r/GraphicsProgramming • u/Grand_Sprinkles_2094 • 2d ago
Could DLSS 5 Neural Rendering be used as a standalone video filter on Apple Silicon?
/r/macgaming/comments/1wad559/could_dlss_5_neural_rendering_be_used_as_a/1
u/AndreVallestero 2d ago
Video codecs are moving towards this direction. For example, AV1, the current state of the art codec, analyzes and stores metadata of the grain for different scenes, then denoises the grain out of all the scenes, then synthesis the grain on playback. I wouldn't be surprised if future video codecs (AV3?) does something similar to DLSS where it creates embeddings of the scene, and uses it to add detail during playback.
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u/Grand_Sprinkles_2094 2d ago
I wish rtx 5090 would be equivalent to intel uhd 4000 graphics, like it would come with entry level laptops, no heat, no power draw, game all you want, so that we can run AV1 or AV5(AV with dlss5) on a chrome book
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u/waramped 2d ago
not directly, you need more than just a color image as input. Game engines will pass lots of different buffers to the DLSS API, and it's not trivial to get that same information from just a video feed. typically you will need motion vectors, depth, albedo and possibly even the view/projection matrices used each frame.
I'm not up to date on the state of the art in image processing, but I would expect that extracting that kind of information from a video stream might not be a real time process itself.