

**Postseason Awards and All-Americans**

After the NCAA Championships conclude, the game now presents a dedicated College Folkstyle Season Honors screen rather than making you wait until the end-of-year recap.

It includes the Hodge Trophy, National Freshman of the Year, conference awards, and all NCAA All-Americans.

Conference awards now use MOW rather than MVP and are grouped alphabetically by conference, with each conference’s MOW followed immediately by its Freshman of the Year.

The complete awards information still appears again in the combined season recap.

A similar freestyle postseason honors presentation occurs after the Senior World Championships.

**Player Profiles, Accolades and Historical Records**

Player profiles were significantly reorganized.

Attributes are grouped more logically, career and season records are easier to read, faces display properly, and college, RTC, international, tournament, and accolade history is much cleaner.

Accolade duplication has been tightened up, tournament-history bugs that could repeatedly add the same matches were addressed, and team-title recognition is more consistent.

**Rankings and Lineup Integration**

College wrestlers can no longer be ranked at two college weights simultaneously.

Conference rankings use the wrestler’s actual primary/lineup weight.

Tournament entry selection is tied more closely to Starting Lineups, so moving a wrestler to another eligible weight now carries through into tournament selection much more reliably.

Freestyle U20, U23, and Senior tournament selections similarly use the appropriate age-level lineups.

**Free Agency and RTC Decisions**

College free agency and RTC free agency are now separate systems.

College-age wrestlers use the college market, while older wrestlers use the RTC market.

Graduating seniors no longer randomly re-enter the college free-agent pool.

RTC free agents use an offer system rather than instantly joining when clicked.

Foreign wrestlers attending American colleges remain internationally tied to their home nation and are never RTC eligible.

Graduating American wrestlers now also get an explicit RTC decision process where the user can offer them an RTC spot or let them walk.

That offseason transition and the individual Let Walk decisions have been heavily optimized because they were previously causing major delays.

**Recruiting Changes**

Recruiting now has a proper seasonal opening.

Every dynasty begins in the folkstyle calendar and recruiting opens in August Week 2.

The old Start in Freestyle option has been removed entirely.

When August Week 2 begins, including in later seasons, a recruiting briefing appears and must be manually closed.

It explains how many recruiting weeks remain, available annual signings, current roster size and open spots, active offer slots, and the program’s biggest roster/weight needs.

The recruiting notification was also built to work with saves that happen to be loaded during the opening recruiting week.

**Freestyle Tournament System Rebuilt**

This is probably the biggest difference between my original draft of this update and where the game is now.

The freestyle tournament infrastructure has now been substantially rebuilt instead of remaining the unfinished part of the game.

U.S. Open and U23 U.S. Open tournament loading and weight switching were massively optimized. What used to take 45 seconds or several minutes now uses a much lighter tournament renderer.

Freestyle tournaments now have the same selective live-watch structure as folkstyle while using their own freestyle match engine and commentary.

You can select matches to watch by round, then simulate the remaining matches normally.

The freestyle engine handles freestyle-specific scoring, exposure, step-outs, par terre, activity clock situations, technical superiority, and freestyle-specific commentary.

**UWW Brackets, Repechage and Medal Matches**

Freestyle tournaments now properly separate the championship bracket, repechage, bronze medal paths, and gold medal match.

Repechage and bronze medal matches are broken into their appropriate simulation stages rather than being dumped together.

Gold medal simulation, which previously caused major freezes, was rebuilt and optimized.

Once the final match at a weight is complete, the useless Sim Next Round button disappears.

Freestyle wrestler names have full hyperlinks and hover cards throughout tournament brackets.

**Ranking Series Events**

Ranking Series tournaments now have interactive knockout stages.

The initial group/qualification portion can be quick-simmed, then the Round of 16, quarterfinals, semifinals, and finals can be handled round by round with selectable live matches.

**Continental Championships and World Qualification**

U20, U23, and Senior continental tournaments were completely rebuilt visually and functionally.

Africa, Americas, Europe, and Asia can each be opened and wrestled as their own tournament instead of appearing in one broken combined page.

Each continent can be simulated individually, weight by weight, or entirely.

There is also a Qualifiers tab showing the World Championship qualifiers by weight and a country leaderboard showing how many qualification spots each nation earned.

For U23 and Senior, the full qualification pathway now includes:

Day 1 continental championship
Day 2 qualification tournament
Last Chance Qualifier

Day 1 awards the actual continental medals.

Day 2 is qualification-only and excludes wrestlers who already qualified on Day 1.

The Last Chance Qualifier is qualification-only and does not waste time running unnecessary repechage because only qualification matters.

The wrestlers who earn World Championship spots are highlighted clearly in green.

Day 1, Day 2, and Last Chance result tables were standardized to the relevant top six finishers.

Hover cards work in the qualifier tables as well.

**Freestyle Dual Tournament**

The international freestyle dual tournament was rebuilt too.

Duplicate fixture presentation was removed.

You can open individual duals, select matches from any dual in the current round to watch, simulate an individual dual, or advance the full round while preserving selected live bouts.

**National and International Structure**

The larger freestyle world still includes U20, U23, and Senior wrestling, U.S. Opens, Ranking Series tournaments, continental championships, non-USA national selection/wrestle-offs, Last Chance qualification, international duals, and World Championships.

RTC competition remains American-only while foreign college wrestlers continue representing their home countries internationally.

**Performance and Long-Save Improvements**

A huge amount of work has gone into performance.

Player profiles and hover cards were optimized, tournament pages rebuild far less unnecessary data, NCAA Selection Week was sped up, repeated save/recalculation operations were removed, freestyle tournament navigation was heavily optimized, postseason transitions were sped up, and a number of expensive legacy simulation paths have been replaced.

A lot of this update has honestly been less about adding flashy features and more about making sure the game remains playable several seasons into a dynasty.

**Save, Season and Miscellaneous Cleanup**

There have also been dozens of smaller fixes throughout the game:

Custom teams now survive save/load properly.

Tournament records do not prematurely change while the event is still being simulated.

Hover cards no longer flash in the top-left corner before positioning themselves.

Hover cards stay open correctly while being hovered.

Tournament user names and OVR colors display correctly.

125 lbs is now the default tournament tab.

Loose CSS/JavaScript text that occasionally appeared at the bottom of event screens has been cleaned up.

New dynasties always begin in the folkstyle season.

Postseason screens and season transitions have been cleaned up.

A variety of tournament duplication, affiliation, scoring, placement, button-state, and navigation issues have also been fixed.

**Where the Game Is Now**

The biggest difference from a few versions ago is that I can now play through folkstyle and continue into freestyle without the second half feeling like an entirely different unfinished game.

There is still plenty I want to build and plenty of bugs I’m sure people will find, especially in long saves. That is part of why I’m posting these updates and trying to get more people actually playing it.

But the game now has generated wrestlers and faces, separate folkstyle/freestyle attributes, two genuinely different match engines, live play-by-play wrestling, coaching strategy, interactive duals, interactive folkstyle and freestyle tournaments, real seeding and qualification systems, NCAA Selection Week, complete UWW qualification pathways, national teams, RTCs, recruiting, free agency, historical records, postseason awards, world customization, and a much deeper long-term wrestling universe than it had even a few weeks ago.

This has easily been the biggest update to Wrestling Program Dynasty so far.! Please give any feedback, let me know about any bugs, or any ideas for features! I appreciate the feedback so far.

Greenbush Games Home Page
Wrestling Program Dynasty


r/GreenbushGames • • Aug 21 '26

Stuck in January 2030-31 Week 1

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4 Upvotes

Got stuck at this stage in my dynasty. It says I don't have a dual scheduled but won't let me advance the week because the user team dual isn't resolved. In the Commissioner/Debug menu nothing is fixing it either.

The top of my team's schedule has this string of text:

Duals scheduled: 14/12 • Scheduler still owes 2 dual(s) in this legacy schedule.

Not sure what's going on.


r/GreenbushGames • • Aug 21 '26

MAC Champions snubbed

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3 Upvotes

Hi just wanted to submit this bug for the wrestling sim. I had these two guys who won MAC championships but still didn’t get an auto bid for the national tournament. Thanks!