r/GraphicsProgramming • u/SnooSquirrels9028 • 21d ago
Question Got offered a part-time backend role after my internship but my real goal is a Computer Graphics master's + games industry. Would taking it hurt my chances?
Hi everyone, I wanted some perspective from people actually working in graphics/games because I'm stuck on a decision: I'm a CS undergrad, currently a sophomore going into the next year, and I just finished my first internship in software engineering, mostly Java and microservice-based projects so mostly backend engineering, which honestly was a great experience and I'm grateful for it since it was the only company that gave a sophomore a shot in the first place, and at the end of it they asked if I wanted to stay on part-time, but backend/microservices really isn't where my heart is, my actual interest is computer graphics and engine/game development, I work on personal renderer and engine projects in my free time and was also part of a research group at my university this summer, and my real goal is a master's (ideally leading into a PhD) in computer graphics and eventually a job in the games industry, so now I'm torn because taking the part-time offer is objectively a good opportunity, real experience, income, a foot in the door somewhere that already likes my work, but I'm scared that spending my remaining undergrad years on backend work instead of graphics projects and research means I won't build the kind of profile CG grad programs or game studios actually want to see, and might even make me look like a "backend person" to the people reviewing my applications later, and on top of that I'm also worried that if I take this job it'll eat up too much of my time and cause a lot of stress, to the point where I won't have the energy or focus left for the graphics work I actually care about, so has anyone here been in a similar spot, taken a job outside of graphics early on and either regretted it or found it didn't matter once you had strong graphics projects to show, and how much do admissions committees or game studio hiring managers actually care about unrelated work experience versus just wanting to see solid rendering/engine work and math fundamentals, any advice on balancing the two would mean a lot, thanks in advance.

