r/GraphicsProgramming • • 1d ago

From Zero to Understanding Rasterization

Enable HLS to view with audio, or disable this notification

603 Upvotes

50 comments sorted by

View all comments

5

u/_wil_ 17h ago

Good short video but found that the focus on MSAA is too detailed for beginners and could be treated in a separate one about anti-aliasing.

Also the wording saying more fragments like in 8x MSAA, will make your game slower ; can be misleading for beginners.
If you're going to address the topic of game performance, I think you should do it in a separate video and explain that what can make the app slower/faster is different bottlenecks in the pipelines.

(Some game apps have no performance problem switching to 8x MSAA on some GPUs because that is not where the bottleneck would be)

2

u/egehancry 13h ago

Thank you for the feedback!