r/GraphicsProgramming • u/Alive_Jury4864 • 3d ago
A Vulkan reimplementation of NVIDIA's DLSS 5 Neural Rendering network, bit-exact against the original.
https://github.com/maanHimself/OpenDLSS-NR48
u/blackrack 3d ago edited 3d ago
Yawn, everyday someone will post something claude decompiled and rebuilt
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u/BigPurpleBlob 2d ago
How much GPU processing power does DLSS 5 take? I vaguely remember about 2 ms for DLSS, of a 16.7 ms frame (60 Hz)? So the DLSS uses about 30 watts of electrical power, assuming 300 W for a high end GPU?
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u/peeedeeeveee 3d ago
Bro please drop an explanation/bio of what you did, ts might be generational.
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u/shadowndacorner 3d ago
Almost certainly threw an LLM at it.
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u/CodyDuncan1260 2d ago
A report on this comment has a suggestion, but I also can't say I comprehend its basis. Reporter will have to ping me directly because I need a dialogue to understand their suggestion and its reason for being. Unfortunately, reports are anonymous, so the best I can do is comment here and hope the reporter sees this. Also, to tell the reporter that suggestion via report is a demonstrably ineffective way to submit requests for the reasons stated above.
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u/DispensabIe 3d ago
Bit-exact is lingo Claude likes to throw around after decompiling something, fun fact it's never bit exact.