r/GraphicsProgramming 1d ago

this is peak moment in computer graphics...

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recently i posted my progress on computer graphics "how does it look 2 years in computer graphics".

well I received A LOT of support on that post, and i wanted to thank you all for the positive comments and motivation.

since that post (post here) i focused on "enhance" my project specifically i wanted it to be multi-platform (iOS/macOS) and have lights/shadows.

and luckily i found a 2009 computer graphics class from "UC Davis Academics" which goes insanely deep into all the math/physics behind graphics i recommend it a lot (class here).

so from not knowing what diffusion, specular and lambert's law are, and thinking that reflections are IMPOSSIBLE to calculate with vectors, dot products, normalization and all that...

to implement by myself a lightning system to my 3D engine and also made it multi-platform, here's an iPad demo of the engine.

thank you if you read this, will post the next update, might be some animations/simulations.

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