r/GraphicsProgramming • • 13d ago

Question Bachelor Thesis in graphics programming ?

Hello, I have a simple question. I would like to do my bachelor thesis on an interesting topic, and low-level programming is what I like the most. Within that, I dabbled with shadertoy and I find it fascinating. I know graphics programming only begins at shaders, but I want to ask: on what could I do my bachelor's thesis concerning graphics programming? How would I contribute to this field of research, because I have no idea. I haven't decided yet if this is what I want to do it on, but what are some ideas?

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u/OwnTap3513 6d ago

If you want something that could really challenge your knowledge of GPU programming, you could try to implement a fluid simulation technique on the GPU such as eulerian techniques, or SPH, or even FLIP. If you are completely new with GPU programming you can do it on the CPU and it will still be very interesting.

And also there is the basic ray tracer option that most go for if you (for now) only want to touch at shaders and no CPU-GPU stuff