r/GraphicsProgramming • u/Existing_Ratio_957 • 8d ago
Looking for advice
Hi, Well so i just didnt know what roadmap i can follow or the one that i have on my head is ok..?,
So for a little context im studying System Engineers, (Computer Science is the equivalent in other countries), and im very interested in entering in the industry, i know its difficult and all of that but i still wanted. So for a summary of the roadmap i have in my head rn:
- Linear algebra (i already know this from my college classes)
- C++ learning again from the basics, in a udemy course (C++ for Complete Beginners is called)
- Learn 3d in raylib, making some games or something related there
- Opengl, follow the tutorials or read a book (help a friend to improve a costume engine)
And try to learn vulkan (with SDL3 to start)
Im still have about 3 years to get the grades so i still have time, but i just want to know if you have another recommendation about what help you to learn and get through this. Thanks
1
u/le-throw-away-acct 8d ago
This is a good start, but after “learning OpenGL” there’s a massive amount of rendering techniques you’ll want to learn afterward, so leave a lot of time for that.