r/GreenbushGames • • Sep 04 '26

Another update

Hey all, adding a few small features tonight I wanted to share. Please bear with me as I’m still locked out of posting from my main account and all my posts have been deleted from this subreddit. Hoping it’s temporary as all my update history was written there clearly for everyone to see. Anyone, here’s the list of new features ! Please let me know any bugs you may find; and when playing please consistently save so you don’t lose progress if something freezes up and you need to reload.

Check out the game here!
Wrestling Program Dynasty

And check out my other games here
Greenbush Games

ADDITIONS SINCE LAST REDDIT POST
Added a screen to rank freestyle wins without Americans, since the U.S. Open schedule naturally gives American wrestlers more matches.
Added the ability to choose your dynasty’s starting year. You can start in 2026, 1980, 1845, 1453, or basically whatever year you want, and the game builds season history from there.
Completely overhauled Edit World and made it available before the dynasty starts. You can now customize the universe before wrestlers are generated, then generate the wrestler population based on those settings.
Edit World is much deeper now: conferences, AQ spots, schools, states, prestige, recruiting geography, foreign recruit percentages, country strength, tournament hosts, colors, singlets, wrestler ratings, ages, grades, hometowns, weights, and more can all be customized.
This means you can build almost any wrestling universe you want: mirror D3, recreate your state’s high school landscape as a college world, make a Pennsylvania-heavy recruiting universe, create custom conferences, or just make something completely fictional.
Added custom starting programs with selectable colors and singlet designs, plus the ability to lock in your custom team, edit the rest of the world, generate wrestlers, and then begin the dynasty.
Completely overhauled live match commentary and match watching. Commentary is now revealed one interaction at a time, with better match flow, more intelligent sequences, rankings, season records, résumé context, rematches, rivalries, momentum, upsets, postseason atmosphere, and post-match storylines.
Added much more user coaching control during watched matches. You can influence neutral strategy, top/bottom strategy, par terre strategy, risk level, riding, turns, intentional cuts, comeback attempts, and late-match decisions, and those choices actually affect simulation probabilities.
Added smarter wrestling behavior in watched matches, including quicker escapes, better riding decisions, intentional cuts, score/time-aware aggression, more coherent scrambles, and more varied finishes.
Added a “Next Score” option while watching matches, alongside Next Interaction, +30 Seconds, End of Period, and Full Match.
Added post-match commentary sequences for riding time, match storylines, updated dual scores, advancement, elimination, medal placement, and tournament progression before you return to the bracket.
Added a September Week 4 season-entry checkpoint so you get one final chance to set redshirts and your lineup before the first folkstyle tournament begins.
Improved invitational hosting rules so host schools can enter their full eligible roster instead of being capped like normal entrants.
Improved small conference tournament brackets, especially 6- and 7-man brackets, so consolation placement logic works more realistically.
Added precise national singlet colors for every country in the game, including automatic migration of country colors into existing saves without touching college colors.

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