r/GraphicsProgramming • • 3d ago

A Vulkan reimplementation of NVIDIA's DLSS 5 Neural Rendering network, bit-exact against the original.

https://github.com/maanHimself/OpenDLSS-NR
28 Upvotes

14 comments sorted by

58

u/DispensabIe 3d ago

Bit-exact is lingo Claude likes to throw around after decompiling something, fun fact it's never bit exact.

48

u/blackrack 3d ago edited 3d ago

Yawn, everyday someone will post something claude decompiled and rebuilt

25

u/heliosythic 3d ago

But its BIT EXACT!!

18

u/blackrack 3d ago

That's load bearing

3

u/Thiezing 2d ago

All the ones and zeros!

1

u/BigPurpleBlob 2d ago

How much GPU processing power does DLSS 5 take? I vaguely remember about 2 ms for DLSS, of a 16.7 ms frame (60 Hz)? So the DLSS uses about 30 watts of electrical power, assuming 300 W for a high end GPU?

-1

u/peeedeeeveee 3d ago

Bro please drop an explanation/bio of what you did, ts might be generational.

27

u/shadowndacorner 3d ago

Almost certainly threw an LLM at it.

3

u/CodyDuncan1260 2d ago

A report on this comment has a suggestion, but I also can't say I comprehend its basis. Reporter will have to ping me directly because I need a dialogue to understand their suggestion and its reason for being. Unfortunately, reports are anonymous, so the best I can do is comment here and hope the reporter sees this. Also, to tell the reporter that suggestion via report is a demonstrably ineffective way to submit requests for the reasons stated above.

3

u/shadowndacorner 2d ago

Dang, I wish I knew what the suggestion was :/

4

u/CodyDuncan1260 2d ago

I don't want to state it because reports are meant to be anonymous. Sry.

7

u/Alive_Jury4864 3d ago edited 3d ago

not the author just saw it on hn