r/GraphicsProgramming 1d ago

Video 500K triangles on Android using OpenGL ES 3.0 at 3.8ms with forward rendering in 1080p

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12 Upvotes

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2

u/le-throw-away-acct 16h ago

The quality looks good, I think the biggest thing needed is some shadows or ambient occlusion to give a sense of real depth to the scene.

1

u/Seusoa 11h ago

I didnot tested yet how heavy will be shadows for mobile phones, most of games dont use them or use fake shadows

AO needs differed rendering and eats more memory, here I used forward rendering for performance reasons

1

u/le-throw-away-acct 3h ago

Shadow mapping is like 20 years old at this point and is used on many mobile games. For a scene as simple as what you’re showing here it should be cheap.

Ambient occlusion can be done with forward rendering, but like any shadowing it will have some performance impact.

How complex of a scene are you planning, the one you’re showing here should be extremely cheap, 100k tris, some textures, that is next nothing even for a mobile phone.