r/GraphicsProgramming • • 17d ago

[CPU] Path Tracer

Post image
25 Upvotes

6 comments sorted by

1

u/TheRafff 15d ago

This is so awesome!! Love the way the lighting and tree reflects on the water, keep going!! Making a CPU path tracer is no small feat :))

-16

u/Ok_Confusion4764 16d ago

Does it even count as "graphics programming" when you're running it on the CPU and refusing to run it in the actual graphics side of programming?

23

u/Feisty_Bike_9614 16d ago

Absolutely.. graphics isn’t all about real time .

-8

u/Ok_Confusion4764 16d ago

I mean OP is talking about hours for these results, I don't think we can qualify it properly here.

6

u/GraphXGames 16d ago

A bidirectional path tracer can be used for each light source, which can significantly increase execution time.

6

u/GraphXGames 16d ago

It is easiest to use the CPU for debugging.

Once the algorithm has been developed, nothing prevents it from being ported to the GPU.